After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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That is result from announced 2.3 multicrew.
ppl will buy it, play some time util they find it boring and walk away like all my friends did after 50h.
Those number will dip after some time. Last month i checked it many times and average daily playerbase on steam was 3500.

It's an online game. Numbers fluctuate all the time it's what happens.

What the numbers show is a consistent player base that is logging in a most will be having fun (otherwise they would be consistently logging in)

They most definitely DO NOT indicate that ED is dieing or, as the OP implies, is in it's death throws and needs 'saving'

Honestly the comparison in terms of uptake and player numbers is so similar to EVE (you know that other long term online space game) it's crazy. Do a bit of research and you find that it in no way means ED is failing or about to kark it.

Back to the OP. If you are not having fun and have suggestions for improvement then present them in a logical manner and go do something else. Keep abreast of developments and come back if something interests you.
 
Well if im totally honest if I invested so much emotional energy in giving a toss about this or any game that so many people here seem to do I'd give serious consideration to topping myself.

If you're wondering why im here then well its cheaper than the zoo and it provides some degree of entertainment to see so many people get wound up about a game.

Hutton orbital? Never been and I don't play in open or group because I don't like people.

You bring up another very good point.. NOT everyone wants to play the game like everyone else. Not everyone wants to be in a group or be a miner or be a trader etc etc etc... Not everyone wants to just fly around and explore or constantly fight. Not everyone wants to 'pretend' just to feel immersed in something.
 
You actually made my point for me with that post:

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?

Sorry, but those numbers prove OTHERWISE.

For Elite to succeed it NEEDS those people to play and invest in the game.


You know what gets me? Is why some of you are actually arguing AGAINST what I said. Arguing AGAINST making the game better, adding more immersive content, adding new play options, adding dynamic missions and economy driven things.

I am literally stumped as to why some of you are so adamant AGAINST these things?

http://www.gamespot.com/articles/the-division-breaks-more-sales-records-passes-dest/1100-6435683/

I use that as an example of a game that sold tremendously well yet if you look at the first image you'll notice the division is also in that list.

Granted that doesn't count the 3 people who use Uplay to play Ubisoft games like the Division (also console players) but still it gives you an idea of that amount of people playing.

http://steamcharts.com/app/359320

This gives a rough idea of the player count for Elite.
 
What I mean by dynamic procedural mission generation based on an economic engine is a system that does not use scripted or canned mission parameters.

Do you know what procedural generation is? it is exactly what you claim you don't want. It uses a set of variable to 'generate' a scenario which then you would play out.

And from your postings I suggest that after about 6 months (if enough variables were taken into account to last this long) that you have played most 'mission types' then you would come back on here and whine again about lack of content.

Take a break man you are stressing about this way more than what is healthy. :)
 
It's an online game. Numbers fluctuate all the time it's what happens.

What the numbers show is a consistent player base that is logging in a most will be having fun (otherwise they would be consistently logging in)

They most definitely DO NOT indicate that ED is dieing or, as the OP implies, is in it's death throws and needs 'saving'

Honestly the comparison in terms of uptake and player numbers is so similar to EVE (you know that other long term online space game) it's crazy. Do a bit of research and you find that it in no way means ED is failing or about to kark it.

Back to the OP. If you are not having fun and have suggestions for improvement then present them in a logical manner and go do something else. Keep abreast of developments and come back if something interests you.

Never said it WOULD die, rather it WILL die unless the scope changes.

BUT let's re-phrase it.. Instead of saying the game would die, let's say the game will stagnate. Without new players, without players willing to grow the user base and support the game, it will stagnate. And those few that are diehards will NOT be enough to keep the game "alive" and immersive. One good example, Anarchy Online. Another, Eve Online. Those games are pretty much stagnated because the ball was dropped in two ways.. They IGNORED the players and what the players were telling them, and they left the content remain bland.
 
Well if im totally honest if I invested so much emotional energy in giving a toss about this or any game that so many people here seem to do I'd give serious consideration to topping myself.

If you're wondering why im here then well its cheaper than the zoo and it provides some degree of entertainment to see so many people get wound up about a game.

Hutton orbital? Never been and I don't play in open or group because I don't like people.

It seems you're still tossing!
Well you not liking the people(which is presumable) make you part of this zoo.
 
You bring up another very good point.. NOT everyone wants to play the game like everyone else. Not everyone wants to be in a group or be a miner or be a trader etc etc etc... Not everyone wants to just fly around and explore or constantly fight. Not everyone wants to 'pretend' just to feel immersed in something.

I think you may be a bit confused OP

You post something like the above yet start the thread with a massive rant because ED is not the game you want to play anymore?
 
It seems you're still tossing!
Well you not liking the people(which is presumable) make you part of this zoo.

No I said I don't like people as in I don't like the human race not just the Thousands of people who play Elite.

Do try to keep up.
 
Do you know what procedural generation is? it is exactly what you claim you don't want. It uses a set of variable to 'generate' a scenario which then you would play out.

And from your postings I suggest that after about 6 months (if enough variables were taken into account to last this long) that you have played most 'mission types' then you would come back on here and whine again about lack of content.

Take a break man you are stressing about this way more than what is healthy. :)

Seriously? That's your argument, and again since you did not bother to read my posts, I took an 8 month break last year.. nothing changed.

This is not about taking a break. It is about CONTENT, HAVING FUN, HAVING THINGS TO DO in the game that keep a player engaged and entertained without feeling like they are grinding away at the same canned scripted mission over and over.

What is it with those of you that are arguing AGAINST that? What is it with those of you that think this is some "attack" on the game when I we have CLEARLY stated, we WANT the game to get better and NOT lose more players???

What part of that is confusing to you?
 
You actually made my point for me with that post:

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?

Sorry, but those numbers prove OTHERWISE.

For Elite to succeed it NEEDS those people to play and invest in the game.


You know what gets me? Is why some of you are actually arguing AGAINST what I said. Arguing AGAINST making the game better, adding more immersive content, adding new play options, adding dynamic missions and economy driven things.

I am literally stumped as to why some of you are so adamant AGAINST these things?

Best i can say, its coming.

I'm still very much enjoying the game after over 1 year of playing.
The Devs said colonizing makes sense.
My hopes are they mean US literally, building bases of various types for personal use, ie mining, colony etc, storage of ore, small personal orbitals.
Put all those supplies to work, use ALL the ores and metals for increasing reasons. Give me a reason to mine indite in MASS and haul it somewhere.
Let ME manufacture ships and deliver them etc

Maybe i'm dreaming BUT IMO, stuff like this will hold a great deal more people. people like building things, using all their effort to expand into things they can call their own.
 
I think you may be a bit confused OP

You post something like the above yet start the thread with a massive rant because ED is not the game you want to play anymore?

I did not say I don't want to play. I said it is leading to that and more and more I do not find it ENJOYABLE because it is boring.
 
Elite: Dangerous is incapable of being what you want it to be.

You, as an individual, will never not be bored by it, no matter what the developers do. Your need for daily excitement, for perpetual novelty, will never be satisfied by what can actually be delivered.

You do not speak for 'most of us', and admit that when you say that they will consider what 'some of us are saying'. The developers do take the needs and desires of the players in consideration, but that consideration does not mean they are absolutely beholden to the conflicting whims of subsets of the entire player base. They can--and must--make decisions between what they have the resources (time, skill, and technical considerations) to implement, and in what order.

Lastly, and most importantly, the developers' primary function is to develop the game, not engage with the forum to placate the dissatisfied. If you want the developers to directly communicate, that impacts their ability to work on any features. They can't do both.

Thousands of games of games allow for fun enthralling access at all times. For example how about WoW. How ancient is that thing huh? Somehow it still has millions of subscribers. There is so much variety in that game now its sick.

Now this game is not WoW, but to say that the game is not ever going to be anything but boring is wrong. The statement that daily excitement for perpetual novelty will never be delivered is also false.

It has been done before and is being done now by many hundreds if not thousands of video games.

You have zero insight on what the Developers can Deliver. If you state otherwise you are a liar.

Planet Coaster is built on the exact same Engine as ED. You can micromanage stuff down to the letter. You can use a set of tools that allows you to actively deform the terrain. It can do this with a low end video card and still never slow down from lag. So we know that the tool is fully capable of Delivering a fully customization environment over quite a large area of terrain. While rendering millions of animated polygons.

This stating that the developers do not engage nor should they engage with their fanbase is also crap. This is not EA we are talking about here. This game was created and kickstarted by individuals. It has not been paid for by any publisher. It has been created in studio and published by said studio. This is basically a very very well received and funded indie game. So yes FDEV does have to listen to its stakeholders. They also work with forum members all of the time. They address concerns and make design decisions based off of direct contatct with forum members.

Its funny how absolutely everything you had said is irrefutably wrong in every aspect. Until you have the Orange posts with the words Elite Dangerous game designer next to your name, then how about you try to lay off speaking for them.

The OP has some very good legitimate points and I for one as a long time player agree. We are hitting the tipping point of not caring any longer because the games future is too distant to care. It has a great foundation, now they need to add anything that isn't just an expansion on mechanics. Mechanics are good for now. They need to add substance to the game.
 
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So, Elite isn't what you want it to be? Well, that happens. It sounds like you are at least giving Elite the potential to be what you want it to be. So... take a break? Come back in a month or two? These all sound like personal problems as opposed to game development issues.

Now, don't get me wrong, I am all for Elite to improve, and honestly FD has been improving it. Maybe slower than some would like, but it is still progressing. Will all the features you want be in Elite? Probably not, but what game has EVERY feature that EVERY gamer wants? I cannot think of one, and GTAV is probably the one title that has the most genres packed into one game... Now I don't know if you play, or have played GTAV, but I have. I personally got bored. I moved on. That doesn't mean I don't go back and spin it up every now and again, but it is pretty rare occurrence.

So, as FD is adding more features, however slower than you would like, I suggest you find another game for the time being. Check back in at each major update, or even at the start of a season to see what is different or new. If you don't like it, no big deal. If you do like it, great! Play! Tell all your friends!

My basic belief on the "Elite is boring" is that it is non-linear. "What do I do?" Well, whatever you want to do. "Well, I don't know what to do..." That is a you problem. Then to compound this aspect, Elite is a work in progress. It is not a finished game. From my understanding, we may not see FD's "end vision" until sometime in the mid 20's... That is insane. So, not only do you have to legitimately make up your own mind about what to do, all options of tasks won't be available until the game has been out 10+ years...

Me personally, I find Elite enjoyable. I do get bored from time to time, and I either do a different task in game, or I play something else until I want to play Elite again.

Your concerns seem very personal, and subjective.
 
Best i can say, its coming.

I'm still very much enjoying the game after over 1 year of playing.
The Devs said colonizing makes sense.
My hopes are they mean US literally, building bases of various types for personal use, ie mining, colony etc, storage of ore, small personal orbitals.
Put all those supplies to work, use ALL the ores and metals for increasing reasons. Give me a reason to mine indite in MASS and haul it somewhere.
Let ME manufacture ships and deliver them etc

Maybe i'm dreaming BUT IMO, stuff like this will hold a great deal more people. people like building things, using all their effort to expand into things they can call their own.



You brought up another good point I made that others missed.. I too want those big things.. base building, colonizing, boarding/capture etc.. BUT there has to be something in the middle.. something to KEEP us interested in funding the game further.

And a lot of people here are missing that very point.. Without the 880K+ FUNDING development, Elite will never grow into what we all want.
 
It's an online game. Numbers fluctuate all the time it's what happens.

What the numbers show is a consistent player base that is logging in a most will be having fun (otherwise they would be consistently logging in)

They most definitely DO NOT indicate that ED is dieing or, as the OP implies, is in it's death throws and needs 'saving'

Honestly the comparison in terms of uptake and player numbers is so similar to EVE (you know that other long term online space game) it's crazy. Do a bit of research and you find that it in no way means ED is failing or about to kark it.

Back to the OP. If you are not having fun and have suggestions for improvement then present them in a logical manner and go do something else. Keep abreast of developments and come back if something interests you.

Elite won't die it will keep selling cos there is no currently better space game, but ppl walk away from it really fast considering it boring (bad for sandbox).
Many ppl said it on various forums and for example all my friends who own it said it is boring and when some depth is added they will play it again.
 
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Wow... This thread is escalating quickly.

Anyways, to me, the game is not boring at all. It has issues? Yes. The devs sometimes make random decisions and make you wonder how some things passed QA? Yes. They release stuff that es you off? Yes. But the foundations of the game are bloody brilliant. Of course FD needs to expand and flesh out mechanics to make them engaging for EVERY profession in the game, but Elite will get there, every new release shows steps in the right direction.
 
This comment makes the thread totally irrelevant. You don't speak for me and don't begin to presume the right to make that assumption.

Got it?

Did you not see the FACTUAL numbers?

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?


THAT CLEARLY shows MOST of us.
 
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