Normally they should but might take a while to load in. Least they do that for me. If they still don’t work later then I’ll upload directly to the forums as a smaller format (since they are 4K images the file size exceeds what you can throw on here).I'll read this properly later but just a quick note that I don't think your images are working properly.
Oh my god ... it's soooo pink!I'll submit my own colony of Col 285 Sector ZX-R b5-0 for consideration, if that's allowed. Colonisation on the oxygen-atmosphere planet A 4 "Ascendia" is located at the bottom two massive craters, one at the tidally locked world's midday point and one near the terminator region. Due to their immense 19KM depth, the atmospheric pressure increases from the planet's normal 0.08 ATM to 0.21 ATM (if I did the maths right, anyway), which should (alongside the consistent habitable temperatures in the midday crater) be theoretically breathable.
Other than roleplay reasons, there's another reason to build here - a 0.21 ATM oxygen atmosphere looks really cool. I've included some screenshots from the T3 port "Ascendia City" in the midday crater and the high-tech settlement "Cold Light Observatory" in the twilight region.
Yeah, I went to look too. It's still kinda interesting - the terrain flattening algorithm seems to also be capable of growing new bits of landscape to support outlying parts of the structure.I've just been to Grover Platform, it has been fixed:
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Still quite scenic, but not as good for stunts as when it was glitched.
And challenging SC approaches for a race.Some really low orbiting stations should give some nice views.
Now added to my table (shout if I'm wrong about it being "Archwyvern Ring" on body 4).Just gonna throw in my hat in the ring here with my colony in HR 7207. Ringed earthlike worlds are my absolute type of celestial body, sadly they're obscenely rare so getting ahold of this system was a dream come true. After a little bit of mostly solo work it's now up to 1.4 billion inhabitants, and other players seem to be passing through it daily. A T3 planetary port on a binary rocky moon is also in progress now, though progressing slowly since I'm currently busy colonizing a 2nd system ^-^
Thanks for contributing, now added to the list.For your consideration...
Col 285 PZ-O c6-33, placed on body 1 c with a thin ammonia atmosphere near the day-night border such that the sun is low in the sky... I like the intense red it generates. Name of the port will be Citrolo Plant once it's built - right now, just a construction site. You may also find some Osseus nearby if you look around, I spotted a few as I was looking for where to put it, and settled on this small valley. Moon tidally locked to gas giant, 26.5d orbit if memory serves - with a slight axial tilt, so I'm not sure it will always look like this, but right now...
(I also hope I got the concourse placement on it right for when it's built)![]()
Col 285 Sector PZ-O c6-17, body 3 with a thin sulphur dioxide atmosphere if memory serves. Planetary port [outpost] Ito Territories is placed on a flat plain amidst a mountain range, that at least at time of placement, was in sunlight right around the terminator as well. Unfortunately, I didn't take a screenshot of it then and it periodically cycles out of daylight from (I presume) being tidally locked to its partner world with a 45 day orbit. Currently it is slowly returning back to the day side if I'm judging it right, and when the sun is low in the sky it creates this really good looking yellow-blue with maybe some green and/or red mixed in. People like their craters, but I dare say this looks fairly stunning as well.
One from a few kilometers up to show partially what it will end up looking like...
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... and I nailed the concourse placement on this one. Once the sun crests that ridge, anyway.
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It may be a refinery port, but it doesn't have to be boring. Technically there is also a refinery hub not too far amidst an equally hilly area alongside, if I recall, a crater... but it's even more in darkness than this port right now.
HIP 109196, body 5 d is a ringed moon with a high orbital inclination at a 32.5ls distance to its ringed, class IV gas giant parent. Probably a captured body, or something else knocked it on this trajectory. Planned here is a large tourist settlement of yet to be determined placement, because I am not quite sure of either the best location in which to put it - only one surface slot available - and I haven't built the satellite required to throw it in anyway. Two example pictures... but the result may differ if you visit because Odyssey's dynamic exposure nonsense makes it sometimes hard to see the gas giant rings. I'll take suggestions on where I should best put this thing, though I would like it to be somewhere on the day side with the gas giant in view.
Additionally there is a ringed lava world present here too, alongside your usual gas giant assortment.
'Regular' example shot
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Polar screenshot, coordinates -59.3301, 34.3489 if you want the viewing yourself (also a good example of what I mean by that lighting nonsense, the above shot was taken on the night side and with no surface in view)
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The first two locations were not intentional in the planet lighting, more just happened to be good locations in my building spots. The HIP system on the other hand, I went for that on purpose because of that fancy ringed moon. I haven't 'scouted' my other places yet so don't know what may or may not be worth viewing there, however if you want a starport with a ridiculous name (roleplay-oriented because the character herself is full of silly nonsense and it was my solo Orbis primary project, completed in roughly two weeks) visit the nearby HR 8778. Or take a trek to my two outposts at 200+k ls in two separate other stars of HIP 108860 and/or HIP 113614. They'd probably appreciate the company... I built only one of those the old way.
Or the kind of botched sword formation (on the map) of planet 4 in Col 285 Sector JS-T d3-118 where I messed up the placement of a refinery hub due to temporary transition into darkness of the building area and had to work with it. Originally wanted to build around one of the big craters there but they're perpetually in darkness. Which is no good. Now it just looks like something weird that may be viewed as potentially inappropriate despite my best intent.
Worth noting - in-game these systems will be attributed to "Jana Razeki", it is my alt under which I have committed to colonization.
Yeah, they worked eventually (a bit slow to load so I took the liberty of copying the ones I used for thumbnails to my imgur account).Oh, I was about to ask if the pictures did work for anybody else. Should we limit ourselves to one contribution to leave more room for others’ special spots?
Yup, is correct, but my CMDR name has been changed to Khanja a while ago . This forum profile is 10 years old now but I haven't found a way to change my name on here. Friend me ingame if ya need proof of ownership haha.Now added to my table (shout if I'm wrong about it being "Archwyvern Ring" on body 4).
No cosmetics but Morningstar in 98 k Tauri has some "interesting" lighting features.EDIT: oh, and if anyone's paid for station cosmetics and has well lit stations showing off what they look like I'd quite like to feature a few more of those.
Yeah, I think that falls into my 3rd category of "interesting". So if a player (or group) have colonised a system with a fairly rich player-lore reason behind it and there's somewhere the visitor can go (even if it's just this forum thread I guess) to learn about it then that probably qualifies. Which reminds me, I should probably include the original target destination system for the DW3 "Shoulder of Orion" expedition ... does anyone know what system that was? (there's an awful lot of words here, but I couldn't find a mention of the actual target system).Alec, are totally player-lore based systems considered as interesting too?
Yeah, I may have missed that as I was writing out the post in full from the initial draft. Oops.Col 285 PZ-O c6-33 should be Col 285 Sector PZ-O c6-33
Nice! Added to the list.No cosmetics but Morningstar in 98 k Tauri has some "interesting" lighting features.
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Possibly this one.Yeah, I think that falls into my 3rd category of "interesting". So if a player (or group) have colonised a system with a fairly rich player-lore reason behind it and there's somewhere the visitor can go (even if it's just this forum thread I guess) to learn about it then that probably qualifies. Which reminds me, I should probably include the original target destination system for the DW3 "Shoulder of Orion" expedition ... does anyone know what system that was? (there's an awful lot of words here, but I couldn't find a mention of the actual target system).