Alec's guide to "interesting" colonisation systems and stations.

In case you ever were curious on what a large planetary station looks like from below the surface, Alar is a Zeus placed on the edge of a 14km deep crater, and it's terrain modification has ended up leaving a small gap between the walls of the station and the ground, so you can even fly under the planetary port with a medium ship.

System is called LHS 3702.

Here's the documentation of everything you can and can't do from underneath. Was gonna put screenys here, but this thread has all of them. 😄
 
So after building 7 chained systems I was able to finally claim Col 359 Sector FB-N d7-62. This is a big system comprised of 6 stars so a lot of travel between the planets. There are limited colonisation ground slots but lots of space slots so I will be able to build there but will need to plan accordingly.

Why is it special? Aside from the 6 stars, there are 7 water worlds and an earth like world. Atm there is just the Oceallus station but I'm thinking to go Tourism/Agriculture to build a large population. I'll be building out a neighbouring system (which in itself is very nice) to supply my future colonisation needs so it may be some time before I add more stations but I have that on my side now the T3 primary port is built.
 
In case you ever were curious on what a large planetary station looks like from below the surface, Alar is a Zeus placed on the edge of a 14km deep crater, and it's terrain modification has ended up leaving a small gap between the walls of the station and the ground, so you can even fly under the planetary port with a medium ship.

System is called LHS 3702.

Here's the documentation of everything you can and can't do from underneath. Was gonna put screenys here, but this thread has all of them. 😄
Sorry I missed this earlier. I'm not sure about including too much game/immersion breaking stuff. You can actually get under the city at A.E.B City (already on the list) and in fact, I forget exactly where, but there's an inside wall on all large circular planetary ports (somewhere between the large and medium pads iirc) that has no hit box so you can actually just fly straight through it. Thanks for posting tho', I'll go and check yours out at some point (bit swamped with race stuff right now).
 
So after building 7 chained systems I was able to finally claim Col 359 Sector FB-N d7-62. This is a big system comprised of 6 stars so a lot of travel between the planets. There are limited colonisation ground slots but lots of space slots so I will be able to build there but will need to plan accordingly.

Why is it special? Aside from the 6 stars, there are 7 water worlds and an earth like world. Atm there is just the Oceallus station but I'm thinking to go Tourism/Agriculture to build a large population. I'll be building out a neighbouring system (which in itself is very nice) to supply my future colonisation needs so it may be some time before I add more stations but I have that on my side now the T3 primary port is built.
Interesting, I'll add this to my personal todo list and maybe include a generic "interesting system" entry for all the water worlds and earth likes so people can check on it opccasionally.
 
Bit distracted by races, etc at the moment but I did just want to add this one before I forget (again).

Cmdr DarkStarSword has found a really interesting colonisation system in Hyades Sector XE-R c4-13.

Amongst some of its many interesting features it has these fairly unique planetary surface formations where the combination of layers used to generate the planets has produced these natural race tracks.

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There's a surface base next to these called the Maji Tourist Lodge and also another one overlooking a similar formation on the opposite side of the planet named Vigalondo Landing.

The entire system is worth a look tho' as it's been colonised with a view to making the most of interesting surface terrain, for example Tamura Inventions and its neighbouring "ice rink".

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The system also contains an ice asteroid base.

Here's a recent Ghost Giraffe live stream where they were taking a look at the system ..

Source: https://youtu.be/TXKxGyLZco8


.. and also a video I made of the EDCoPilot SRV time trial course I created for the Maji Tourist Lodge race track.

Source: https://youtu.be/WTsT97TzE0E
 
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HR 5332

This star system contains 2 triple systems, each with its own very tight binary. Flashbang:

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The B-A binary is contained within the first F-(B-A) triple system, the other triple being B-(G-M). The system was jokingly dubbed "Trillionaire Corona" since you can observe all 3 stars from the stations orbiting them, and after the CMDR behind it. Currently the first triple is orbited by 5 stations.

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The G-M binary on the other hand is so tight, the class M companion passes through the (stationary) construction site orbiting the class G star, rendering it perpetually inaccessible. The neighbouring construction site which I placed just today seems to be in good working order.

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The issue hasn't been fixed since the ticket was submitted, so I'm not holding my breath. I did my best to convince support to preserve the orbit, even said "please" and pulled the whataboutism trick by bringing up Mitterand Hollow. In all honesty, it would be nice for once if this system could hold onto its charm and let CMDRs dock and stay aboard the station as it drifts through the star's inferno.


There are also some ringed gas giants in the system, including this wine purple one, whose outpost was named accordingly.

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HR 7658

This is essentially a downgraded HR 5332 (and the CMDR's very first colony) consisting of a single triple system G-(F-A) with a tight F-A binary. The class G star is nowhere to be seen, hence the nickname "Billionaire Corona". The binary is orbited by 2 stations at the moment.

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