Add on foot missions that don't require FPS combat

Why is it that all on foot missions require FPS combat? Even threat zero missions end up with a squad of five commandos who shoot at first sight. I thought the reactivate/repair missions would be ok, but no, get the place up and running and a squad arrives to gun you down. It's like the person who hired you sent a kill squad so they don't have to pay you.

The rest of the game has ways to earn money and mats without combat, by trade, exploration, mining, etc. So why does on foot have to always be combat oriented? It's like FDev thought "On foot = FPS combat. Lets bolt some stuff onto that to make it a little more interesting". There are combat zones for FPS combat, it shouldn't be part of every mission too, especially low level ones.

I'm a disabled player, I'm 70% blind and can't react to FPS combat properly. All I want is to be able to get some mats to upgrade my exploration suit. Why is FPS combat compulsory to be able to do this? It wouldn't be so bad if missions of threat 0 to 3-4 had no enemy NPC's, or maybe one or two, but not a whole squad of five.

I've even tried using my SRV and ship to take out NPC's, but they seem to be immune to a 3C engineered beam laser, all the while being able to effectively damage my shields with their tiny hand weapons! My SRV doesn't fare any better either, as I can barely scratch a 'Harmless' level NPC, while they throw a couple of grenades and I'm toast. I even resorted to pancaking my ship on top of them, and while they do shout "Argh!" it does them zero damage. I mean, come on, you get a Python land on your head, you're going to be a red stain on the ground, not carry on like nothing happened.

Combat needs a lot more balancing, a ship should be able to kill an NPC in an instant, not have no effect. FPS combat also needs to be removed as a requirement for low level missions, and as a requirement for at least one engineer. This would then bring the on foot stuff in line with the rest of the game. On foot should not be just about FPS combat, and there should be on foot missions that don't have any FPS combat at all.

Oh, and stealth seems to be broken. In the pitch black of night-side missions, the NPC's can see me and target me easily from the other side of the settlement, like it was broad daylight. I can't even see where their shots are coming from they are so far away, but I obviously stand out like a burning beacon (my torch is off btw).
 
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I've been doing a good number of salvage and repair missions, and I think about 50% of them have been peaceful, but I agree that there do need to be consistently peaceful options.

I wonder if it's tied at all the system security level? I've not really been paying attention to that.
 
There aren't? Only ones I've seen requiring combat are combat missions. Theft, restoration, salvage, courier, all doable without combat 🤷‍♀️ Granted some are tricky to do that way, but get a routine and you're all set.
 
I've been doing a good number of salvage and repair missions, and I think about 50% of them have been peaceful, but I agree that there do need to be consistently peaceful options.

I wonder if it's tied at all the system security level? I've not really been paying attention to that.

There aren't? Only ones I've seen requiring combat are combat missions. Theft, restoration, salvage, courier, all doable without combat 🤷‍♀️ Granted some are tricky to do that way, but get a routine and you're all set.
I've done somewhere around 10 or so of the restore missions (mostly threat 2), the ones where you replace a power regulator to get the base powered back up. I've been trying these to open the engineer Jude Navarro. Every single one, without fail, has had a group of about 5 NPC commandos jump me once the base is online again. They absolutely slaughter me in seconds because it's 5 on 1.

I did manage to survive one last night, but that was only because as soon as I had started the base power up cycle, I ran like a screaming girl out the back of the base. Still, even then, I only managed to escape with about 5% health left, and that was only after they finally gave up chasing me half way around the damn planet.

Literally every single planet-side location I've been to since Odyssey dropped, whether as a mission or simply a POI (ie. a crashed satellite), no matter if it's a threat 0 or even has no threat level, they have all had a minimum of two NPC's running about who shoot at first sight.

While you guys seem to have had a different experience to me, all I've had is the equivalent to being in a hauler and getting jumped by five vipers while trying to transport 2 tonnes of biowaste. It's not a good experience to have by anyone's standards.

The thing is, those FPS players who want a good fight (like Battlefield), are going to be playing the combat zones, not running basic level missions. Basic missions should have basic requirements, not need you to be a twitch reactive FPS master gamer, which currently seems to be the case.
 
I've done somewhere around 10 or so of the restore missions (mostly threat 2), the ones where you replace a power regulator to get the base powered back up. I've been trying these to open the engineer Jude Navarro. Every single one, without fail, has had a group of about 5 NPC commandos jump me once the base is online again. They absolutely slaughter me in seconds because it's 5 on 1.

I did manage to survive one last night, but that was only because as soon as I had started the base power up cycle, I ran like a screaming girl out the back of the base. Still, even then, I only managed to escape with about 5% health left, and that was only after they finally gave up chasing me half way around the damn planet.
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The thing is, those FPS players who want a good fight (like Battlefield), are going to be playing the combat zones, not running basic level missions. Basic missions should have basic requirements, not need you to be a twitch reactive FPS master gamer, which currently seems to be the case.
Sounds like you're not turning shields on.

I suck at FPS and don't have issues running away before shields go down in those missions, then just dumbfire the enemies from my ship.
 
Sounds like you're not turning shields on.

I suck at FPS and don't have issues running away before shields go down in those missions, then just dumbfire the enemies from my ship.
I must admit, I'm not lightning fast on getting my shields up, but I'm no slouch either. Still, 5 on 1 with plasma shotguns, I don't last very long at all.

I will try the dumbfire trick tomorrow and see how I get on with that (until FDev nerf it, anyway). Thanks for the tip! :)
 
I must admit, I'm not lightning fast on getting my shields up, but I'm no slouch either. Still, 5 on 1 with plasma shotguns, I don't last very long at all.

I will try the dumbfire trick tomorrow and see how I get on with that (until FDev nerf it, anyway). Thanks for the tip! :)
Once you crack the code of how combat works, it's pretty straightforward, and most of it just comes down to having planned responses. It took me a good dozen deaths before learning the usual responses of enemies and how to plan for them.

For your case, it sounds like one of my tips of "if you're not planning to fight, watch the radar, not your view" might not be helpful. But there's no such thing as sprinting too much. I find enemy accuracy drops substantially if you sprint... it's limited use sure, but that and jumping on buildings and doing anything to break cover as often as possible will see you through.
 
Courier missions (those from the top-right button in the mission board) have no combat. You're not changing the state of the settlement, you just go there, unlock a crate with a code they give you, and bring them back their stuff.
 
Courier missions (those from the top-right button in the mission board) have no combat. You're not changing the state of the settlement, you just go there, unlock a crate with a code they give you, and bring them back their stuff.
Sure, no combat until you find out they placed the stuff in a restricted area.
 
Oh, and stealth seems to be broken. In the pitch black of night-side missions, the NPC's can see me and target me easily from the other side of the settlement, like it was broad daylight. I can't even see where their shots are coming from they are so far away, but I obviously stand out like a burning beacon (my torch is off btw).

If one of them spots you they radio out .. which does actually take them some time to do, even though it might not feel like it.

Lots of missions possible without combat but you really do need to take your time and work your way in carefully, watching the guards to learn their patrol route, watching the workers so you'll know when their back is turned too. You WILL make mistakes and trigger alarms, so you will probably need to run away quite often but that's still not combat. If you do trigger alarms you'll also incur a fine but as long as you get out and don't get killed (so leave the engines running) there's usually another base nearby - run by a different faction - where you can pay off your fine. Then you can go back, a little wiser about the layout of the base and the guards will have calmed down.

As you're looking for materials then 'salvage from an abandonned base' is a good mission and so are 'restore power missions'. There is a chance of raiders or pirates at these missions - and you should probably always assume they're there, they parachute in very quietly - and you'll need toeithyer avoid or nuke from orbit with dumbfires but both are relatively straightforward missions (and actually 50% of the time there aren't raiders around at all).

It's a new game for us all to learn but the answer isn't to make the missions easier I think. I see them as doable but challenging even if you've done the same mission before, in other words hopefully catering to both new players and experts at the same time, which is quite a trick to pull off imo.
 
They don't. Don't believe everything you see on YouTube ...
I haven't watched anything on YouTube, or anywhere else. I'm going from my own personal experience of trying myself. I've tried a few types of mission, but mostly they have been the 'restore power to a base' type. Every single one so far (of at least 10-15 I've tried) has ended up with a squad sent to kill me. I had one the other day where I was making my way out, opened the airlock, all five were just the other side of the door and gunned me down on the spot, no time to react.

Maybe I've just been extremely unlucky to get them every time (and with the way my life goes, that's more than likely), but I think that the very low threat (or zero threat) missions, should be exactly that, very low threat. Five guys mowing you down is simply not 'low threat'.
 
Looks like today's 'Update 2' may have fixed some of the problems I'd been experiencing with NPC's. Seems like they were not supposed to be spawning all the time at the offline settlements. That means most of my encounters during the 'restore' missions probably weren't meant to happen after all. I'll try a few out in the next few days to see if the fixes make any difference.
 
"But but EDO isn't an FPS! You can scan cactii and take screenshots too!!!"

🤣

OP, FD doesn't give a flip in the slightest. They haven't even cared to offer HUD color options for the color blind CMDRs.

'Don't like it? You're not the player we want, scram. And buy son Arx on the way out." - FD
 
These are legal missions, not the other ones where you have to stealth/murder your way in.
Not in my experience. I went on one of those missions and as soon as I tried to interact with anything, I was target alpha by everyone in the settlement.
 
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