Album of images from Dev Diary 2 video

Some people compared the "realism" of planets in SC to ED. Depending on the level of scrutiny and requirements, planets in ED aren't that realistic either
Of course, the key issue here is that no-one has visited another planet to actually understand exactly what is 'real' - so any interpretation of 'reality' by a game designer is only possible to be measured against the 'reality' of another game designer...

Even the crawler information we have received from other planets within our own system only illustrate a miniscule portion of those bodies, certainly conjecture is rife on the limited information, but no 'facts' can be confirmed until any non-earth body is visited.

Perhaps, if ED doth 'offend thine eye'....
 
Of course, the key issue here is that no-one has visited another planet to actually understand exactly what is 'real' - so any interpretation of 'reality' by a game designer is only possible to be measured against the 'reality' of another game designer...

Even the crawler information we have received from other planets within our own system only illustrate a miniscule portion of those bodies, certainly conjecture is rife on the limited information, but no 'facts' can be confirmed until any non-earth body is visited.

Perhaps, if ED doth 'offend thine eye'....

I think its really a case of doing enough to be plausible within that games established frame of reference. ED goes for 1:1, SC shrinks it down.
 
It's the difference between pre- and post Todd Howard Elder Scrolls. There is room for the pros and cons of both needle-in-haystack, and new-dungeon-every-stone's-throw, I think. :7
 
Sorry, but the point of that comparison was to show the difference and reason of graphical fidelity between the two. It wasn't realism we were talking about, but the difficulty of having billions of good looking planets in real size as opposed to a handful of handcrafted potatos. If CR isn't happy with the look of one of his planets he can just take a look at it and fine tune a few things. Now try that again with a billion planets. You said the size and procedural nature of Elite doesn't matter when it comes to graphics. It does.

My point is the graphics look outdated and barely improved between Beyond and Odyssey. Other games were released around the same time or earlier did add major graphics upgrades (Witcher 3, Minecraft, Eve Online etc). Eve Online was first released in 2003 and they've added big graphics updates, re-made lots of ship models and stations. Again the scope of ED (which mostly uses procedural tech to fill in a galaxy) is not an excuse for outdated graphics, sub-par anti-aliasing, last gen lighting, shaders, only 1 option for HUD colors and style (orange) etc. It's apparently not a high priority. We should eventually get a major graphics upgrade.
 
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I didn't read everything but I prefer tiny interactive planets to empty huge balls of sand/ice.
Planetary interaction in ED is so boring.

Personally i'd prefer real sized planets with good quality content on the planet. There are huge empty spaces on the worlds in SC as well.

I like the planetary base missions and scavenger missions in ED and looks like Odyssey is set to expand on this massively.
 
My point is the graphics look outdated and barely improved between Beyond and Odyssey.
Between Beyond and Odyssey isn't that much of a timeframe. Especially if we consider that no major expansions got released between Beyond and Odyssey...
Other games were released around the same time did add major graphics upgrades.
Let's just agree that 99% didn't.
Again the scope of ED (which mostly uses procedural tech to fill in a galaxy) is not an excuse for outdated graphics, sub-par anti-aliasing, last gen lighting, shaders, only 1 option for HUD colors and style (orange) etc.
The argument about HUD colours is non existent because it's purely a design choice and personal preference. Otherwise I'll defeat your point by complaining about The Witcher HUD.
I agree that the game needs better AA, shadows and multiple light sources though. On the other hand, if I can pick between better shadows and updated planetary surfaces I'd chose the latter.
 
Between Beyond and Odyssey isn't that much of a timeframe. Especially if we consider that no major expansions got released between Beyond and Odyssey...

Between Horizons (Dec 2015) and now (2020) is not a lot of improvements in terms of anti-aliasing (just as bad), lighting (not much better), polygon count (not much higher), shaders (doesn't look much better). They did improve the planet surface details, added new station interiors and tweaked some color filters. This elevated the graphical fidelity a little bit.

The blackholes, gas giants, nebulae, ELW still look as basic (outdated) as launch (Dec 2014) afaik or barely noticeable improvements. There is still only 1 light source (star light) per system, even when there are multiple stars.

The argument about HUD colours is non existent because it's purely a design choice and personal preference.

People experience the game via the HUD. The HUD is part of the graphics. There are countless complaints about no customization, because a lot of people do not like orange and don't want to stare at an orange saturated screen for hundreds of hours. The lack of customization is a bad visual design choice.

How odd that in the year 3305 the HUDs are so primitive, because they look the same in every ship. It's like every car has the same awful orange dashboard.
 
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People experience the game via the HUD. The HUD is part of the graphics. There are countless complaints about no customization, because a lot of people do not like orange and don't want to stare at an orange saturated screen for hundreds of hours. The lack of customization is a bad visual design choice.

How odd that in the year 3305 the HUDs are so primitive, because they look the same in every ship. It's like every car has the same awful orange dashboard.
I believe you are missing the point. The discussion about the HUD is not about graphical fidelity but about personal preference. If you still want to have that discussion, be advised that the Elite Dangerous HUD is one of the best in the history of gaming. How many other games have a HUD fully integrated into the game world? How many other games have dedicated sounds and built up animations for their HUD?
Where are the complains that all HUDs in all racing games are the same, despite the ability to drive different cars made by different manufacturers? How many games even allow HUD customisation, cheap and stupid MMO overlays don't count by the way because they always have and always will be an insult to everyone who went to design school.
 
I believe you are missing the point. The discussion about the HUD is not about graphical fidelity but about personal preference.

It's also about graphics, because the HUD is a visual aspect of the game. There's a personal preference such as for a cartoony style, gritty or more realistic.

be advised that the Elite Dangerous HUD is one of the best in the history of gaming.

Not in terms of the general orange-ness that dominates the HUD and thus the player's screen. Orange is not ideal for VR.

Where are the complains that all HUDs in all racing games are the same, despite the ability to drive different cars made by different manufacturers?

Cars in Gran Turismo have the original dashboards and interiors. The HUD is minimalistic and certainly not orange. If Rolls Royce produced cars with only orange dashboards and interiors, they'd lose most of their customers.
 
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Not in terms of the general orange-ness that dominates the HUD and thus the player's screen.
Preference, entirely....

I have no issue with the HUD, it works fine for me - even in VR - so your observation is already negated as you are just, as with all 'arguments', stating your opinion as fact...
 
Preference, entirely....

The HUD and graphics in general can be a preference.

I have no issue with the HUD, it works fine for me - even in VR - so your observation is already negated as you are just, as with all 'arguments', stating your opinion as fact...

Lots of articles show that people like something else than orange in Oculus Rift.

HUDS that feature green primarily will work very well in the Oculus Rift.

"I also use a cool blue / crystal blue HUD and greatly prefer it to the stock orange. It does change the scanner colors as well so you just have to learn what color things are for you different than others. If you're chatting in Discord while playing someone might say "see the (color) ship on your scanner?" but your color may not match."

Source: https://www.reddit.com/r/EliteDangerous/comments/5rgtbr/best_hud_colors_for_visibility_with_a_vive/
 
I have the Rift S... (until the Reverb 2 is delivered) and as stated have no issue...
How many are 'lots' - particularly compared to the entire user base?
 
It's also about graphics, because the HUD is a visual aspect of the game. There's a personal preference such as for a cartoony style, gritty or more realistic.
Which is I entirely subjective, making the HUD blue wouldn't improve the graphics. Unlike adding multiple light sources or better AA.


Not in terms of the general orange-ness that dominates the HUD and thus the player's screen. Orange is not ideal for VR.
I like orange. Sure, some people are complaining about it. How many people don't complain about it though?



Cars in Gran Turismo have the original dashboards and interiors. The HUD is minimalistic and certainly not orange. If Rolls Royce produced cars with only orange dashboards and interiors, they'd lose most of their customers.
Each ship in Elite has an individual cockpit as well. We are talking about the HUD though.
 
The HUD and graphics in general can be a preference.



Lots of articles show that people like something else than orange in Oculus Rift.

HUDS that feature green primarily will work very well in the Oculus Rift.

"I also use a cool blue / crystal blue HUD and greatly prefer it to the stock orange. It does change the scanner colors as well so you just have to learn what color things are for you different than others. If you're chatting in Discord while playing someone might say "see the (color) ship on your scanner?" but your color may not match."

Source: https://www.reddit.com/r/EliteDangerous/comments/5rgtbr/best_hud_colors_for_visibility_with_a_vive/
If the default colour would be blue, I would change it to orange. You don't have a point.
 
Which is I entirely subjective, making the HUD blue wouldn't improve the graphics. Unlike adding multiple light sources or better AA.

The preference for a HUD color is subjective but the HUD IS Part of the Graphics and thus it is a valid subject of discussion.

I like orange. Sure, some people are complaining about it. How many people don't complain about it though?

Lots of people on the forums and the subreddit. Many people support the addition of HUD customization.


If the default colour would be blue, I would change it to orange. You don't have a point.

But you cannot change it to blue on consoles! Lots of people don't know how to mod the game. You don't understand the point lol.
 
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The preference for a HUD color is subjective but the HUD IS Part of the Graphics and thus it is a valid subject of discussion.
It's not a valid subject of a discussion about graphics.



Lots of people on the forums and the subreddit. Many people support the addition of HUD customization.
Which is why I am all for HUD customisation. It's just completely unrelated to the topic.



But you cannot change it to blue on consoles! Lots of people don't know how to mod the game. You don't understand the point lol.
I am perfectly aware of this, no need to call me ignorant (which you edited, thanks for that). Problem is that you are the one who doesn't understand the point (difference between customisation / personal preference and graphical fidelity).
 
It's not a valid subject of a discussion about graphics.

It is a valid subject of a discussion about graphics.

Which is why I am all for HUD customisation. It's just completely unrelated to the topic.

Nope, The preference for a HUD color is subjective but the HUD IS Part of the Graphics and thus it is a valid subject of discussion.

I am perfectly aware of this, no need to call me ignorant (which you edited, thanks for that). Problem is that you are the one who doesn't understand the point (difference between customisation / personal preference and graphical fidelity).

Yes you are ignorant about the matter. I re-added it here. The problem is you don't understand that graphics can encompass all visual aspects of a game.

We also discussed graphical fidelity a couple of minutes ago.
 
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Yes you are ignorant about the matter.
That's your best argument so far, but sadly still wrong. It perfectly illustrates why you are unable to make valid points though. I am ignorant because my view doesn't align with your completely made up argument (=graphics in Elite didn't improve because we are still not able to customise the HUD).
 
That's your best argument so far, but sadly still wrong.

Nope, I made enough better arguments. You are still wrong.

It perfectly illustrates why you are unable to make valid points though. I am ignorant because my view doesn't align with your completely made up argument (=graphics in Elite didn't improve because we are still not able to customise the HUD).

You are ignorant, which is evident in your comments in this thread. Your false claim that I "cannot make valid points" is complete nonsense, because I made countless valid points that people like on the forums. :)

I am ignorant because my view doesn't align with your completely made up argument (=graphics in Elite didn't improve because we are still not able to customise the HUD).

You put comments out of context and change them to suit your needs. Graphics are not only about the HUD obviously and I talked about many other things pertaining the graphics. If you do think that way it re-affirms your ignorance.
 
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