Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
No signs of impact around the human ships. They're just sort of buried. And They're all close together. Like this was a drug deal gone wrong or something.

I found the fact that the human ships were simply buried, rather than smashed to pieces very intriguing. While it seems some form of battle was going on, it may not have been what we consider a typical "human" battle. How the hell did the ships get buried without smashing...

Could we be looking at some kind of "phase" weapon that phases a ship in and out "here/now"?

Frawd
 
Last edited:
It has been noted before. And that your SRV power then goes down quicker.
.

This has still to be proved.
Experiments showed no change in fuel consumption.
And no, I have no interest in going back hundreds of pages to find and link it.

edit:

I thought I would double check SRV fuel consumption for lots of different scenarios at the ruins and so far I'm drawing a blank as far as increased fuel consumption goes. Rather than believe the SRV fuel consumption figures, I timed how long it took to drain 1% of the fuel with different ancient items in the SRV hold or sitting close by to an item. I also tried sitting right on top of the glowing ground with an empty hold and one with some items (tried different combinations of items as well). In every case it took 1 minute and around 14 seconds to drain 1% fuel. This was stationary, with the lights on and the wave scanner off. The only thing I haven't tried was sitting next to a tower with a relic. For some reason I couldn't see one.

I've come to the conclusion that the apparent rapid SRV fuel drain is due to the bug where the fuel reported by the SRV is not the same as the SRV fuel that is shown by the ship. The later is usually much lower and gives the appearance of a sudden drop in fuel when you get back into your ship. It's a shame in a way since I liked the idea of underground aliens sucking the energy out of our ships.
 
Last edited:
...and then there is the burnt out SRV, like one of the crew of the human ships survived the "impact" and was driving around in a buggy...and then got flash-fried.

Frawd
 
Last edited:
That's my feeling. All the things that light up or react when a ship or SRV is around are sucking up power from us (similar to the alien engine in "My Science Project "). My hypothesis: While we've had commanders hit things with the healing laser (since it puts power into something rather than just blasting things), I think it will take a concerted significant amount of effort to input enough energy into the ruins to actuate the large system it contains. Just hitting it with a few random shots isn't going to do much. I think you'll see more of the obelisks start to light up when sufficient amounts of energy are input. As far as how to input the energy, I see a couple of possibilities. First, direct input into the towers, preferably by multiple commanders beaming all four towers. Alternately, as others have mentioned, there may be a way to hit one tower and have it relay or reflect the beam onto the other towers. One other consideration I see based on the various maps, is that one of the towers sits right in front of the "prism" shape. I'm not sure if there is any way to hit the prism with a beam and have the resultant beams activate the tower. Perhaps the towers only respond to one particular part of the resultant spectrum. Hopefully once the initial tower in front of the prism is hit with the right beam type, it would reflect energy onto the other towers. Just lots of speculation here with a bit of energy engineering.

It slipped my mind that they are sucking power from our SRV's ! What other objects 'give power' in game? Are there commodities that could be dropped to see if they retain an active state?

I'd also suggest that if 4 people could get together try firing the healing beams into the Relics, or keeping with the tri theme = 3 people per relic (12 people at once)
 

Arguendo

Volunteer Moderator
Also, apparently the sound that the ruins were making changed when I did something, but I have no idea what as I didn't see the message for a while, I had the hud turned off. If I ignored a message from any of you guys, thats why!
This is interesting and could use a bit of explanation. What exactly changed about the sound, and what were you doing when it happened?
 
7dQC2lQ
came across 3 listening posts similar to yesterday, not sure if already solved
 
It slipped my mind that they are sucking power from our SRV's ! What other objects 'give power' in game? Are there commodities that could be dropped to see if they retain an active state?

I'd also suggest that if 4 people could get together try firing the healing beams into the Relics, or keeping with the tri theme = 3 people per relic (12 people at once)

That might account for why some folks seem to suffer increased fuel usage and some don't. If you're just puttering around the site you probably get normal fuel usage. But if you're spending a lot of time around objects that light up, you use more fuel than normal. Not sure if this was specifically tested by earlier commanders.
 
I visited the ruins but never saw the obelisks raise out of the ground.

There were several commanders already there, so they mist have raised them.

I get a very strong feeling that the puzzle for these ruins is a local one, everything about the site would hint to some secret method of activation.

I would be expecting the engineer who received the ancient data to possibly develop some sort of device to interact with the ruins, uncovering another puzzle.

If that's true I would be thinking we can charge up those obelisk to reveal something else.

But I have never seen the Elite world physically react to me, these glowing data scans are the first time I've seen such a reaction in game. Makes me.wonder what is possible and what isnt
 
Last edited:
Just a thought but has anyone brought a Soontill relic to the ruins?

A slab of unidentified material covered in pictographs of an unknown origin. This relic is part of a cache of similar artefacts that were uncovered by explorers researching lost alien civilizations in the Soontil system. Sold by Garry's Reclamations, Cheranovsky City, Ngurii.
 
i had an idea this evening that a few of us in the Discord have managed to debunk (at least given initial parameters)...

Conjecture: "We missed ... by ... a few degrees ... a few light years off course ... The ship was designed to hit a pre-programmed target from our launch site ... trying to hit a bullseye" - feels like instructions how to find their intended destination. It feels as if the planet they were aiming for is likely just off the line from Sol to Col 285 Sector UZ-O c6-9 - probably slightly nearer to Sol (the ship may have missed the target and dropped them at the next suitable system on their incorrect course).

I calculated the vector between every system in EDDB and Sol, normalised them and calculated the angle between that vector and the vector between Sol and Col 285 Sector UZ-O c6-9. I then filtered this by any systems within 3 degrees. This gave 12 systems between Sol and Col 285 Sector UZ-O c6-9 to check:

System,X,Y,Z,DegreesOffCourse
Col 285 Sector QU-D b13-2,-133.9375,-8.53125,-83.96875,1.3136354635395118 - No ELW
Col 285 Sector QU-D b13-1,-132.78125,-10.15625,-81.125,0.43160198827691254 - No planets
HIP 3930,-127.75,-8.28125,-83.5625,2.1475873715724325 - No ELW
Hyades Sector XB-K b9-0,-121.875,-11.90625,-77.5625,1.2886453892801635 - No ELW
Cephei Sector EL-Y b3,-109.34375,-4.46875,-67.1875,2.1719965458029695 - No ELW
Irulis,-104.59375,-9.40625,-57.25,,2.6322786128788596 - No ELW
Cephei Sector JR-W b1-3,-87.34375,-4.0625,-50.6875,2.191764516854034 - No ELW
Cephei Sector JR-W b1-4,-85.34375,-4.65625,-49.25,1.9564396861801066 - No planeta
Wolf 10,-71.28125,-3.34375,-43.65625,1.8682323181051115 - No ELW
NLTT 2224,-63.75,-9.21875,-39.09375,2.884417695082943 - No Planets
Wolf 33,-50.3125,-4.53125,-33.09375,2.0263096756772043 - No Planets
Eta Cassiopeiae,-16.25,-1.625,-10.5625,1.8258383622 - ELWs all terraformed

Either the theory is entirely wrong, "a few degrees" is more than 3, or the world in question is further out than Col 285 Sector UZ-O c6-9.

Edit: we've expanded the survey out to 6 degrees off course - this gives us a further 38 systems to check.
 
Last edited:
i had an idea this evening that a few of us in the Discord have managed to debunk (at least given initial parameters)...

Conjecture: "We missed ... by ... a few degrees ... a few light years off course ... The ship was designed to hit a pre-programmed target from our launch site ... trying to hit a bullseye" - feels like instructions how to find their intended destination. It feels as if the planet they were aiming for is likely just off the line from Sol to Col 285 Sector UZ-O c6-9 - probably slightly nearer to Sol (the ship may have missed the target and dropped them at the next suitable system on their incorrect course).

I calculated the vector between every system in EDDB and Sol, normalised them and calculated the angle between that vector and the vector between Sol and Col 285 Sector UZ-O c6-9. I then filtered this by any systems within 3 degrees. This gave 12 systems between Sol and Col 285 Sector UZ-O c6-9 to check:

System,X,Y,Z,DegreesOffCourse
Col 285 Sector QU-D b13-2,-133.9375,-8.53125,-83.96875,1.3136354635395118 - No ELW
Col 285 Sector QU-D b13-1,-132.78125,-10.15625,-81.125,0.43160198827691254 - No planets
HIP 3930,-127.75,-8.28125,-83.5625,2.1475873715724325 - No ELW
Hyades Sector XB-K b9-0,-121.875,-11.90625,-77.5625,1.2886453892801635 - No ELW
Cephei Sector EL-Y b3,-109.34375,-4.46875,-67.1875,2.1719965458029695 - No ELW
Irulis,-104.59375,-9.40625,-57.25,,2.6322786128788596 - No ELW
Cephei Sector JR-W b1-3,-87.34375,-4.0625,-50.6875,2.191764516854034 - No ELW
Cephei Sector JR-W b1-4,-85.34375,-4.65625,-49.25,1.9564396861801066 - No planeta
Wolf 10,-71.28125,-3.34375,-43.65625,1.8682323181051115 - No ELW
NLTT 2224,-63.75,-9.21875,-39.09375,2.884417695082943 - No Planets
Wolf 33,-50.3125,-4.53125,-33.09375,2.0263096756772043 - No Planets
Eta Cassiopeiae,-16.25,-1.625,-10.5625,1.8258383622 - ELWs all terraformed

Either the theory is entirely wrong, "a few degrees" is more than 3, or the world in question is further out than Col 285 Sector UZ-O c6-9.

Edit: we've expanded the survey out to 6 degrees off course - this gives us a further 38 systems to check.

I'd think that colony ships would most likely head towards systems that we Sol have given a name to. There would've been a competition for people to write in and name a system, therefore that knowledge of name would exist in star registry of Sol. I personally would be more comfortable signing up on board a colony ship heading to "New Sol" rather than "UG-LY sector 666-di E"
 
I found the fact that the human ships were simply buried, rather than smashed to pieces very intriguing. While it seems some form of battle was going on, it may not have been what we consider a typical "human" battle. How the hell did the ships get buried without smashing...

Could we be looking at some kind of "phase" weapon that phases a ship in and out "here/now"?

Frawd

If that "phase" weapon is called Developer Oversight, then yeah.
 
I found the fact that the human ships were simply buried, rather than smashed to pieces very intriguing. While it seems some form of battle was going on, it may not have been what we consider a typical "human" battle. How the hell did the ships get buried without smashing...

Could we be looking at some kind of "phase" weapon that phases a ship in and out "here/now"?

Frawd

how can you tell that wasn't just how the artist placed them there? None of those ships actually crashed there, they weren't actually in a battle- this is a scene created by a artist/coder to represent something that happened.

I think it's a stretch to invent some new technology we've never seen any other sign of just because the graphics don't match what you expect.

Besides, my framerate around crash site #3 is bad enough already, the last thing I need is a bunch of separate wreckage pieces and ground deformation models.
 
Today I discovered a new Unregistered Comms Beacon in HIP 8396, above planet 2. I was unfortunately unable to capture an audio recording, but on the hour it broadcast these digits four times:



which translates to



At Stepping Stone Base in that system I found another message in the HIP 8396 Herald dated 25 Oct 3302:


which translates to



Using the first clue as the cipher key for the second yields



In the V 773 Cassiopeiae system there is a "Distress Call" signal above planet AB 1 in which I found the Farragut battlecruiser FNV Formidable under attack by several ships (I noted a Cobra and an Eagle). My ship was not equipped for combat so I had to flee, but perhaps other pilots may wish to render aid until the Formidable's reinforcements arrive.

I noticed also that a similar signal had previously been discovered in nearby Takurua, so I searched the other systems along that vector (Sothis, Ceos, Robigo, Almagest, and Te Kaha) but found no sign of any other Unregistered Comms Beacons or Compromised Carrier Signal.

Wouldn't this leave Federation and pirates as the prime suspects to be the operators of this beacon?
 
This has still to be proved.
Experiments showed no change in fuel consumption.
And no, I have no interest in going back hundreds of pages to find and link it.

edit:

I think the SRV fuel consumption thing is a bug, however, I can assure you that it does happen. I have experienced it at both the alien ruins, and at the 3rd alien crash site (and I'm not suggesting they are related).

At the crash site it happened about 2 minutes after I got into my SRV, there is just no way I could burn half a tank of fuel in that time.
 
(This follows on from a video of the ancient relic by Ericlas)

Either FD are messing with us or there's a puzzle encoded in the light of the ancient relic:

[video=youtube_share;FnWfe0M9D6w]https://youtu.be/FnWfe0M9D6w[/video]

The video is a debug cam shot where the camera is inside the relic, and then video enhanced using VLC with hue/brightness all the way down and contrast all the way up.

Does anyone know a quick way to figure out if a video like this has a repeating pattern? Going frame by frame is an exercise in terminal boredom.

My original video has a bit over 9 minutes worth, but I've spent a few days transcribing size changes and only covered around 25 seconds worth of it :) It never goes above 12 frame increases/decreases in a row, and occasionally has a few frames in a row where there's no change. It could just be random light to make the thing look cool, but we should check thoroughly.
 
Last edited:
Either FD are messing with us or there's a puzzle encoded in the light of the ancient relic:

https://youtu.be/FnWfe0M9D6w

The video is a debug cam shot where the camera is inside the relic, and then video enhanced using VLC with hue/brightness all the way down and contrast all the way up.

Does anyone know a quick way to figure out if a video like this has a repeating pattern? Going frame by frame is an exercise in terminal boredom.

My original video has a bit over 9 minutes worth, but I've spent a few days transcribing size changes and only covered around 25 seconds worth of it :) It never goes above 12 frame increases/decreases in a row, and occasionally has a few frames in a row where there's no change. It could just be random light to make the thing look cool, but we should check thoroughly.

had the same idea a few days back, I have no clue if anything came out of that, lost track:

Thanks for clearing that up!
I took one of them far away from the base and you are right. it suddenly shows up.
The same time I took a relic with me and noticed something while staring at it:
Is it pulsing morse?
https://youtu.be/jESw63OX-WU

I've converted your video to a waveform, which may make it easier for the 'morse friendly' folk to see if there is anything in it.
https://youtu.be/TB93Rp_UT5E
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom