Alien archeology and other mysteries: Thread 9 - The Canonn

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Whatever we do, we make them proud.
BdwjWu8.jpg
 
Another Commander found it 10 mins after I did, prior to me posting Co-ordinates. So that makes at least 2 CMDRs that found the site on a planet 3x the size of 3A.

I've also spent a couple hours in the system(COL 173 blah blah blah) myself, and I am leaning on it not being there(not 100% certain mind you, but at least 75%). Which is a shame as n o o d l z put just as much effort as I did if not more and walks away with nothing.

One key difference could be the location it's placed in, the site you found just happened to be near a prominent feature on the surface, which is what people tend to gravitate towards. It's possible this one is just in a location most people aren't bothering to check. There are also a lot more planets to search... so it may very well be here to find still. Would just be good to know one way or another.
 
Well, I've 1 hour later, no change.

I don't think these obelisk changes happen on a timer, an hour should be enough I would of though, it would seem too much of a coincidence that I just happen to see the change.

It does kinda look like there is some way to trigger these obelisk changes.

[video=youtube;B3RmDpVs2IQ]https://www.youtube.com/watch?v=B3RmDpVs2IQ[/video]
 
If anyone feels like looking at more terrestrial mysteries, there's an unregistered comms beacon near Jupiter in Sol which starts talking in numbers every hour close to the hour (think it started at :59 for me):

12 9 19 20 5 14 12 15 3 1
20 9 15 14 5 18 1 22 1 20
5 20 9 13 5 10 12 9 19 20
5 14 12 15 3 1 20 9 15 14
12 1 22 5 20 9 13 5 30 3
12 21 5 4 Charlie

My translation of that is (A=1, B=2 etc with the occasional special):

Listen Location Eravate Time 10
Listen Location Lave time 30
Clue 4C

There's also satellites in Eravate and Lave, though they message at :30 and :10 instead of 10 and 30 like the message.

They put out number sequences which I can't translate:

Eravate:
X-ray
0611111111111111116111111
11101115111111111111111111
15111111511111111111111111
15101511111111111111115103
11111111113015111111111111
11111111510511111111111111
115013111111111310

Lave:
Yankee
0611155555111111111311113
11111111111111111119991191
17111111111111111111111111
11311113665555501111101111
01111011111111111111111111
11111

Some pauses between the numbers seem longer than others, but it's hard (for me) to exactly match it.

There's two more satellites in Achenar and Gateway, but they play the same message as the one in Sol (starting at :40 and :18 respectively), so it's really 3 starting points for the same puzzle.

I'm stumped. Anyone got any bright ideas?

The messages repeat a few times for the Sol/Achenar/Gateway one and twice for the Eravate/Lave ones.

You have to be within 1000ly to see the satellites in the list. This puzzle was around in Beta in various forms (this is the form it took in late beta and to my knowledge no-one cracked it).

It seems like you have intercepted comms meant for undercover operatives.
These seem exactly like number stations used by spies to transit unbreakable code to each other. The real number stations, like the one below start with music to alert the agents that they should start listening. They will also use morse, but long lists of numbers are the most common. They are used by many different countries. The one I used here is German.

The good stuff starts about 2 mins in. They are incredibly creepy to listen to.

[video=youtube;aIH7cG3YmIo]https://www.youtube.com/watch?v=aIH7cG3YmIo[/video]
 
Well, I've 1 hour later, no change.

I don't think these obelisk changes happen on a timer, an hour should be enough I would of though, it would seem too much of a coincidence that I just happen to see the change.

It does kinda look like there is some way to trigger these obelisk changes.

https://www.youtube.com/watch?v=B3RmDpVs2IQ

I have wondered about a wing of four scanning the relics in the Pylons/Pillars at once

Like have scanning data points at bases, triggers a timer to scan them all.
 
It seems like you have intercepted comms meant for undercover operatives.
These seem exactly like number stations used by spies to transit unbreakable code to each other. The real number stations, like the one below start with music to alert the agents that they should start listening. They will also use morse, but long lists of numbers are the most common. They are used by many different countries. The one I used here is German.

The good stuff starts about 2 mins in. They are incredibly creepy to listen to.

https://www.youtube.com/watch?v=aIH7cG3YmIo


Well. I guess I won't sleep tonight. I hope my light bulbes will hold till dawn.....
 
X and Y coordinates to look on the surface of a moon (4c) ... how to translate that number sequence into x, y ... that is for someone else to think up ... and 4c in what system?



If anyone feels like looking at more terrestrial mysteries, there's an unregistered comms beacon near Jupiter in Sol which starts talking in numbers every hour close to the hour (think it started at :59 for me):

12 9 19 20 5 14 12 15 3 1
20 9 15 14 5 18 1 22 1 20
5 20 9 13 5 10 12 9 19 20
5 14 12 15 3 1 20 9 15 14
12 1 22 5 20 9 13 5 30 3
12 21 5 4 Charlie

My translation of that is (A=1, B=2 etc with the occasional special):

Listen Location Eravate Time 10
Listen Location Lave time 30
Clue 4C

There's also satellites in Eravate and Lave, though they message at :30 and :10 instead of 10 and 30 like the message.

They put out number sequences which I can't translate:

Eravate:
X-ray
0611111111111111116111111
11101115111111111111111111
15111111511111111111111111
15101511111111111111115103
11111111113015111111111111
11111111510511111111111111
115013111111111310

Lave:
Yankee
0611155555111111111311113
11111111111111111119991191
17111111111111111111111111
11311113665555501111101111
01111011111111111111111111
11111

Some pauses between the numbers seem longer than others, but it's hard (for me) to exactly match it.

There's two more satellites in Achenar and Gateway, but they play the same message as the one in Sol (starting at :40 and :18 respectively), so it's really 3 starting points for the same puzzle.

I'm stumped. Anyone got any bright ideas?

The messages repeat a few times for the Sol/Achenar/Gateway one and twice for the Eravate/Lave ones.

You have to be within 1000ly to see the satellites in the list. This puzzle was around in Beta in various forms (this is the form it took in late beta and to my knowledge no-one cracked it).
 
I noticed a glint of a pattern on the side of an Ancient Relic, so I did a bit of manipulation on the image (edge-enhance, desaturate, curve adjustment).
Hopefully it's brought the pattern out a bit better.

I tried this with 3 different Ancient Relics and they all had the same design/layout.

https://cdn.discordapp.com/attachments/189512082482266112/242020735571197954/AncientRelic2.png

I see a similarity with the sequences on the data "servers" when they're being scanned.

I brought this up some 20 pages back page 142 or thereabouts, nobody seemed to piuk up on it.. hardly surprising seeing as posts tend to get buried within an hour!!
 
Well, I've 1 hour later, no change.

I don't think these obelisk changes happen on a timer, an hour should be enough I would of though, it would seem too much of a coincidence that I just happen to see the change.

It does kinda look like there is some way to trigger these obelisk changes.

https://www.youtube.com/watch?v=B3RmDpVs2IQ


I'm thinking that rather than a timer you perhaps tripped something or shorted it out by driving over the track? It seemed to switch off as you rounded the corner on the track/circuit.
 
Probably nothing new, I dont know, this thread is a bit too long to skim through, but I found a USS containing a blown up outpost in Pleiades Sector LC-V C2-9

[video=youtube_share;0I2EAmEHACU]https://youtu.be/0I2EAmEHACU[/video]
 
Have to say the site is so awesome in open.

Anacondas doing low level fly bys, a golden Asp slowly banking and running ADS honks. SRV headlights coming over the hills.

It's so cool. :)

Also seem a friendly bunch, no griefers.
 
I've finished extracting the Obelisk patterns into a machine-readable format. JSON and some documentation on using it is available from:
https://github.com/ixalon/elitedangerous/wiki/Synuefe-Obelisk-Decoding

I'd really appreciate it if anyone has a spare few second to look through some random images on https://github.com/ixalon/elitedangerous/tree/master/synuefe-obelisk/validation-images and check the red dots match the active lit triangles. I've been through it about 20 times so think everything is correct, but it's easy to miss something.

Big thanks to CMDR Ozric for the great quality video.

Hope somebody finds this useful... Now for the fun bit - trying to make sense of it!
 
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Extended Video and Audio sample for pattern analysis.
I ran it through the audio spectrum analyzer but I did not record that. However it does look like some sort of script or symbols are in the bottom portion of the graph. It looks like backwards cursive English. I swear one of them looks like the name Erimus spelled backwards. Anyone know if he is out on tour maybe he has some questions to answer? lol ;)


I am so sad that I cannot play the game this week :(.

looking at this video it is obvious that the pattern follow a marked rythm, however this rythm is not immediatly obvious. If look to the bottom left group you'll see a group of three triangles isolated in the middle that appears and dissappears triangle by triangle regularly. By comparing it with the surrounding triangles, the blinking pattern remains the same (you could imagine it as if the central marking would be the "drums" for an imaginary band, and the rest of triangles the other instruments following them).

Comparing this with the other groups of signs it seems obvious that this pace is maintained through the whole monolyth.

If we could calculate at how many beats per minute this signal changes, then we will be able to try to crack it beat per beat. It is a lot more complex that I could have ever imagined!


In other words, I'm thinking that this code should be studied as a musical pattern

I suggest the following tests to be performed:

1) Locate a triangle or small group of triangles that follow a regular rythm. Once we do that, establish an estandarised speed for future science.
2) Stablish an starting point for each monolyth signal. This could be a moment in which a particular group of triangles are active, it doesn't really matter. But it should help to compare the findings of different commanders.
3) Cut the monolyth videos in different "bars" using the given Beats per minute. We will get a lot of images for each code that we will be able to use in the future.

The third point should be taken in different way. In example, cut every beat, every 2 beats, 2 times per beat, 3 times per beat, etc, until we get a result that seems consistent.

I am sorry I cannot do that myself, but working in graphical and video things in my labtop is a pain :D
 
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