Small ships are more maneuverable, they can land on any posts, the price for these ships and fines is much less than for big ones, and they can also jump further than big ones!
And all because they are small and have a smaller mass.
And I don’t understand how they have so much power in them that they can pull out a big ship from a super cruise.
Yes. But thats largley irrelevant when you can only make use of 8t cargo, or only jump 20ly when skinnied down. (DBS being the major exception here)
As I've said. Small ships only get an edge if you've spent a long time in them. By all means try your luck with them, I assure you those advantages you are stating will be nothing but a problem for you until you have suitable experience.
You're looking for a way to not have to deal with PvP. Fair enough. But don't try to dress it up as anything other than what it is.
Do the sensible thing and stay in PG/Solo until you are comfortable enough with the game mechanics to know what to do in interdictions, or even how to avoid them in the first place.
I'm gonna cut you a bit of slack here because you seem quite new. But take my advice. Theres no shame in having to use the NPC's for practice for when you are put in a bad spot with a ship who can actually kill you. I've played quite a long while now, and I still see the value of using the PvE side of the game, to improve my own game in PvP.
It's not a quick path, it's going to take some time, but if you want to stay in open and continue, might I also advise you try a cheaper ship. That way you will have less trouble from losing interdictions and or learn a vast amount abou the flight model. Jumping straight to the big ships are absolutely the easy way to play, but by doing that, you are indeed depriving yourself of vital knowledge.
Theres a lot to be learned about such things as interdictions when in a boat that can actually do them. Cutters and Conda's seldom win interdictions anyway against smaller, more nimble vessels, no matter how good the pilot. As I said before. Pitch is the thing that dictates how effective you are in interdictions. Decent yaw speed can help aswell. big ships have neither of those things, however they do have the ability to be more or less exempt from masslock, unless there is another big boi in play. Not to mention they can easily soak up the firepower to jump again straight after, even with the long cooldown. (Engineering is always advisable).
GL HF o7