1.0 Base game
1.1 Wings <- new mechanics
1.2 Community goals <- Same mechanics, new way to use them
1.3 Powerplay <- Same mechanics, new way to use them
1.4 CQC <- New game mode
2.0/1.6 Horizons <- New mechanics
2.1 Engineers <- Same mechanics, new way to use them.
2.2 Guardians <- New(ish) mechanics for passengers, sadly feels too close to trading to be really termed as new
2.3 Multicrew <- Same mechanics, new way to use them. Arguably gunner is new but not radically changing for everyone
I love the game and play it very regularly but my main gripe with it is that they're in love with the MMO model but they're missing a key ingredient.
1.0 Base Game
1.1 Community Goals <- MMO "GM Events", "Da Story"
1.2 Wings <- MMO Parties
1.3 Powerplay <- MMO Endgame Grind / Battlegrounds?
1.4 CQC <- MMO PVP Arenas
2.0/1.6 Horizons <- MMO New Landmass (Being fair this is great. Previous game feature - no atmospheres [yet] due to modern gfx required.)
2.1 Engineers <- MMO Crafting / Gear Tuning
2.2 Guardians <- MMO Pets (Passenger missions a previous game feature.)
2.3 Multicrew <- MMO Party Finder + Character Creator (Usable camera, a previous game feature.)
It's honestly like they're working off of a WoW feature checklist and filling in the feature gaps from the previous installments.
When you put all your resources to work on MMO framework stuff, depth suffers.
Which annoys me because I wanted
Elite 4 not
Elite Online but that's just personal gaming tastes (this in the same way I'm more pumped for the next main sequence Elder Scrolls for example) and I thought that's what I was getting when I watched the Kickstarter videos, not everyone cares more for single-player though... Which is fine.
The problem here I think is that it's feeling like WoW in space but with proc-gen quests and less variety in the zones. Very little in-game lore. No tangible narrative, that's the key ingredient. Galnet updates are just not cutting it. I know they're shooting for a 'real' timescale but it's just too slow for a game. Also going to internet forums to read up on the in-game story is not right. That should be supplemental stuff you do because you're super into it (like WoW Lore minutiae for instance, keeping with the WoW example). Story elements should be easily accessible/observed/participated in, in-game.
There are no Special Missions to take (I sincerely hope mission chaining is a tool to enable this). I think that maybe FFE spoiled me with its story missions? It
is the black sheep of the family after all.
I had high hopes for the Ruins mission till I realised they had made a classic FDev move with it; implement something fantastic then pour grind sauce all over it. It was great at the start but I made it to 30 data then that was me done, too daunting to continue.
Please Frontier, as a self-checking measure; if you think it
doesn't feel grindy enough at design stage, that's the point where you dial the grind
back.
Example of an awesome theoretical mission you could have gotten last year using in-game mechanics (minus mission chaining of course, which we now have):
- Obtain mission to go deliver data to laboratory outpost.
- Lab gives you mission to go to Perseus star to find a UA.
- Upon scanning mission UA, analysis reveals it points to Sterope.
- Go to Sterope, find capital ship.
- Capital ship sends "encrypted transmission" to you with planetary co-ordinates.
- Find Barnacles.
- Bring back Meta-Alloys to lab.
Feel great. Bask. What a lovely Space Adventure.
You could make a ton of these. Make just 20-30 even. If you want, you could even track the player's progress in a file so the CMDR doesn't get a duplicate mission chain, make it a one time deal. Or don't, I dunno.
Later you could devote a Science UI tab devoted to scanning mini-games/puzzles etc... a la Mass Effect 2. Maybe you need to equip a reserved slot science computer module for it?
You can do eet guys! Love you!
Just maybe give the "Let's make our MMO more MMO-y with MMO stuff because people like MMOs and the MMO business model is good. MMO." stuff a little rest for now. Tip-Offs were a good start, retrieving Meta-Alloys as part of a mission was fun, Ruins mission is too grindy and chained missions is exciting.