No NPC driving SRVs for the foreseeable future. This careers advert is not new, but it has been re-posted, perhaps with some more specific detail. They haven't found anyone so far, which emphasises the cutting edge of some of the features they seek to implement.
Should we be encouraged they are still looking for someone to take this forward? Yes ! But it means this feature for SRVs will be a long way ahead.
How many programmers would have direct experience of vehicle AI over rugged terrain in games ? A car racing game? On horseback?
Should we be disappointed they don't have it ongoing already? Well, maybe it points to something beyond the New Era? It doesn't look like we will get this 'soon.'
My emphasis is in blue or yellow.

"AI Vehicle Programmer
Frontier are the studio behind Jurassic World Evolution, Elite Dangerous and Planet Coaster. We are Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.
We are proud to be named one of the UK’s Best Places to Work by GamesIndustry.biz.
Come join our talented team of programmers working on Elite Dangerous!
We are seeking someone with the knowledge, experience and passion to work on driver AI and the challenges of driving and navigating vehicles on complicated, rugged terrain. You will play a major role in developing new game features for planetary surfaces, taking responsibility for AI control of vehicles and working with the rest of the team to enhance gameplay.
As part of our gameplay programming team, you will work with Frontier’s proprietary COBRA engine and the game systems that create our simulation of the whole galaxy. You will build upon the physics, driving model, navigation and networking systems to create driving AI that understands and explores the surfaces of procedurally generated planets. Working in a cross-discipline game development team you will build an understanding of how vehicle AI fits into the wider game, and help the team to enhance the game with the opportunities that vehicle AI offers.
This is a great opportunity to work on solving new and exciting problems associated with creating AI which can navigate, drive and take part in combat over many different landscapes within a procedurally generated galaxy of over 400 billion star systems, and trillions of planetary surfaces.
Responsibilities
Should we be encouraged they are still looking for someone to take this forward? Yes ! But it means this feature for SRVs will be a long way ahead.
How many programmers would have direct experience of vehicle AI over rugged terrain in games ? A car racing game? On horseback?
Should we be disappointed they don't have it ongoing already? Well, maybe it points to something beyond the New Era? It doesn't look like we will get this 'soon.'
My emphasis is in blue or yellow.
"AI Vehicle Programmer
Frontier are the studio behind Jurassic World Evolution, Elite Dangerous and Planet Coaster. We are Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.
We are proud to be named one of the UK’s Best Places to Work by GamesIndustry.biz.
Come join our talented team of programmers working on Elite Dangerous!
We are seeking someone with the knowledge, experience and passion to work on driver AI and the challenges of driving and navigating vehicles on complicated, rugged terrain. You will play a major role in developing new game features for planetary surfaces, taking responsibility for AI control of vehicles and working with the rest of the team to enhance gameplay.
As part of our gameplay programming team, you will work with Frontier’s proprietary COBRA engine and the game systems that create our simulation of the whole galaxy. You will build upon the physics, driving model, navigation and networking systems to create driving AI that understands and explores the surfaces of procedurally generated planets. Working in a cross-discipline game development team you will build an understanding of how vehicle AI fits into the wider game, and help the team to enhance the game with the opportunities that vehicle AI offers.
This is a great opportunity to work on solving new and exciting problems associated with creating AI which can navigate, drive and take part in combat over many different landscapes within a procedurally generated galaxy of over 400 billion star systems, and trillions of planetary surfaces.
Responsibilities
- Engage with QA testing and player feedback to improve the game experience
- Spread knowledge of vehicle AI, mentoring others in best practices
- Take ownership of the technical design and implementation of vehicle AI in the Elite Dangerous galaxy
- Work with the design and content teams to identify requirements and expose functionality
- Collaborate with other programmers to design and implement systems.
- Held a programming role on at least one commercially released game for console or PC, developed primarily in C++
- Hands-on experience with game AI programming
- Knowledge of vehicle handling models
- Expertise with route planning, including understanding of performance and memory optimisation
- Worked as part of a large programming team developing a complex codebase
- Looking to develop their career as a programmer.
- Direct experience developing vehicle AI for an open-world game
- Experience of networking player-controlled vehicles or other twitch gameplay systems
- Understanding of game physics engines and driving models
- Strong 3D maths and physics skills
- Familiarity with adding features post-release to games with active players.
- Cross-platform development experience including Xbox One or Playstation 4."