After all this time the pilot avatar is still way too small

I've read about some fixes for this in the past but none of them worked for me (changing ipd etc). No matter what settings I change the avatar body is like that of a child. The sense of scale is completely out of whack as a result.

I'm using a hotas and have it located as per the ship/srv controls. This makes the discrepancy really apparent.

Joystick in game is modeled on an x52. It's too small, arms, hands and leg length are off. If I stand up and take a step to the side and view the seat and headless avatar I feel like I'm 8ft tall or looking at a kid.

To test just glance down your nose under the rift at where your hands rest on your physical controls and compare to those depicted in game. Are they the same?

Surely I'm not the only one with this problem? Have I got a setting wrong or have others just stopped talking about this as an issue.
 
I thought it was just me! (I've been to some of those 3D IMAX things too, and all the characters in the films have looked Liliputian - adults appear to be about 3 feet tall to me in those films, I thought I was just strange and so 3D scale would always be off for me regardless of the technology because everyone else was somewhat different).

I might give the height setting a go and see if that helps...
 
I think the entire scale of this game is bugged in some way. My only other cockpit based game reference with an avatar is some of the DCS aircraft and with my correct oculus config settings the scale is perfect. Avatar size is correct. My physical controls line up etc.

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maybe you are just too big

are you saying the scale is correct for you? I don't mean 'close enough' I mean your hands, feet etc are correctly proportioned from your viewpoint in game versus real world?

Your actual size should have no bearing on this. The oculus config utility accounts for your height, ipd etc and scales accordingly.
 
The thing is, I'm not. I'm 5'11 (180cm) and weigh 152 lbs (69kg) which is actually a pretty average height and size for a west European.

But looking down at my pilot avatar in the Rift, it looks like the size of a 9 year old.

Its always looked this way to me too. Frontier insist everything it scaled correctly.

I always put it down to it being part of the lore that most humans are slim and elf like due to living the majority of their lives in zero gravity.
 
I notice my oculus ipd file has settings from back when I had a DK1 as well as my current DK2 settings. I wonder could elite be pulling the wrong info from this file. Had any of you guys with this issue also owned a dk1.
 
I tried setting the height to 4ft as suggested in the Rift config utility - made no difference, avatar still the size of a 9 year old!
 
I repeated all the tweaks with a new oculus profile. Set height to 4ft with an IPD of 55. Made absolutely no difference in game. :-(
 
I have a thread buried on the forum on this somewhere. After a long ticket discussion fed confirmed IPD is not functional in ED but may be fixed after cv1 release. Those who have correct scale are those lucky enough to have eye separation that matches elite's scale.

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Here is my thread with replies from FD support confirming ED does not import oculus config data.

https://forums.frontier.co.uk/showthread.php?t=170370
 
Thanks Mulbin

I'm glad it's confirmed by the devs.

I'll stay out of the elite universe until they update their VR implementation for oculus. Between this issue and the judder in horizons I've had enough of this game for now.
 
C:\Users\[USERNAME]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\Settings.xml

<IPDAmount>0.068000</IPDAmount>

I have 68 mm IPD.
 
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