Add option to not autodraw all possible jumps when opening GalMap

I’m a bit confused... (nothing really new, there ;) )...

I thought the radio buttons directly selected the route plotting mode, and that at least one of them had to be selected (since it looks like a radio button array)?

If it is possible to unselect them all, what does the route plotter do when it tries to plot a route to a distant star? Does it always use the last mode selected, always use “Fast”, always use “Economical”, or something else entirely?

I would really like to get rid of the blue sea-urchin a lot of the time, but retain whichever plot mode I wanted. Which probably means I am in favour of the OP, but I really have no idea what is going on now :ROFLMAO::unsure:
Last mode. Op just wants another option to switch it on. Given the opacity of the current method I don't mind, but there are lots of things to fix 🤷‍♀️
 
If it is possible to unselect them all, what does the route plotter do when it tries to plot a route to a distant star? Does it always use the last mode selected, always use “Fast”, always use “Economical”, or something else entirely?

It uses the last selected mode at this time. However, the jet-cone toggle will be disabled, as established earlier.

And yes, untoggling a radio button (which they do seem to be), makes no sense. I understand your confusion.
 
Click the 'Fast route' check again to make them vanish. You could reword your request as 'add a more obvious ....' - as it isn't :)
I think the fact that the selection is a Radio Button is quite sufficient.
Early on in playing the game I discovered that you can click off any of the route options to turn off those lines, and I always do that because the lines are annoying.

But, honestly, I always thought it was a bug. My reasoning for that thought being that typically, in a form that has radio buttons, you can't just click a radio button twice to "turn it off." Usually, a series of radio buttons conveys that "at least one of these options must be selected."

So I just thought it was a bug with a desirable side-effect and took advantage of it.
 
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