Alien archeology and other mysteries: Thread 9 - The Canonn

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The thing about the original ruins that seems to stick out as most relevant,
is the large line (mound) leading from the largest circle, and the other mound towards the bottom and the left of it.
It seems like a rather exact point of construction at the site.

Considering the large line comes down from a circular feature,
I can only assume that it represents a planet.
If it does represent a planet, then the only thing the two mounds could represent to my mind is an equatorial line, and a latitude line.
So the point at which they both meet would be 0,0. co-ordinates,

kinda like this...

image.jpg


The problem of coarse is this probably isn't the case at all, and the other problem is not knowing what scale the grid should be anyway,
I've tried various different sizes, hoping to match the grid up with something else at the site, but nothing seems to really fit or fall into place.

whatever clue/s we should be following rather using brute force, they must be very obscure, or surely we would be on the right track by now.
 
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Due to the apparent ability of the FDev team to deliver engaging, fun, and really thought out gameplay regarding the ruins, I have taken the liberty to write them a $100,000 check. I taped it under the lid of a green garbage can in the lower 48 of the continental US. Enjoy, but spend it wisely...

This is unfair. If they find it, they get money. If we find the ruins we get...a mention on the forums. :p
 
People here have been trying to decipher the ruins for MONTHS. We don't have that kind of time for this mission (unless you use the exploit to reset the timer). Whatever this all leads to, we were meant to find it in a month. The fact that no one has come up with a definitive answer to what the ruins actually represent says that the puzzle itself is flawed. If only one person in a million can make sense of it, then what is the point?


But your hugely missing something here.
there is no end timer, once a month hits your mission will fail and you pickit up again and start over because you thought we only had 4 weeks.
I handed in my mission 4 days ago, got my 13mil, picked up the mission again, and the timer reset to 4 weeks again.
but the entire mission line will take 4 weeks for someone to finish one we have it all unveiled
 
I felt some reassurance after reading the statement that Drew said we "missed" a few thing's.
which basically tells me, We should not be brute forcing to find what ever we are looking for, I'm starting to doubt it's even ruins.
we all need to take a step back, or 4, and go to the beginning again and start with the actual hard information we have now,
For all we know, there is not anything on the planets.

I'd be willing to bet there are ruins in every one of those systems, and I think there are more elsewhere as well. I've spent days of my life scouring a pretty small planet and only covering a small fraction of it (<20%)...and have searched another for 10+ hours just circling around the equator, and have only gotten a quarter of the way around. People are vastly underestimating how much surface area has to be covered for this type of search...the fact that the first ruin site was found so quickly was unbelievable luck.

If people think they're going to find these sites by showing up at a planet and searching it for 4 hours before packing it in, you might as well go buy a lottery ticket.
 
But your hugely missing something here.
there is no end timer, once a month hits your mission will fail and you pickit up again and start over because you thought we only had 4 weeks.
I handed in my mission 4 days ago, got my 13mil, picked up the mission again, and the timer reset to 4 weeks again.
but the entire mission line will take 4 weeks for someone to finish one we have it all unveiled

I'm pretty sure that's a bug. Do you really know your new mission won't auto-fail when the 4 original weeks are up? Do you think FDev won't fix it so you can't retake the mission and make an endless amount of money?
 
I think the best thing the FDev could do is not give a clues of where in these 4 systems the ruins may be, but get RamTam to Say he has discovered another piece of data that would be in fact be the "first clue" that we missed. Maybe knowing where we should have started from will help us see the "path" that we need to follow and thus aid in decoding the ruins and the rest of the mystery.
 
I'd be willing to bet there are ruins in every one of those systems, and I think there are more elsewhere as well. I've spent days of my life scouring a pretty small planet and only covering a small fraction of it (<20%)...and have searched another for 10+ hours just circling around the equator, and have only gotten a quarter of the way around. People are vastly underestimating how much surface area has to be covered for this type of search...the fact that the first ruin site was found so quickly was unbelievable luck.

If people think they're going to find these sites by showing up at a planet and searching it for 4 hours before packing it in, you might as well go buy a lottery ticket.

Thankyou, people are not recognizing how hard this is, it doesn't matter if everyone uses the spreadsheet to document where they have been, that process is going to take hundreds of years, we NEED to work out what the original clues at the site actually were. It may be crappy that we have no adequate exploration tools to get this job done manually but the answer sits before us, as it has done for weeks. We will probably have better luck chasing random leads we take from the ruins. I don't know how many I've followed now though..
 
I'm pretty sure that's a bug. Do you really know your new mission won't auto-fail when the 4 original weeks are up? Do you think FDev won't fix it so you can't retake the mission and make an endless amount of money?

There are tons of better ways to make money in the game...you're basically talking about 13 million credits a trip if you stick to solo (playing in open is way too variable and inefficient for making money).

The reason it's timed for 4 weeks is to give people enough time to pick up the mission, travel ~1000 light years round trip, and visit 5+ alien sites (probably closer to 8) with different obelisk scans. It's possible that once you've completed it once, you won't be able to get the final 100 million dollar reward again...but there's literally no reason for them to restrict the amount of times you can fail the mission.
 
There are tons of better ways to make money in the game...you're basically talking about 13 million credits a trip if you stick to solo (playing in open is way too variable and inefficient for making money).

The reason it's timed for 4 weeks is to give people enough time to pick up the mission, travel ~1000 light years round trip, and visit 5+ alien sites (probably closer to 8) with different obelisk scans. It's possible that once you've completed it once, you won't be able to get the final 100 million dollar reward again...but there's literally no reason for them to restrict the amount of times you can fail the mission.
Then why give it a time limit at all?
 
I think the best thing the FDev could do is not give a clues of where in these 4 systems the ruins may be, but get RamTam to Say he has discovered another piece of data that would be in fact be the "first clue" that we missed. Maybe knowing where we should have started from will help us see the "path" that we need to follow and thus aid in decoding the ruins and the rest of the mystery.

I would hate for him to just give us the planet names or even exact coordinates. Of course it would be much better to just give us a nudge in the right direction. If there is indeed a puzzle to solve then they should NOT just provide us with the result without telling us how it was solved, but rather lead us in the right direction with further hints. I guess you could say the 4 systems are a nudge in the right direction, but honestly, we don't know more than we knew before the systems were revealed. A hint on how to solve it would be really helpful.

Another thought is, that FD obviously follows this threat probably and we are or were on the right track and maybe someone even posted the correct solution to the puzzle, as there were a few very convincing ones. But not enough people jumped on it and we kind of forgot about it. Maybe they think "why should we give them anymore direct information? They practically (almost) had the solution in the forum already, just didn't properly follow up on it". Well I don't know, it's getting late, I think I go to bed now :)
 
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What game mechanics? The meta game of having to use external tools to analyze sound waves for patterns hidden in them? If your game design requires the use of tools outside the game then that's bad design.

I don't think people are asking for a golden path to follow on the ground like in Fable. But some sort In game hints would be nice.

So if I'm a player when Never goes on forums or reddit all I have is Ram Tah on Galnet saying "go to X system and look around". The game is telling us to brute force this. It's trying to have your cake and eat it to to then post on the Internet that players are "doing it wrong".

For the record this isn't just a problem with Elite I have the same problem with any movie or TV show that tries to prop up shallow storytelling with an ARG.

cool your jets. The spectrogram WAS NOT REQUIRED IT WAS JUST AN EXTRA THING FOR FUN.

- - - Updated - - -

Thankyou, people are not recognizing how hard this is, it doesn't matter if everyone uses the spreadsheet to document where they have been, that process is going to take hundreds of years, we NEED to work out what the original clues at the site actually were. It may be crappy that we have no adequate exploration tools to get this job done manually but the answer sits before us, as it has done for weeks. We will probably have better luck chasing random leads we take from the ruins. I don't know how many I've followed now though..

Agreed. We will get hints, and FDEV will imply that we could have found it without the hint, which will technically be true. It will still be a plastic needle in a hay planet.
 
The thing about the original ruins that seems to stick out as most relevant,
is the large line (mound) leading from the largest circle, and the other mound towards the bottom and the left of it.
It seems like a rather exact point of construction at the site.

Considering the large line comes down from a circular feature,
I can only assume that it represents a planet.
If it does represent a planet, then the only thing the two mounds could represent to my mind is an equatorial line, and a latitude line.
So the point at which they both meet would be 0,0. co-ordinates,

kinda like this...

https://s23.postimg.org/437o0dd4r/image.jpg

The problem of coarse is this probably isn't the case at all, and the other problem is not knowing what scale the grid should be anyway,
I've tried various different sizes, hoping to match the grid up with something else at the site, but nothing seems to really fit or fall into place.

whatever clue/s we should be following rather using brute force, they must be very obscure, or surely we would be on the right track by now.

The shapes of those projections are reminiscent of weather symbols, representing wind speed (the sideways projection) and direction (the line projects in the direction where the wind comes from). Can anything be made of this ? Direction and distance ? [uhh]
 
I was thinking, the devs have told us to explorer 4 systems, they didn't say explorer the planets in those systems at ground level and find the ruins.
everyone's on the surface searching planets, and that's all I've been doing for a fair few days tbh,

But if I was a dev, what would I do...
where would I put a clue?

I wouldn't put it on a planet or around a planet, because that's where everyone will look,
I'd be sneaky, I'd hide it where people wouldn't look... like in an asteroid field.
 
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