I agree; every new puzzle just turns in to a grindfest., this is why people have complained for the last two tears that there is no content in E|D. I'm beginning to lose interest in this game. Looking forward to seeing Dual Universe and Long Journey Home when they come out.
I agree with you. Making things deep and complex is one thing, making them virtually impossible due to arbitrary gameplay decisions and lack of tools is completely another story.
This whole search feels like a waste of tim,e and that coming from person who enjoys games like Euro Truck Simulator and X3, where the bulk of the gameplay is bout staring at the screen (well, in ETS2 at least). The enjoyable aspect of those games is that while they lack in gameplay, they provide a sort of meditative experience, where you not really focused on the game, but doing it in a "background" while thinking things over, or simply want to "unload" your mind after hard day. Unfortunately with ED this is not the case, because entire game, while lacking in gameplay and being on par with ETS2 and even some grindy no-brainer mmos, it seems to be doing everything to stress player and draw attentions to itself, thus lacking a meditative value as well. What I mean is that you cant really relax when you fly around due to having turn away from stars every few seconds, constant interdictions every 2nd jump and so on, while none of it provide interesting gameplay to focus on either. Same goes with current "exploration" and search for ruins - player cant really relax while flying over surface due to having being focused and searching for a pixel that stands out on planet surface, and it doesn't help that this pixel has minuscule drawing distance. At the very least all this could be excused if we had to fly in unique and beautiful, high-res environment, but no, instead players forced to stare on brownish low-res mess dotted with oversized too-contrast shadows from random rocks on the surface. I really wonder if anyone from FD would enjoy such mystery-solving gameplay for any meaningful amount of time? For me it looks like beating of a proverbial dead horse. If ED cant create a massive amount of exploration and mystery content for this game due to whatever reasons, then they should focus on short but memorable moments. Like alien interdiction we have - it is probably coolest thing that ever happened in ED. Yes, it is short, it takes like less than 2 minutes, but it is memorable, and cool and has a lot of "wow!" factor behind it, and even if it is not directly lead to any other mystery, it is still great and I rather have few encounters like those, than endless "mysteries" we currently having which are either a grind or a huge timesink for no satisfaction (that "hunt" last year...pfff >.<, and that one was supposed to be like "biggest mystery in ED uncovered!", yet I believe that most people don't even remember what it was about, and only remember grind and frustration that came with it., at least I do)
Sorry for ranting here, but what I am trying to say, is that I think I am done with "searching" and will just wait for most likely inevitable CG to give us coordinates, or FD dropping some "ancient beacon" in system or something. While it can be said "hey, we got system names only yesterday!", at this point I am not willing to invest time in what is essentially one of the most boring and meaningless gameplay I ever saw (and I saw a lot in my gaming-heavy career of over 20 years). If ED does not want to implement reasonable and interesting tools in game, and wants us to stare hard at the screen for days instead, then they at the very least should give us something nice to stare at, not the endless brown low-res mess with poor draw distance and shadow rendering.