@castaway what for program you are use? Blender? I have no idea how that works i dont now how i make the 6 LOD layers how work this?
Yes, really nice!
That's a set I would like to have!
[up][up]
Yes I'm using Blender. I usually use Blender for VFX so it was hard for me to understand the toolkit, creating assets for video games is completely different.
For the LOD layers, here is a tip I posted on another thread :
-LOD LEVELS
To make quick LOD levels in Blender. Select your object and duplicate it, and in the modifier tab (on the right of the blender interface), click "add modifier" > "Decimate". Then in the ratio instead of 1.000, put 0.8 (80%), rename it with "_L1" at the end and duplicate again your object in Blender. Then change this value to 0.5 (50%), rename it with "_L2", etc... This method is quick and easy but not perfect.
As said in the toolkit instructions, if your model doesn't have much faces, then you don't need to decimate to a very low ratio, just duplicate your L2 for example and change the name to L3. Do the same for L4, etc... Make sure to click "apply" on the decimate modifier of each LOD before exporting as an FBX
View attachment 2320
Hope it could help !
Have some questions about the possibilities of creating an entire theme. I also started working on an entire theme (Ancient Rome), but just now i was checking out the toolkit for the first time since the release, and this is what i found out. It is required to select an already existing theme when uploading you models.
So..., aren't we aloud to create an entire new theme than? ?I mean... it kinda makes sense though.. Because what if the Dev's themselves also have new themes on their own agenda? Like for example Egypt or Roman?
Just wondering about this though. I don't mean spread fear about this. So don't stop what you're doing and keep up the cool work[cool]
EDIT; Hopefully we get an option to add your own theme in that selection window. So that we get an filter option in the game as well.