Been meaning to create this thread for quite a while now. Basically, with the launch of the Trailblazers update and the dawn of system colonisation hundreds of new stations are appearing in and around the bubble every week and not all of them (dare I say hardly any of them?) are especially interesting to anyone other than the architect. But there are also some real gems out there which are well worth a visit from the galactic tourist and I thought I'd create this forum thread to try and keep track of them.
So what do I mean by "interesting"? Well here are some suggestions:
What probably isn't that interesting (to the wider community at least?) are things like yet another Coriolis station with noob hammers or yet another ice asteroid base. That said, if you have a particularly fine example (especially well lit or placed, or showing off its cosmetics nicely) then do go ahead and let us know about it.
The way I'll organise this is to have a table here in the OP summarising the systems/stations and their notable features, and a link to the post in this thread shouting it out. If you're going to highlight something please include the full system/station name (so others can easily find it) along with screenshots or video giving people an idea of what they can expect to see.
IMPORTANT: when visiting these systems please ask permission from the system architect before considering "helping" with any of the construction sites as they may have been left deliberately unfinished, either for their visual appearance (completing a surface construction site performs additional terrain flattening which can obliterate geographical features) or because they're being used for racing or other activities which require them to remain in their current form.
With all that said let's go! (starting with a few I'm already aware of including a couple of my own).
So what do I mean by "interesting"? Well here are some suggestions:
- Trailblazers allows us to manually place surface stations and as a consequence there are now some visually amazing places to visit (some more immersion breaking than others).
- Some commanders (either by luck or design) have ended up colonising systems that have spectacular vistas (close orbiting bodies, inclined rings, large/bright/multiple stars, even nebula) and have placed assets in the system to capitalise on this.
- Some systems have been colonised with a very particular roleplay reason in mind and their architects, through manual naming and/or out-of-game resources, have found ways to create additional content to illustrate this.
- With many of the specifics of colonisation being left to the community to discover and document, some systems have become good reference sites, either for what things look like or for how the BGS aspects of these systems appear to be working.
- As more colonisation cosmetics are added to the ARX store, having actual in-game examples of things that people can visit and view from different angles and lighting conditions will be useful.
What probably isn't that interesting (to the wider community at least?) are things like yet another Coriolis station with noob hammers or yet another ice asteroid base. That said, if you have a particularly fine example (especially well lit or placed, or showing off its cosmetics nicely) then do go ahead and let us know about it.
The way I'll organise this is to have a table here in the OP summarising the systems/stations and their notable features, and a link to the post in this thread shouting it out. If you're going to highlight something please include the full system/station name (so others can easily find it) along with screenshots or video giving people an idea of what they can expect to see.
IMPORTANT: when visiting these systems please ask permission from the system architect before considering "helping" with any of the construction sites as they may have been left deliberately unfinished, either for their visual appearance (completing a surface construction site performs additional terrain flattening which can obliterate geographical features) or because they're being used for racing or other activities which require them to remain in their current form.
With all that said let's go! (starting with a few I'm already aware of including a couple of my own).
System | Body | Station | Architect | Description | |
Hyades Sector ZU-Y d68 | 4 b | The Devil's Tower | Alec Turner | Construction site flattening the top of a mountain so it looks like the Devil's Tower from Close Encounters Of The Third Kind. |
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Hyades Sector ZU-Y d68 | 4 b | The Happy Bottom Riding Club | Alec Turner | Outpost with EDCoPilot station facts + copper/grey customisation. | ![]() |
NLTT 10259 | 1 d | A.E.B City | Gizzard | Large planetary port whose outer buttresses extend over the edge of the mountain it's been placed on top of. | ![]() |
Tucanae Sector AA-Z b0 | 6 | Grover Platform | Disgo | (now "fixed" but still interesting to see how terrain gets reshaped to provide a solid foundation for what you build) | ![]() |
Col 285 Sector GL-X c1-11 | kekosummer | A system containing one of every kind of Odyssey settlement. | ![]() | ||
Col 285 Sector FG-C b14-6 | 1 | Detroit | Rythillian | 5 settlements all cluttered 200km from each other around a crater. | ![]() |
Col 285 Sector TD-R b18-0 | Macmillans Hope | Diwrnach | The simultaneously heartbreaking & heartwarming story of an Orbis station built by the community in under 10 hours. | ![]() | |
Col 285 Sector ZX-R b5-0 | A 4 | Ascendia + Cold Light Observatory | Starsong | Spectacular surface ports at the bottom of two massive 19km deep craters on a tidally locked Oxygen atmosphere world. | |
HR 7207 | 4 | Archwyvern Ring | Khanja | An Orbis starport orbiting a ringed Earth-like world. | |
Col 285 Sector PZ-O c6-33 | 1 c | Citrolo Plant | Jana Razeki | Surface port on a tidally locked moon with a rich red ammonia atmosphere. | ![]() |
Col 285 Sector PZ-O c6-17 | 3 | Ito Territories | Jana Razeki | Planet port on a tidally locked Sulphur Dioxide planet whose concourse has a fantasic sunrise view (when the alignment is right). | ![]() |
Lalande 25224 | Lantern Light | Lavelain | The OG "interesting" colonisation station. An Ocellus orbiting close to a neutron star that originally span so fast it was impossible to dock with. It even has its own commemorative bobblehead! | ![]() | |
HIP 76495 | 4 | Lyashenko Landing | Sefora | A surface port with an excellent view of its planet's rings (if you can catch it at the right time of day). | |
98 k Tauri | Morningstar | Ned Flandalorian | A 4-armed Coriolis in close orbit around a neutron star which can be seen through the mailslot. | ||
NGC 1981 Sector ZU-Y d27 | The Orion Colony Initiative | Distant Worlds & OCI Headquarters - The ‘Launch Site’ for DW3. The primary infrastructure is yet to be built but the system is still worth finding on the galaxy map just to appreciate the accomplishment of the "Shoulder Of Orion" project. |
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