In elite the player is a small gear in a giant machine. Player actions should influence system economies more. The major issue here is that when a system state changes, it's not noticeable. A system in war, I don't see a war going on, it's business as usual. The systems should really feel and look different based on system state.
That's just like real-life, real planets would have absolutely nothing but dirt, mountains and valleys.
The solution is add tools for players to quickly find points of interest on planets. The scanner should show where to stuff is while orbiting the planet so players don't waste hours driving around.
Multicrew is vastly different and a huge improvement. We couldn't sit inside other people's ships, look at detailed customized player models and interact on a more personal level. This level of deeper multiplayer an socialization is very new in ED. The best we have in 2.2 is wings, and each player is a separate, ship and you cannot join a wing in a few seconds when you're far away from each other.
A lot of stuff has been added to exploration, combat. Compare 1.0 to 2.2 or 2.3 it's a big difference. The Megaships are promising and have a lot of potential that will come later. Yes it needs more content and activities and better multiplayer with guilds. It takes a while for Frontier to add stuff.
When it comes to planets, the problem is that while 'realistic' to a sense, it does not make for fun, immersive game play. I only go to planets now to finish a mission. Most are so similar in appearance that it is just boring.
As for the radar/scanner/POI system.. it bites. Why they object never shows on your scanner as you get closer to it, is beyond me. And many times I have tried to follow the blue circle down (why that disappears too makes no sense to me) only to never find whatever the things were that should have been there.
Multi-crew is nice, I am in Star Citizen all the time. However, trust me.. without content, it is NOT engaging once the newness wears off. This is why SC is going the route of decay, wear and tear, battle damage etc at the component level... as well as engineering, combat, turret and weapon control stations. So that in multi-crew, there is something going on and a reason to be. Elite will have to go this route because just flying around while others just sit there in your ship with nothing to do, is not fun at all.
Again, megaships to me is still not content for the masses. It is just another ship albeit with some new features specific to its part in the game.
We need player content.. from a true economic engine tied into a dynamic mission system that generates missions not just on traded goods, but actual events throughout the universe. The universe does not 'feel' alive right now. Everything is scripted. There is no AI for NPC ships, just look at stations and their patrols. Combat is also scripted AI routines. They don't make decisions at all. And it is very easy to find their flight patterns to defeat them in a battle.
There are a lot of ideas and things the Elite DEVS could do that would make the game more immersive yet fun. The question is, are they going to or are we just going to keep seeing all the new fluff on top of the underlying basic game?
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Well, not quite. If you don't break the forum rules you don't get a warning.
Perhaps.. but if someone attacks me first, I defend myself. I am going to assume that the other party also was warned... but it does not change the fact I replied to a directed post to me.
I don't attack on a personal level outright. But I do respond in kind when it is done to me.
Perhaps I could have worded my OP differently. But as others have pointed out, I am fed up with those that troll threads and start hi-jacking discussions because they don't like the opinions of other people. That was the point I was making... something most people would not do in their original post to start a thread.. That is my way though, right or wrong.