Alien archeology and other mysteries: Thread 9 - The Canonn

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Well, the pattern data from each obelisk can change each time you leave the instance, so perhaps the ancient items required to unlock the obelisk changes as well? If so, you'd never really be able to do comprehensive testing, you'd just have to brute force it until you finally get all 21.

This sounds like really bad design - you have to re log to scan the obelisks again. If each time you relog the combination resets and randomises it's not science, it's chance.
 
Data already accessed

This happens when you run out of Data space when scanning. The obelisk will be marked as scanned but remain active. Any further attempt to scan it will block the scan at about 25% with this error message. Fix: delete data + relog/reinstance

I have an explanation for the minor discrepancies in obelisks numbers and items. It's related to the "message not showing up"-bug. When this bug happens, the message stays in an "invisible buffer". The next time you scan a different obelisk with or without different items, the "invisible buffer" will be cleared and the message will finally show up, even though it's delayed and unrelated to the second scan you just did. If that second scan was also a correct scan, the second message also has a chance to not show up and also land in the "invisible buffer", so this will effectively offset all scans and message by +1. But there is also a chance that the whole bug-chain will end, when you get 2 messages for 1 scan: The delayed message from the "invisible buffer" + the current correct message. This resets your offset and you get correct "message to scan"-mapping again. (Until the next "message not showing up"-bug happens and the offset-chain starts again)
 
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I'm currently hovering above the ruins in my ship (not in wing) watching mobius people scanning stuff and Ram Tah keeps apologising to me because I'm using the wrong combinsations. Not sure if you can get successful combos like that but its weird that it's sending me the failure messages.
 

Arguendo

Volunteer Moderator
I've just completet a map with better light and all positions of the artefacts. Numbering of the obelisks is the same as used in the map here for the project.
Feel free to use it:

Nice pic! Definetely worth some rep.

Seeing that image, I immediately start to wonder why there are more than one of each ancient object. Is there a reason for their layout, or is it completely random? Also, does it matter where you picked up the object (ie. would the orb in the "south" yield different results from using one of the orbs in the "north-west")?
If the latter question is applicable, we have a lot more than the 40-some possible combinations previously calculated.
 
This happens when you run out of Data space when scanning. The obelisk will be marked as scanned but remain active. Any further attempt to scan it will block the scan at about 25% with this error message. Fix: delete data + relog/reinstance

I have found this to be incorrect... I recently emptied my data, and was still getting these messages for already having scanned for ancient data
 
To everyone complaining about the lag: it's normal. Every single ED player is gathered there, causing servers to be over-wighted.
It already happened in the past, it will happen again in the future.

You scan something, you get the result after "some time". It will level over time... it's not about bugs, it's about server overall bandwidth
 
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They reactivate after a few minutes.

So... If we are relogging to reset the obelisks to it's lighted status what we are doing is resetting the instance to it's original estate, getting the same results over and over... Right?

Edit: I will join in Open, maybe we could work in groups... Is there much pee vee pee going on? My long range Asp won't be able to defend itself.
 
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So... If we are relogging to reset the obelisks to it's lighted status what we are doing is resetting the instance to it's original estate, getting the same results over and over... Right?

Resetting the instance changed the yielded data types and hence probably the needed artifact combination. I have now noted down the data combinations for my current instance and wait for reactivation without leaving the instance.

As I know the combinations for the current instance, I should be able to unlock the Obelisks, if the combinations do not change upon wait time reactivation. If they do, this whole thing boils down to the RNGesus use again.
 
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Resetting the instance changed the yielded data types and hence probably the needed artifact combination. I have now noted down the data combinations for my current instance and wait for reactivation without leaving the instance.

As I know the combinations for the current instance, I should be able to unlock the Obelisks, if the combinations do not change upon wait time reactivation. If they do, this whole thing boils down to the RNGesus use again.

How long is the wait time for the obelisks? Poor show if it's like this - when I can only play for a short while different days how will I ever get this mission done :/
 
Is the allocation of the credit reward to the mission more reliable than the messaging? I've been checking for that going up and it seems more reliable.
 
I wonder what could trigger changing the active obelisks. I still see the exact same 15 as yesterday. I'm still stuck on 13 pieces of data and I've tried all combos on all obelisks.
Have you fooled around with the relic towers?

I havent, but people have in open, they are up. some of the same ones are around, and after scanning new ones in a grouping, the old ones come back.

I just summoned all four relic towers (no change in obelisks) and then shot out the relics and supporting pillars (again, no change in obelisks). Unless you have to carefully extract the relics without damaging the pillars, I don't think they affect the obelisks.
 
If this data packets appearing out of nowhere are due to just lag, I should be the luckiest person in the world. Last night I was mostly following others footsteps, driving to obelisk with the combination of items in hold to unlock that obelisk. I admit I had scanned other obelisks along the way, but I wasn't doing any systematic scans (except maybe two or three full runs with single item and one with a tablet+urn).

Now I've got 13 packets from known combinations which I scanned myself and 7 from unknown combinations that appeared out of nowhere. I must have been really, really lucky with my scans yesterday, if it is due to their results coming through.
 
I really tried to keep up. But its almost imposible. I see my spreadsheet is useless now, i think. Can anyone tell me if the last combinations that i didnt complete give me the other 7 data that i miss? Because i read that someone has like 20 or 27 data, and i only have 13. Where i can i find the missing ones? I checked a spreadsheet but it only says the content and not the combination of those. Thanks!
 
When I tried the systematic approach yesterday, going through all obelisks in a certain order with a set of items, one run took about 10-15 minutes. I could swear that the first obelisk I had scanned was still off after I got back to the start.

Do you have to scan all obelisks and then wait a few minutes? Or do they switch back on one by one?

And just typically when I tried to leave the session open for 15 minutes i got a matchmaking server kick... :)
 
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Resetting the instance changed the yielded data types and hence probably the needed artifact combination. I have now noted down the data combinations for my current instance and wait for reactivation without leaving the instance.

As I know the combinations for the current instance, I should be able to unlock the Obelisks, if the combinations do not change upon wait time reactivation. If they do, this whole thing boils down to the RNGesus use again.

I did bring this suspicion up many pages ago, and I can see the possible value in it...it is a high value mission for the players who are thinking in terms of credits. At least this way, there is no final cheat sheet possible. While the community can find the locations, each commander will have to put in time and effort and figure out their own combinations.

From the science, mystery and puzzle point of view, which I happen to share, and as someone who could care less about the credits...I want to see a repeatable and reproducible set of results .
 
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They were grain storage bins...just ask Dr. Ben Carson, neurosurgeon.

You fools, they were multi-dimensional communication arrays built using sonic technology, bought from the Atlanteans for 12 virgin hens and 3 fat es prior to the civilisations collapse following the rogue supernova fragment that tilted the earth onto its current axis, destroying our perfectly temperate ecosystem and giving rise to both the garden of Eden myth and Noah's flood.

I have this as indisputable fact from Dave, my barber
 
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