Yep.Report again. Trends are more powerful than one off events.
But mind you, can't report the same incident multiple times though. Only report them again when they CL again.
Yep.Report again. Trends are more powerful than one off events.
Perhaps FD did investigate and concluded that those other players did nothing wrong, perhaps they vanished because your connection is underperforming?
My FDL isn't "god rolled" but it is almost fully engineered. I play in open (unless I want to avoid combat ), and PvP, so it has to be.
Not saying that combat log is fine, it is not. That is why I took 7mil rebuy on the other day when I was silly enough to fly Python in engineer's system....
Cheating the game is still cheating the game regardless of whether it's done against NPCs, humans or sentient bananas and regardless whether a complaint thread pops up in a forum or not. The devs view it as undesirable in all its forms in their game and that's really the bottom line on the matter.
I'd have thought it's pretty straightforward logic to grasp and not really up for whataboutisms.
What the heck is going on with this game? I'm gone for a couple weeks and Maia is suddenly home to the combat logging / why are you interdicting me brigade!
This
is
MAIA!
https://lh3.googleusercontent.com/-...KWe-Hrle7shcaMtTpmaUgCL0BGAs/s200-d/giphy.gif
The key difference between the two is that one type of player only ventures into hot zones in Open when they are ready and prepared to eat some rebuys. The other type goes to hot zones in Open unprepared to face the rebuy screen and then cheats to avoid it.If you don't like being destroyed by superior ship (while you are not prepared for fight) it should not be a surprise that others who combat logged on you (one way or another) don't either.
The key difference between the two is that one type of player only ventures into hot zones in Open when they are ready and prepared to eat some rebuys. The other type goes to hot zones in Open unprepared to face the rebuy screen and then cheats to avoid it.
The problem isn't the modes. The problem is that people fail to use the modes appropriately when they're looking for a specific experience, which to be honest is entirely on FDev for creating such a large disparity between PvE and PvP builds and then a further disparity between engineered mod tiers.
The problem with the Goid hunters being themselves hunted by head hunters in Maia is once more on FDev for not implementing a way to create and search for co-op groups in-game. Honestly, it could be as simple as having the ability to post a "looking for Goid hunting party" message in a dedicated looking for groups page on the station bulletin boards. Putting the interested players into the same instance could be handled by repurposing the Multi-Crew matchmaking function.
Easier said than done probably but it's been more than 2 years now with no real multiplayer QoL being added. It's high time FD started to deliver on the multiplayer aspects of their game.
Hahaha no, im doing almost daily pvp and my connection is fine. Instancing with them works allways perfect but the moment you destroy engines or FSD they vanish.
Also as i have said before i just report people who admit in messages to me that they logged, like this one:
[SNIP]
I'm finding your statements and subsequent evasions about combat logging very confusing Agony Aunt. You seem to be saying that c-logging is only a cheat if it's done during PvP and that c-logging in PvE is A-OK. Even though the developers themselves do not draw that same distinction. To them any kind of c-logging is undesirable.Ah, and i thought the joke was obvious.
Ok, let's try it another way. This is a thread about players combat logging, in the PvP (that's Player vs Player) sub forum. So i think discussion about people CLing against NPCs is just detracting from the core discussion here.
I think the point was, that C-Logging against an NPC is a victim-less crime
You should see the NPC forums. Those engineered NPCs with rapid fire PA's that we saw breifly was no freak accidentI think the point was, that C-Logging against an NPC is a victim-less crime
*Dons flame-proof cup*I think the point was, that C-Logging against an NPC is a victim-less crime
I think the point was, that C-Logging against an NPC is a victim-less crime
*Dons flame-proof cup*
If we were being honest, unless the attacker is not elite ranked, it's a victim-less crime, regardless.
And the same applies to pirates, or PvP bounty hunters, or...wait, whoops...
Hm strange because they are still playing in open, days, weeks later, i track certain players and go after them to see if something happend if they clogged repeatedly on me...
Well not entirely true, but definitely not the place to start that argument...
...I would log on you every time you are not deciding how I play my game...
Do you play in open often? If so, why do you do this knowing you risk encountering situations you do not wish to take part in?