After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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Did you not see the FACTUAL numbers?

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?


THAT CLEARLY shows MOST of us.

Don't care the only statistic that interests me is my own engagement with this game.

Let me make this clear since you seem to have trouble with the concept:

YOU DON'T SPEAK FOR ME, OR ANYONE ELSE, UNLESS I, OR THEY, HAVE GIVEN YOU SPECIFIC PERMISSION TO DO SO.
 
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Yeah, because thats how games work: we all play every single game we ever purchased every week or else the game failed. :)

Exactly, I often go weeks between play sessions because life gets in the way, and I've been on this forum since 2006, and paid for DDF membership. The enforced breaks really help avoid burnout.
 
- No, you won't save Elite
- No, your ideas aren't original
- Yes, FDev is more qualified to take decisions on how the game development should progress
- Yes, you can quit Elite
- No, you won't find similar experience elsewhere, simply because this game is unique
- No, using CAPITAL letters won't make you sound like an adult
- Yes, there are about three threads like this every day that pop-up and vanish shortly afterwards
 

Deleted member 115407

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Exactly, I often go weeks between play sessions because life gets in the way, and I've been on this forum since 2006, and paid for DDF membership. The enforced breaks really help avoid burnout.

Took a little 4-5 month break myself this past summer. Woke up one day wanting to fly a spaceship.

It's easy to overdo it in this game. Sometimes it's best just to unplug to help recharge your interest. Even if only for a day or two.
 
- No, you won't save Elite
- No, your ideas aren't original
- Yes, FDev is more qualified to take decisions on how the game development should progress
- Yes, you can quit Elite
- No, you won't find similar experience elsewhere, simply because this game is unique
- No, using CAPITAL letters won't make you sound like an adult
- Yes, there are about three threads like this every day that pop-up and vanish shortly afterwards

/thread

Mods you can lock this now :D
 
No I said I don't like people as in I don't like the human race not just the Thousands of people who play Elite.

Do try to keep up.

And i meant on it! You don't like ppl (humanity).
That say it all!
You don't like yourself and that's why you dont like humanity.
I wish you all the best sis and i'm sorry if i insulted you somehow.
And i dont want derail thread anymore with nonsenses.

- - - Updated - - -

- No, you won't save Elite
- No, your ideas aren't original
- Yes, FDev is more qualified to take decisions on how the game development should progress
- Yes, you can quit Elite
- No, you won't find similar experience elsewhere, simply because this game is unique
- No, using CAPITAL letters won't make you sound like an adult
- Yes, there are about three threads like this every day that pop-up and vanish shortly afterwards

Lately there is a lot more criticism here, even some fanboys turned into haters lol.
But it is pointles say anything around here cos elite fan club will eat you.
Time will tell!
And i hope elite will achieve it's KS goals.
Now i have real life to be back to so bye!
 
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Mate, just drop it. Really, it's useless.

I tried this experiment a while back where I reported the unacceptable amount of time this game wastes for no reason, and I got shot down multiple times. Tried to reason with people about how certain game mechanics are extremely archaic to say the least when compared to the simulators of this current generation of games/sims.

Fdevs created a galaxy and all we can do to interact with it is point the crossair, eventually wait for the eggtimer, and press a trigger. Anything else, from exploration, to mining, to gunning in mc, to supercruise, to driving and collecting rocks is just a slight variant of this. There is no gameplay whatsoever in Elite and this is its major flaw.


Add on top of this an extremely fragmented community, a glacial development and very, very questionable choices of game design / development priorities, and here we are now.
 
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Mate, just drop it. Really, it's useless.

I tried this experiment a while back where I reported the unacceptable amount of time this game wastes for no reason, and I got shot down multiple times. Tried to reason with people about how certain game mechanics are extremely archaic to say the least when compared to the simulators of this current generation of games/sims.

Fdevs created a galaxy and all we can do to interact with it is point the crossair, eventually wait for the eggtimer, and press a trigger. Anything else, from exploration, to mining, to gunning in mc, to supercruise, to driving and collecting rocks is just a slight variant of this. There is no gameplay whatsoever in Elite and this is its major flaw.


Add on top of this an extremely fragmented community, a glacial development and very, very questionable choices of game design / development priorities, and here we are now.

Why are you still here then?

Honest question as it sounds like you a) don't enjoy the game, b) don't like the development choices and c) don't like the community.

Logical arguments and suggestions get appropriate feedback usually (with just a little bit of fanboi'ism) but when when people starts shouting FANBOI's when someone raises a logical question or counter argument just really diminishes any weight to your cause.
 
Just a couple of cents:

I started way back when the game came out. I wanted to get a big ship and fly it around. I got to a Clipper, and then put down the keyboard for a while. Like a year or maybe more. The Conda was soooo far away.

When I came back, I didn't have Horizons, so it was basically the same game. I played for a few weeks, found that hauling poop was really profitable, decided I was back in, then bought Horizons. Wow, there was suddenly a ton of stuff to do now that I could land on planets. That, to me, was a huge increase in the number of things to do.

Now, I've recently ground my way up to a Cutter, and have it fairly well spec'd. It's a totally overpowered beast, and I love it. It's all I ever wanted. So after this past weekend, I was trying to figure out what to do now that I have my trophy. Sure, I can get Elite in things, but who really cares. It's an achievement that comes with no bonuses. I can drop into RES sites and fight for hours on end with my shields never going down, which is cool, but not a challenge. I am truly one of those people that has goals, does what is available to achieve them, and then plays with my new shiny toy.

So, what I wanted:

1. Corvettes and Cutters in RES High sites and assassination missions. I need a challenge.
2. Maybe take a trip to Jaques. I've never been that far, but there are like 300 jumps from here to there on the Neutron Highway, and that's a lot of jumps. But at least with the Neutrons, it's engaging to overcharge without blowing up.
3. Multicrew Mining Ship. That could be really fun, having a couple buddies on the guns and a fighter while I mine stuff. This will be happening.

But, one post earlier made me think big. Fallout 4-style settlements. A crafting system where you mine or trade things to make other things, instead of just sell them. Hire a staff of NPC captains to fly your trades around for you. Hire an engineer to build a new type of space ship for you. There would be a reason to login every day and check on your progress while you were away. I think that's a massive reason to keep playing, and a reason why all of the pay-to-play apps have gotten so profitable.

So, I don't think that the game is lacking, I think that it has immersion, and I feel the Horizons line of updates have been beneficial, but I see room for improvement in the big scope. Hopefully these things will come, but until then I'll just be flying a giant ship which is amazing.
 
Exactly, I often go weeks between play sessions because life gets in the way, and I've been on this forum since 2006, and paid for DDF membership. The enforced breaks really help avoid burnout.

FD should have prevented life from getting the way. For shame! :p
 
Why are you still here then?

I know this sounds extremely weird to people, but sometimes, when a man really likes something, he wants to spend its time trying to make things better, discuss with open minded people in order to give and receive some perspective on it, rather than toss the thing on the ground and go after the next shiny thing at the first sign of trouble.
 
The introduction of the concept of chained missions is a start in the right direction, ie to add more depth to the game. It looks like FD recognizes the need for this, but clearly it is proving difficult to move it forward.

Additionally, the new mega ships are intended, in the future, for further depth of play, so I say to OP ... all is not lost. It might not be moving as fast as you like, but you can draw some hope from these two aspects alone.
 
Yes this game is boring.
This game is horribly boring.
This game is horribly terribly boring.
It is so boring that I have used 3157 hours to be convinced it is utterly boring.
I will need a couple of thousand hours more to be fully convinced.
Because I'm a little thick, I take a long time convincing.
........
I might also like my money back.....
:D

Cheers Cmdr's
 
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Unfortunately for me, the required time to play has left me cold...more than once.

A few days ago, I had a couple hours to do something decided I would go mining in a Mining groups system...give them a hand...and make a couple of credits for myself.

I realized I had a choice. I could fly my miner out there or get there in less than half the time and ship the ship.

I took my trusty taxi out...and was at the system in 15 minutes or so.

Called for my trusty mining ship...and had a 30+ minute wait.

I waited by playing something else...and it's been 2 days...and I haven't been back in to go mining. Haven't had the time.

In a nutshell...this is my problem with E: D now...I am sure there are some folks that have plenty of time in the day to play and get things done.

When I don't...and can't do anything I want for 45 minutes or more...I find other games to play....

I understand all those that are going to jump in and say "But that's the way it is designed!" And I agree. Unfortunately, I don't have the time to play...and this is limiting the games market. It can't be something for everyone...but it could more for some if fewer people didn't enjoy poking their own eyes with a stick.
 
If you don't like the game please find something else that entertains you and provides you with fun.

More threads like this don't support the game or do an OP any favours around here.

Have fun playing something else.
 
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...stuff...

My gods, you literally got everything wrong- from the missions that aren't scripted at all (quite the opposite) to the flight mechanics that aren't basic at all.
The point you try to make is that you want SC. But now, and better than ED.
*groan*

Awesome idea. No reason anyone should put you on their ignore list! /Sarcasm.
 
The introduction of the concept of chained missions is a start in the right direction, ie to add more depth to the game. It looks like FD recognizes the need for this, but clearly it is proving difficult to move it forward.

Additionally, the new mega ships are intended, in the future, for further depth of play, so I say to OP ... all is not lost. It might not be moving as fast as you like, but you can draw some hope from these two aspects alone.

"Add more depth to the game". Are you sure about that? This is going to add more hours of frustration if those missions 1: don't pay way more than regular A to B ones, 2: don't give you more reputation per mission, 3: don't giving certain sense of actual narrative as it happens with those "chained missions" in where when you are right about to land they say "hey we changed our minds and found a better opportunity, deliver this at this other station" (and trust me, I played a lot for these past weeks doing missions on and on, and if they don't make them better and more rewarding, making them "longer" won't do nothing more than add even more frustration).

Let's hope for the best of course...I'm always playing for "seasons" (play a full month, then rest and play something else), I set an objective and go for it. I ranked up for buy my very first Cutter (yesterday was that day hehe), and now I'm currently unlocking all engineers which involves a lot of dedication and hours. Then 2.3 will come and I'll be here to try all those new things, go to the alien site, etc.

We all are here because we like/love this game, those who are critic with it (included myself) have a reason to be critics with it...we just want it to get/be better.
 
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