Alien archeology and other mysteries: Thread 9 - The Canonn

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I'm still just somehow trying to figure out if the shape of the ruins has something to do with the others' planets and positions in them, but I'm getting closer and closer to just concluding that whole thing is just nonsense. It's slightly less frustrating than flying blindly around random beige colored deserts for hours.

Did you see this:

I think the first ruins - its a map from second ruins. And I made a reconstruction of the original appearance of the complex.

While a small preview:

http://image.prntscr.com/image/32793d840fb841518fb6639df8f06140.png

Write, if you need more detailed picture.

I think that RomanRISE made it better way.
 
New testing theory:

So we know we can see those spinning pieces in debug mode when we look underground at the ruins site so my thought is that with the lack of proper tools maybe it'll be easier to just find a suitable area, land, go to debug and look underground for those spinning objects.

Of course we will need some test done at the original site: That being just how far out we can see those spinning objects from the site, if they can be seen a good ways a way it might make finding these things easier since we will then just need to look for those object in debug when we find a suitable area.

I know it's not the best method but, well it's a better method than what they have actually given us


CMDR MadRaptor

I have the same idea
 
I agree; every new puzzle just turns in to a grindfest., this is why people have complained for the last two tears that there is no content in E|D. I'm beginning to lose interest in this game. Looking forward to seeing Dual Universe and Long Journey Home when they come out.

I agree with you. Making things deep and complex is one thing, making them virtually impossible due to arbitrary gameplay decisions and lack of tools is completely another story.
This whole search feels like a waste of tim,e and that coming from person who enjoys games like Euro Truck Simulator and X3, where the bulk of the gameplay is bout staring at the screen (well, in ETS2 at least). The enjoyable aspect of those games is that while they lack in gameplay, they provide a sort of meditative experience, where you not really focused on the game, but doing it in a "background" while thinking things over, or simply want to "unload" your mind after hard day. Unfortunately with ED this is not the case, because entire game, while lacking in gameplay and being on par with ETS2 and even some grindy no-brainer mmos, it seems to be doing everything to stress player and draw attentions to itself, thus lacking a meditative value as well. What I mean is that you cant really relax when you fly around due to having turn away from stars every few seconds, constant interdictions every 2nd jump and so on, while none of it provide interesting gameplay to focus on either. Same goes with current "exploration" and search for ruins - player cant really relax while flying over surface due to having being focused and searching for a pixel that stands out on planet surface, and it doesn't help that this pixel has minuscule drawing distance. At the very least all this could be excused if we had to fly in unique and beautiful, high-res environment, but no, instead players forced to stare on brownish low-res mess dotted with oversized too-contrast shadows from random rocks on the surface. I really wonder if anyone from FD would enjoy such mystery-solving gameplay for any meaningful amount of time? For me it looks like beating of a proverbial dead horse. If ED cant create a massive amount of exploration and mystery content for this game due to whatever reasons, then they should focus on short but memorable moments. Like alien interdiction we have - it is probably coolest thing that ever happened in ED. Yes, it is short, it takes like less than 2 minutes, but it is memorable, and cool and has a lot of "wow!" factor behind it, and even if it is not directly lead to any other mystery, it is still great and I rather have few encounters like those, than endless "mysteries" we currently having which are either a grind or a huge timesink for no satisfaction (that "hunt" last year...pfff >.<, and that one was supposed to be like "biggest mystery in ED uncovered!", yet I believe that most people don't even remember what it was about, and only remember grind and frustration that came with it., at least I do)

Sorry for ranting here, but what I am trying to say, is that I think I am done with "searching" and will just wait for most likely inevitable CG to give us coordinates, or FD dropping some "ancient beacon" in system or something. While it can be said "hey, we got system names only yesterday!", at this point I am not willing to invest time in what is essentially one of the most boring and meaningless gameplay I ever saw (and I saw a lot in my gaming-heavy career of over 20 years). If ED does not want to implement reasonable and interesting tools in game, and wants us to stare hard at the screen for days instead, then they at the very least should give us something nice to stare at, not the endless brown low-res mess with poor draw distance and shadow rendering.
 
Did you see this:



I think that RomanRISE made it better way.

Tad rude, but true. That picture is a hundredfold more detailed and easier to read than my quick scrawl, but I can't see any way to draw any more conclusions from it. That, and I'm not entirely confident everything lines up quite as well as it does in that picture (especially the pyramids and the lower circle's inner lines). Nonetheless I think it should be put on the front page to make it easier to find. I'm sure someone can conjure some sort of meaning out of it.

Maybe.
 
I've gone back to the discovered site....

Maybe I'll try to work out what these arrows mean;

http://imgur.com/gallery/DtilA
0Y4XYXg.png



- Do we have to load the things around each area with one of the ancient items?
- They do have arrows on all sides pointing to the top and a space to load something.
(it's a bit easier to see now it's daytime at the site)

Or maybe organise a kick around tonight with the Orb - SRV footie anyone?
 
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This brought a thought to mind. Degrees are a human construct. I'm sure there was a sensible reason for dividing a circle into 360 degrees at the time, but it isn't a 'natural' unit for angles. Radians on the other hand are the unit which comes from the maths and it's probably not unreasonable to assume that they'd be arrived at by other species too. The number base might change but the unit would essentially remain the same.

So it may be worth converting the lat/long into radians in different number bases and seeing if anything drops out of it. It's probably highly unlikely anything would actually drop out but still might be worth a look. (Can't do it myself at the moment as am just posting this in a quick break at work!)


Thats what i was thinking. Dont think in Human Terms, but in Constants. Mathematical Constants like Radiants or Pi or Pythagoras Stuff
 
If I understand your question properly, no, planets do not orbit in the galactic plane - see this link

The orbital plane of a solar system will [mostly] be fairly close to the equator of the parent star as most planets condense from the same interstellar cloud that formed the star and conservation of angular momentum applies - hence, the orientation in which the cloud rotated before/during collapse will determine how everything formed from it will rotate. Exceptions will be captured bodies, bodies involved in collisions, bodies deflected by the gravitational effect of a larger body (e.g. large gas giants, additional stars, black holes) etc.

If you have orbital lines turned on, you will notice that solar systems have many different orientations.

Thanks!
 
Having to use debug cameras, sound tweaking and downgraded graphics is a bad design decision and it's just sad. I want to think that this is not by design and we are missing clues somewhere, but there's a lot of people here and nobody found anything conclusive. If it is by design and FD wants us to suffer as much as the Formidine guys, brute force is the only approach, which is sad too, but if we got to do it I suggest we do it right. Having lots of commanders flying blindly around planets won't yield any results.

Pick one system, list all landable bodies, and start from the first.

-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

-Instead of meeting at the pole use latitude angles to cover the entire surface of the planet from 90º to -90º

-Go to next planet, rinse, repeat.

I know, I should be banned from this thread for proposing something like this, but I fear that's the approach FD wants us to take.

PS:
31802sunstone1.jpg
 
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Tested this at the current site: not present.

That might mean the beacons actually need to be activated in order for the debug objects to appear. Were there active beacon in your instance?

- - - Updated - - -

Having to use debug cameras, sound tweaking and downgraded graphics is a bad design decision and it's just sad. I want to think that this is not by design and we are missing clues somewhere, but there's a lot of people here and nobody found anything conclusive. If it is by design and FD wants us to suffer as much as the Formidine guys, brute force is the only approach, which is sad too, but if we got to do it I suggest we do it right. Having lots of commanders flying blindly around planets won't yield any results.

Pick one system, list all landable bodies, and start from the first.

-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

-Instead of meeting at the pole use latitude angles to cover the entire surface of the planet from 90º to -90º

-Go to next planet, rinse, repeat.

I know, I should be banned from this thread for proposing something like this, but I fear that's the approach FD wants us to take.

I agree on a change of tactics. We have four systems that we are all spread out on. We need to stop, take a breather and go at this in a new way. With all of us here in Canonn, if we tackle this system by system I feel we will have a much higher chance of success.

So, yes, pick one system and then start divying it up amongst us and see what we find, if all of us in one system can't find something then we know we have a bigger problem!
 
New testing theory:

So we know we can see those spinning pieces in debug mode when we look underground at the ruins site so my thought is that with the lack of proper tools maybe it'll be easier to just find a suitable area, land, go to debug and look underground for those spinning objects.

Of course we will need some test done at the original site: That being just how far out we can see those spinning objects from the site, if they can be seen a good ways a way it might make finding these things easier since we will then just need to look for those object in debug when we find a suitable area.

....
I tried that last night on a planet, no luck - it's a good idea and if it works to server FDev right for giving us no tools to search with.

Seems FDev are trolling us, maybe punishment for finding so many bugs in the ruins site, more likely a tactic to keep us busy while they try and fix some stuff.

Elite Danergous looks and sounds great when exploring, unfortunately they put us in a position where to find something we have to make it look and sound very dull, so skipping over the surface with music off and texture details turned right down to make a hand crafted item standout - except the chances of actually finding a site are literally astronomical.

Maybe if we all post lots of videos and pictures of dull boring planet surfaces FDev will take note of the negative advertising and give us the much requested tools!!
 
Just to throw a spanner in the works, when I first went to the first ruins site to start the obelisk task i was using a map of the site that didn't fully reflect what i was seeing on the ground. The map showed obelisks in different places to how they are now. So something changed. Or FD changed something shall we say.

Maybe we should be trying to extrapolate the needed info from that first site layout and not the current one we have. And FD have screwed it up again!
 
I've gone back to the discovered site....

Maybe I'll try to work out what these arrows mean;

http://imgur.com/gallery/DtilA
http://i.imgur.com/0Y4XYXg.png


- Do we have to load the things around each area with one of the ancient items?
- They do have arrows on all sides pointing to the top and a space to load something.
(it's a bit easier to see now it's daytime at the site)

Or maybe organise a kick around tonight with the Orb - SRV footie anyone?

This side up?
 
jesus this CG... eyeballing pixels in a haystack.... just wow... i love elite and i have big respect for frontier, but devs- have you lost your mind?!

instead of this horror show my 1min brainstorming says it should be a CG followup when Ram Tah asks us to take and deploy mini sattelites over the planets in his 4 system and eventually that would narrow the search
or something...


ps: i have big respect for all who are out and searching for the sites, but I also find it quite pitiful. the community wants story, wants epic things but atm only the most hardcore dudes are capable to go tru this crap. hello, its a waste of (game)time! while ppl like me, just watching from the back meanwhile playing "real" games. id be much happier if i could contribute, but at the same time i could spend my time with fun thing and not doing a choir.

ps2: give us tools or brainstrom something. its a waste of time at the moment and it is way too far from FUN (thats kinda important in games..)

ps3: sorry for my rant - i love elite
 
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I tried that last night on a planet, no luck - it's a good idea and if it works to server FDev right for giving us no tools to search with.

Seems FDev are trolling us, maybe punishment for finding so many bugs in the ruins site, more likely a tactic to keep us busy while they try and fix some stuff.

Elite Danergous looks and sounds great when exploring, unfortunately they put us in a position where to find something we have to make it look and sound very dull, so skipping over the surface with music off and texture details turned right down to make a hand crafted item standout - except the chances of actually finding a site are literally astronomical.

Maybe if we all post lots of videos and pictures of dull boring planet surfaces FDev will take note of the negative advertising and give us the much requested tools!!

I usually don't complain about things, and just leave them be, I hunt geysers and fumaroles so I know the pain of fruitless hours spent, but this is just beyond ridiculous. I am starting to feel like the search is just so they can get some time to organize but make us feel like we are moving forward. We don't need an exact body description, they can do it like they did the hunt, mysterious messages that lead us to the right planet or hell just give us the right planet and let us searhc, or even just give us partial coordinates, at least that gives us some guide of where to look on this planets.

I want to know whose idea it was to say, "Hmmm, how about we send them on a scavanger hunt to 4 systems full of potential candidates and have the scour the surface of these planets with no direction and no tools to guide them...yeah, they'll enjoy that"

And if there are supposed to be clues but we've somehow missed them, why not just relay those clues once again in the statement Ram Tah made
 
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