Yes PC players need full control over everything. I also want to see custom input boxes for angle snap. Now it's limited to 11.25 degrees or soemthing, but you should be able to put 2.5 if you want manually and so on
I was just trying to build a stone wall around the base of one of the larger round flat rides using 4m walls, and I was like what because 15 and 30 degree increments are missing from the advanced rotation tool. Ended up having to eyeball it which is impossible with that x-ray highlight on selected objects. Very frustrating.
 
I was just trying to build a stone wall around the base of one of the larger round flat rides using 4m walls, and I was like what because 15 and 30 degree increments are missing from the advanced rotation tool. Ended up having to eyeball it which is impossible with that x-ray highlight on selected objects. Very frustrating.
things like these just makes me wonder if the people over at Frontier have any idea what they are doing.

They are digital 3d artists and programmers, surely they must understand the importance of angle snap?

Where did it go wrong?
 
I think you need to actual play A LOT as a player. And played a lot similar games to understand, what we want to say in general. Most of the wishes and feedback isn't even meant bad but for a power user which is using all the systems a lot more and similar ones in other games it becomes a totally normal thing to do.

So it needs a very deep and experienced understanding how and why things should be - as we want them to be.

But yeah, it is the third game. What went wrong or why they have to change already good function tools and systems. I know we will never know. Could be the engine, could be a new interaction of tools, could be so much :)

But i do think they know what they are doing.
 
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