After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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verminstar

Banned
Sharing my thoughts on this forum would be most unwise, so Ill refrain from retyping what Ive already wrote in dozens of threads. Im already late fer my clan meet on gears4, so Im off to dish out some pain. Ill log in later as usual and after copius amounts of caffeine and herbal medication, I can give a much more watered down version I wont get bounced on by half a dozen fanbois...

Im already bored...laters ^
 
Well, the engineers sure added a lot of fidding and tweaking, so that would definitely count as gameplay for me. But I understand what you're saying 100% here. Most of the features are indeed nothing more than (extremely pretty) eye candy on top of already existing day 1 features.

And the 'drive' is sure missing for me as well. Haven't touched the game for several months already and actually don't see any reason to go back at this moment. I already know I'll be pointing to a star, waiting for it to scan and point to the next. Or get some cargo, drop it somewhere else. And repeat. Same for other 'professions'. Which they even aren't because you're never going to build up any reputation for doing certain jobs. You'll never be known as respected trader or a risky miner or a defender of the law.

It was a selling point that the player was just another insignificant pilot and that you can do whatever you want in a realistic galaxy or something. So yeah, where are the toys to play with? And in the end, everything feels so pointless. It's a game. Games should reward the player. At first, the bigger/better ships are a nice goal. But after that, or even halfway that process, the drive to continue goes away very fast. Exploring; done that. Nothing substantially new for ages. Mining: same. Trading, yeah.. whatever. Prices jiggle around a little but there's not much of a real economy. Or at least I'm not sensing it. Maybe it's there, but it's not presented correctly. Fighting? yep. the meta changes every so often but the goals stay the same: endless streams of nobodies, wars without any consequences to the player (except for credits). Be a saviour one day, be a pirate the next. Nobody cares. Of course, if you accidentally shoot one ship outside a combat zone, you're on a dead list. But apart from that, yeah, go on, kill hundreds of ships from faction X and on return to the station they'll roll out the red carpet.

It tries to be a sandbox but doesn't offer that many tools to toy with.
It tries to be an mmo but has instancing issues and no real mmo features.
It tries to be a living breathing universe, yet there is hardly any action equals reaction (read: consequences!) to whatever the player is doing.

That's not good.

And yes, I also want this game to last for an eternity. So many things are jaw droppingly amazing and makes a man (or woman) drool like a dog. And I mean one of those really excessive droolers! The size of the galaxy, the gfx/art, sound, music, ideas behind it all.. damn man.. sooo good! But where is the real long lasting gameplay for a game that is supposed to be just that?

And yet they are expanding left and right without actually filling in the blanks.
I mean.. for B's sake.. permit systems, powerplay, exploration, cqc and even things like piracy, pirate bases or whatever.. so many unfinished projects.

ok.. wow.. rambling a lot longer than expected.

Anyway.. tl/dr: yeah I agree, there's a lot missing to keep some players interested for the time it takes to fully develop this game. And I am one of them as well.
These baby steps aren't working so well anymore. Two years is too long. Especially if they're gonne be spread out so far into the future.
Maybe it's indeed good to drop this game for a while. Maybe all updates up to season 5 or 6 will make a change noticable enough to trigger that wow-factor again.

And yet... somehow this game acts like a huge anti-matter driven mega magnet... can't stop looking at it. Even when put on hold.

Well said. And thanks for you reply as well. I too took a break before coming back hoping things would get more interesting, not just more pretty.

Elite has something going for it that NO other game has, not even Star Citizen. A universe that is so huge and open that it is mind boggling. The problem, for those that truly sit back and look at what I am saying, is this.. It is empty.

It is empty of content, things for the player to do, places for the player to see, events that unfold dynamically. Stories told of the systems and their history. Yes, there are 'few' very isolated poi's but MOST of us have not seen or experienced them because they are so rare and isolated.

My comment, which some seem to not be reading, was about SAVING Elite. Making it better for ALL gamers. not just those that are enjoying it.

While some people seem to have the ability to make things up as they go in the game, not everyone has that ability.. and more important.. the time do just 'pretend' something is happening.
 
To put it bluntly.... The game is BORING.

To put it bluntly.... The game is FUN for me and thousands of others. I've put more (enjoyable) hours into Elite Dangerous than most other games. Your opinion is your own and doesn't represent everyone.

My thoughts regarding your post? It was a lot of complaining but with no constructive feedback which basically makes it one big, unhelpful whinge.
 
OP; amen bro!
Elite is perfect space game sceleton but missing flesh and blood.
It is boring and shallow, more depth with atmo planets and things to find in empty galaxy i would set as priority. Pew pew is repolished multiple times.
For a start lifeless desert atmo planets with old outopsts and wrecks with things(materials, advanced technology) in it worth searching and with meaning would give it needed depth. Give us reason other than beautiful sights to explore and travel trought galaxy.
More dangerous space (black holes, neutron stars, meteorites....not only threat from npc or other cmdr)
Example; while i travel trought galaxy far away from bubble meteorite hits my ship, penetrate shields and damage ship so i need to search nearest planet to land and search materials to repair it (finding old outposts and wrecks and using material from it with possibility to find new technology in those outposts, facilities) and some other meaningfull discoveries.
Or i get damaged by a neutron star, black hole or gas giant while collecting data from it and again forced to find nearby planet to repair ship with materials.
Also aliens and pirates poping up in whole galaxy attacking me so i need to escape it overpowered or fight them if i can, some old abandoned station orbiting planet...etc.
Somethin worth exploring and traveling trought galaxy.
 
Elite is elite. This is what the game is. It's the same game with bells and whistles on that it was in 1984. If you like flying spaceships you'll love it. If you want another kind of game your not going to get it.

True although your comment might generate some comments from those that would argue that in Elite you are not really flying a space ship since it is not even close to newtonian flight in any manner.. While I would agree, I am not complaining that the flight dynamics are an issue because it is what it is AND is part of the Elite Heritage from the original game.

I am not concerned about that little stuff. I am concerned about content and the things for people to do and experience.

Careers,
Economy,
Dynamic Missions,
Random events,
BIOMES
Crafting/Selling/Buying..

Things that MOST other MMO's actually revolve around.

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I'm just gonna drop this here.... for anyone who thinks they might get some use out of it.

https://www.amazon.com/Beyond-Anger...coding=UTF8&psc=1&refRID=1JSBVCNM163919E746S0

Gee that was helpful. Love how people ASSume things about someone they have no clue about in reality. Funny how when someone defends themselves OR states it as they see it, regardless of what others think, that some people assume they are something they are not...

Like I said, I am not politically correct.. nor do I have anger issues as you eluded to with this post.. Instead I have MY opinions and concerns about a project I paid for and where that investment is going in the future.

Just like others, I have things to say and things I want to see in the game. Right or wrong, they are mine and I have as much a right to espouse on them as anyone else. Don't assume, it does not help at all.
 
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Nope that is NOT what I said at all.. Go back and read it again. I also stated at the beginning of my post, that if you were just going to over the top fanboy post, don't bother. Your comment makes it clear you neither READ what I said nor have any intention of discussion about the game itself.

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Explain? Because many of us are obviously saying it is. Your one line comment does not change that.

Obviously you have a gripe and don't want to hear anything that doesn't fit in with said gripe.

Nothing I mentioned was in any way fanboi posting about Elite Dangerous. It comes from decades of playing online games that I sometimes outgrow in terms of experience.

ED in this case is the same for you. You have done all you are interested in to a point that it has become monotonous. But instead of realising that you decided to come on the forums and have a rant about how boring the game is and it should be changed so that YOU ARE NOT BORED.

There was very little to no actual suggestions on how to improve the game as you see it. This was just a rant because you are bored.

The development of a complex online game with such a large scope as ED is not a quick thing or a simple thing. You simply have had your fill and are complaining because you can't have any more.

In all honesty take a break. Go play some other games that fit into the same genre as ED. Play EVE if you want to MMO social aspect or get into Star Citizen if you want to pay money to play a tech demo or grab No Mans Sky as they have released some new update but don't for one moment think you speak for the majority of ED players or even a decent portion of them because you don't. Get yourself a V1agr@ shot to the eyes and take a good hard look at what you want to do for fun and go do that. If it's not playing ED then so be it.

I wish you the bets in finding what you want and if we are ever in the same instance in ED I hope you are enjoying yourself. o7
 
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To put it bluntly.... The game is FUN for me and thousands of others. I've put more (enjoyable) hours into Elite Dangerous than most other games. Your opinion is your own and doesn't represent everyone.

My thoughts regarding your post? It was a lot of complaining but with no constructive feedback which basically makes it one big, unhelpful whinge.

Spot on!
 
And OP just ignore fanboism and white knights. Those are boring ppl in real life and this is all they have so they found themself being insulted and indangered when someone think different and try to change their safe space.
 
..mission system and how it is dynamic and procedural generated based on a real economic engine

Unless I am mistaken Elite has missions that change depending on the economic status of the system as well as the relative standings of the factions?

Trade in systems is also adjusted by supply and demand and this also keys into the political status of the factions.

In short, doesn't Elite do what you say it doesn't do?

Or does it have to use 'procedural generation' for it to excite you?

I would have thought the missions themselves are what should excite a player?

As has been said previously, most games have a "go to a and deliver x" mission system, a could be medicines for a famine system, or personal weapons for a faction in a state of war, what it is is dynamic, your reward is dynamic and based on the economics of the system as well as the key part of Elite the reputation you have with that faction.

What would make these pick up and deliver missions more exciting? NPC's trying to interdict you and take all that tasty cargo? Or maybe mission giver contacting you to ask to deliver it sooner or take it somewhere else for an additional reward? Maybe that the mission spawns a follow on mission that relates to the first? I am not sure what else would make it exciting?
 
And OP just ignore fanboism and white knights. Those are boring ppl in real life and this is all they have so they found themself being insulted and indangered when someone think different and try to change their safe space.

Thanks for that insightful contribution to the discussion.

Take the rest of the evening off.
 
Thanks for that insightful contribution to the discussion.

Take the rest of the evening off.

So you found yourself in it!
Why should i take rest of the evning off, cos you say so?
Why don't you go to the Hutton orbital to check if i'm there!
 
[url]https://image.ibb.co/dNFPtv/2222.png[/url]

[url]https://image.ibb.co/dcjv0a/fdfsdfsdfs.png[/url]

Thousands still playing and buying the game :)

I posted a fact you post hyperbole.

You actually made my point for me with that post:

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?

Sorry, but those numbers prove OTHERWISE.

For Elite to succeed it NEEDS those people to play and invest in the game.


You know what gets me? Is why some of you are actually arguing AGAINST what I said. Arguing AGAINST making the game better, adding more immersive content, adding new play options, adding dynamic missions and economy driven things.

I am literally stumped as to why some of you are so adamant AGAINST these things?
 
WOW only 6000 people concurrently playing out of 899953 that sucks

As balanced as I have tried to keep my answers in this thread I have to respond to this with: Are you really still taking steam stats as legit and are you deliberately misquoting?

If you view just the 2nd link you'll see the number you want to quote instead of being laughably wrong is: 76,705 / 899,953
Which at about 10% given we are 2 years after release isn't actually that terrible compared to most games. It's not ideal especially with the MMO nature of Elite but hardly a poor show and concurrent users are steadily rising.

Edit: Especially one that hasn't yet released on all consoles. Average playtime 72 minutes isn't too bad either, 19 minutes median tells a lot though. A game that you either get into and spend your life in or a game you don't like and put down fairly soon.
It may also be due to versions. iirc Elite Horizons is a separate entity on the stats so many users will show 0 playtime on Elite but hundreds on horizons. Sadly due to the fractal nature only the Devs can give true values for some of these stats. Their own market report recently indicated Elite has sold 2 million units so that stat is over 50% out unless Braben is lying to the shareholders... which I doubt since he is the primary shareholder..


Edit Edit: Yep I read your post after I posted this although made edits after the fact. Either way I'm out. Steam stats is like Godwins Law for the Elite forums. People have been predicting Elites doom since before it launched. We had the whole "Elite will crash within 6 months if the Devs don't do this". Anyway still here, still updating and I suspect even if we all leave it'll still get about a year of updates before they call time.
Lets face it this thread crashed and burned within 2 pages. I'm out. Peace all. Hopefully my comments have been reasonably balanced but I still think the best thing would honestly be to start this thread fresh with a better "setting the tone" in the OP. You can post what you like but what you post will affect how people respond. You cannot control who responds and what they say as this is an open forum (Ziggy got that a few pages back)... Anyway now i'm repeating things. Bye! :)
 
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So you found yourself in it!
Why should i take rest of the evning off, cos you say so?
Why don't you go to the Hutton orbital to check if i'm there!

Well if im totally honest if I invested so much emotional energy in giving a toss about this or any game that so many people here seem to do I'd give serious consideration to topping myself.

If you're wondering why im here then well its cheaper than the zoo and it provides some degree of entertainment to see so many people get wound up about a game.

Hutton orbital? Never been and I don't play in open or group because I don't like people.
 
Unless I am mistaken Elite has missions that change depending on the economic status of the system as well as the relative standings of the factions?

Trade in systems is also adjusted by supply and demand and this also keys into the political status of the factions.

In short, doesn't Elite do what you say it doesn't do?

Or does it have to use 'procedural generation' for it to excite you?

I would have thought the missions themselves are what should excite a player?

As has been said previously, most games have a "go to a and deliver x" mission system, a could be medicines for a famine system, or personal weapons for a faction in a state of war, what it is is dynamic, your reward is dynamic and based on the economics of the system as well as the key part of Elite the reputation you have with that faction.

What would make these pick up and deliver missions more exciting? NPC's trying to interdict you and take all that tasty cargo? Or maybe mission giver contacting you to ask to deliver it sooner or take it somewhere else for an additional reward? Maybe that the mission spawns a follow on mission that relates to the first? I am not sure what else would make it exciting?

What I mean by dynamic procedural mission generation based on an economic engine is a system that does not use scripted or canned mission parameters. In Elite you select a mission and it plays out basically the same every go. In a dynamic system, missions are not only generated based on the events of the universe BUT they can change based on that data as well, adding new nodes or pathways, removing others, changing the scope of the mission or even the elements you will confront.

The only thing the missions are tied to in Elite is whether a trading item price goes up or down depending on the deliver or purchase.. it does not actually do anything game wise.

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As balanced as I have tried to keep my answers in this thread I have to respond to this with: Are you really still taking steam stats as legit and are you deliberately misquoting?

If you view just the 2nd link you'll see the number you want to quote instead of being laughably wrong is: 76,705 / 899,953
Which at about 10% given we are 2 years after release isn't actually that terrible compared to most games. It's not ideal especially with the MMO nature of Elite but hardly a poor show and concurrent users are steadily rising.

I posted this to someone else .. you must not have seen it:

OIWNERS: 963,943

Players in last 2 weeks: 76,705

CONCURRENT on a day: 6,630

The difference: 887, 238


So you and others seem to think that the 76K is good when there are 887, 238 people NOT PLAYING?

Sorry, but those numbers prove OTHERWISE.

For Elite to succeed it NEEDS those people to play and invest in the game.
 
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