To put my own idea's away from the OP's views ....
It has to be remembered that really Elite in any guise has always been a randomly generated 'rinse and repeat' type of game.
And you have to use your imagination to fill in the gaps, then game is all about fly from place A to place B, getting shot at and choosing to either fight or run, then finally trading your gains(ill gotten?) at the next point you can.
That is essentially what the game still is.
I do think that some more thought should go into the missions design, with maybe an increase in complexity for some of them.
For example, it can be tricky to complete missions, even with a few days to do them, as the random nature of mission targets means sometimes you don't see any for ages.
I think the user interface needs careful consideration, it is very fragmented especially with each new feature.
If we have a mechanism to display and navigate a list, it should be the same for all lists
You have filters for the Navigation target list, but a series of tabs for outfitting and in some cases, no filters (eg in Contacts) at all.
Beta has provided an Avatar mechanism, this has another means of navigating the options (it's quite good and intuitive, but that's not my point)
also there are revisions to the 'external' camera view which frankly is an unholy nightmare. Someone mentioned a help video was available on how to set it all up and it was nearly 10 minutes long ... just to make a series of control settings.
I'm not keen on the Gunner's eye view in multi-crew (also in Beta atm) as it is from a third person perspective.
This should be a view from the gun turrets and should only allow vision within the arc of available turrets.
Gunner POI is a bit OP in my opinion.
I think it's too easy to make money in the game. Old style Elite would be sure to kill you if you'd not saved the game you'd be right back to start in a fairly short order. Having to work up to the bigger ships should be a challenge.
If ED get's the underlying mechanisms to be consistent then adding new features will be much easier in future.
If season 3 was just about getting everything to work consistently, ironed out most bugs and used the same type of controls for each feature then I'd be quite a happy man.
