Now that the build costs of colonization structures are available, I find it hard to justify building an asteroid base over other T2 orbital options as you pay basically the same build cost (or slightly more depending on material availability) for a structure that has location restrictions (must be built in a belt or ring) and only 2/3 the L pad count, and less than half of the S and M pad count.
Lore/theory-wise I would expect the asteroid base to have a significantly reduced cost in structural materials (Steel, Titanium, etc.) as you are using the asteroid for structural integrity instead of building from scratch. Maybe offset this with an increased demand for mining equipment or equivalent.
Currently I feel like there is a steep "cool" tax for asteroid bases that is not in line with the actual utility of the structures compared to the other T2 orbitals. I'd suggest an overall material cost reduction to roughly 2/3 of the other T2 orbitals, which would match the reduction in L pad count.
Lore/theory-wise I would expect the asteroid base to have a significantly reduced cost in structural materials (Steel, Titanium, etc.) as you are using the asteroid for structural integrity instead of building from scratch. Maybe offset this with an increased demand for mining equipment or equivalent.
Currently I feel like there is a steep "cool" tax for asteroid bases that is not in line with the actual utility of the structures compared to the other T2 orbitals. I'd suggest an overall material cost reduction to roughly 2/3 of the other T2 orbitals, which would match the reduction in L pad count.