Why is it that all on foot missions require FPS combat? Even threat zero missions end up with a squad of five commandos who shoot at first sight. I thought the reactivate/repair missions would be ok, but no, get the place up and running and a squad arrives to gun you down. It's like the person who hired you sent a kill squad so they don't have to pay you.
The rest of the game has ways to earn money and mats without combat, by trade, exploration, mining, etc. So why does on foot have to always be combat oriented? It's like FDev thought "On foot = FPS combat. Lets bolt some stuff onto that to make it a little more interesting". There are combat zones for FPS combat, it shouldn't be part of every mission too, especially low level ones.
I'm a disabled player, I'm 70% blind and can't react to FPS combat properly. All I want is to be able to get some mats to upgrade my exploration suit. Why is FPS combat compulsory to be able to do this? It wouldn't be so bad if missions of threat 0 to 3-4 had no enemy NPC's, or maybe one or two, but not a whole squad of five.
I've even tried using my SRV and ship to take out NPC's, but they seem to be immune to a 3C engineered beam laser, all the while being able to effectively damage my shields with their tiny hand weapons! My SRV doesn't fare any better either, as I can barely scratch a 'Harmless' level NPC, while they throw a couple of grenades and I'm toast. I even resorted to pancaking my ship on top of them, and while they do shout "Argh!" it does them zero damage. I mean, come on, you get a Python land on your head, you're going to be a red stain on the ground, not carry on like nothing happened.
Combat needs a lot more balancing, a ship should be able to kill an NPC in an instant, not have no effect. FPS combat also needs to be removed as a requirement for low level missions, and as a requirement for at least one engineer. This would then bring the on foot stuff in line with the rest of the game. On foot should not be just about FPS combat, and there should be on foot missions that don't have any FPS combat at all.
Oh, and stealth seems to be broken. In the pitch black of night-side missions, the NPC's can see me and target me easily from the other side of the settlement, like it was broad daylight. I can't even see where their shots are coming from they are so far away, but I obviously stand out like a burning beacon (my torch is off btw).
The rest of the game has ways to earn money and mats without combat, by trade, exploration, mining, etc. So why does on foot have to always be combat oriented? It's like FDev thought "On foot = FPS combat. Lets bolt some stuff onto that to make it a little more interesting". There are combat zones for FPS combat, it shouldn't be part of every mission too, especially low level ones.
I'm a disabled player, I'm 70% blind and can't react to FPS combat properly. All I want is to be able to get some mats to upgrade my exploration suit. Why is FPS combat compulsory to be able to do this? It wouldn't be so bad if missions of threat 0 to 3-4 had no enemy NPC's, or maybe one or two, but not a whole squad of five.
I've even tried using my SRV and ship to take out NPC's, but they seem to be immune to a 3C engineered beam laser, all the while being able to effectively damage my shields with their tiny hand weapons! My SRV doesn't fare any better either, as I can barely scratch a 'Harmless' level NPC, while they throw a couple of grenades and I'm toast. I even resorted to pancaking my ship on top of them, and while they do shout "Argh!" it does them zero damage. I mean, come on, you get a Python land on your head, you're going to be a red stain on the ground, not carry on like nothing happened.
Combat needs a lot more balancing, a ship should be able to kill an NPC in an instant, not have no effect. FPS combat also needs to be removed as a requirement for low level missions, and as a requirement for at least one engineer. This would then bring the on foot stuff in line with the rest of the game. On foot should not be just about FPS combat, and there should be on foot missions that don't have any FPS combat at all.
Oh, and stealth seems to be broken. In the pitch black of night-side missions, the NPC's can see me and target me easily from the other side of the settlement, like it was broad daylight. I can't even see where their shots are coming from they are so far away, but I obviously stand out like a burning beacon (my torch is off btw).
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