PvP Aliens are ruining PvP

Perhaps FD did investigate and concluded that those other players did nothing wrong, perhaps they vanished because your connection is underperforming?

Hahaha no, im doing almost daily pvp and my connection is fine. Instancing with them works allways perfect but the moment you destroy engines or FSD they vanish.

Also as i have said before i just report people who admit in messages to me that they logged, like this one:

m6gQiux.png
 
My FDL isn't "god rolled" but it is almost fully engineered. I play in open (unless I want to avoid combat ;)), and PvP, so it has to be.

Avoiding open when flying T7 (for example) and participating in open "when ready" with engineered FdL is almost same like switching modes in supercruise when you are in T9 in CG system and you notice bunch of gankers around.

If you don't like being destroyed by superior ship (while you are not prepared for fight) it should not be a surprise that others who combat logged on you (one way or another) don't either.

Not saying that combat log is fine, it is not. That is why I took 7mil rebuy on the other day when I was silly enough to fly Python in engineer's system....
 
Not saying that combat log is fine, it is not. That is why I took 7mil rebuy on the other day when I was silly enough to fly Python in engineer's system....

If it helps you feel better, I ate a 30 mill rebuy once because I was interdicted by a wing featuring a dude that CLed on me the night before to conclude a duel and thought it would be apt to throw smack talk at him.
 
loosing 20mil conda in CZ vs some FDL not a problem, it s the game. What the point if i gain money and never loose some millions :) It wasn't fair, i haven't CL and i haven't post about grieffers on reddit :D
 
Cheating the game is still cheating the game regardless of whether it's done against NPCs, humans or sentient bananas and regardless whether a complaint thread pops up in a forum or not. The devs view it as undesirable in all its forms in their game and that's really the bottom line on the matter.

I'd have thought it's pretty straightforward logic to grasp and not really up for whataboutisms.

Ah, and i thought the joke was obvious.

Ok, let's try it another way. This is a thread about players combat logging, in the PvP (that's Player vs Player) sub forum. So i think discussion about people CLing against NPCs is just detracting from the core discussion here.
 
If you don't like being destroyed by superior ship (while you are not prepared for fight) it should not be a surprise that others who combat logged on you (one way or another) don't either.
The key difference between the two is that one type of player only ventures into hot zones in Open when they are ready and prepared to eat some rebuys. The other type goes to hot zones in Open unprepared to face the rebuy screen and then cheats to avoid it.

The problem isn't the modes. The problem is that people fail to use the modes appropriately when they're looking for a specific experience, which to be honest is entirely on FDev for creating such a large disparity between PvE and PvP builds and then a further disparity between engineered mod tiers.

The problem with the Goid hunters being themselves hunted by head hunters in Maia is once more on FDev for not implementing a way to create and search for co-op groups in-game. Honestly, it could be as simple as having the ability to post a "looking for Goid hunting party" message in a dedicated looking for groups page on the station bulletin boards. Putting the interested players into the same instance could be handled by repurposing the Multi-Crew matchmaking function.

Easier said than done probably but it's been more than 2 years now with no real multiplayer QoL being added. It's high time FD started to deliver on the multiplayer aspects of their game.
 
Last edited:
The key difference between the two is that one type of player only ventures into hot zones in Open when they are ready and prepared to eat some rebuys. The other type goes to hot zones in Open unprepared to face the rebuy screen and then cheats to avoid it.

The problem isn't the modes. The problem is that people fail to use the modes appropriately when they're looking for a specific experience, which to be honest is entirely on FDev for creating such a large disparity between PvE and PvP builds and then a further disparity between engineered mod tiers.

The problem with the Goid hunters being themselves hunted by head hunters in Maia is once more on FDev for not implementing a way to create and search for co-op groups in-game. Honestly, it could be as simple as having the ability to post a "looking for Goid hunting party" message in a dedicated looking for groups page on the station bulletin boards. Putting the interested players into the same instance could be handled by repurposing the Multi-Crew matchmaking function.

Easier said than done probably but it's been more than 2 years now with no real multiplayer QoL being added. It's high time FD started to deliver on the multiplayer aspects of their game.

Take dem big reps
 
Hahaha no, im doing almost daily pvp and my connection is fine. Instancing with them works allways perfect but the moment you destroy engines or FSD they vanish.

Also as i have said before i just report people who admit in messages to me that they logged, like this one:

[SNIP]

What I gather from all this is that if my ship is damaged I should go to repair it in Solo, because there are jackasses who will attack me for no reason simply because it's easier to finish off a damaged target.
 
Ah, and i thought the joke was obvious.

Ok, let's try it another way. This is a thread about players combat logging, in the PvP (that's Player vs Player) sub forum. So i think discussion about people CLing against NPCs is just detracting from the core discussion here.
I'm finding your statements and subsequent evasions about combat logging very confusing Agony Aunt. You seem to be saying that c-logging is only a cheat if it's done during PvP and that c-logging in PvE is A-OK. Even though the developers themselves do not draw that same distinction. To them any kind of c-logging is undesirable.

Keeping in mind you're the one that originally drew a distinction between c-logging against players and c-logging against NPCs in this thread. So to imply that I might be derailing this thread by simply working off of what you brought into the discussion is strange to me.

A little clarity would be much appreciated.
 
Asymmetric combat is the usual PvP result. The attacker has surprise, equipment and sometimes skill and number advantages versus the victim. Plus, he can find victims quite easily.

From reading these threads, other similar ones and some experience, the definition of an "honorable" PvP player mentioned in this thread is quite open to interpretation. Justification for your actions is quite easy.

So the victims. many of them traders or lesser ships, have to rely on fight or flight. Fight is usually not a realistic option, the odds are stacked against them, so it becomes flight.

In flight, a skilled player with proper equipment has a good chance of getting away, however, if a victim doesn't have those characteristics, a flight attempt is unlikely to succeed.

The flight option is then CL, it is easy, a quick route to avoid a(nother) re-buy and loss of cargo. Many will take the easy way out when given a choice, even if the choice is disagreeable or maybe even against rules.

Efforts to prevent CL are as toothless are the efforts to prevent criminal behavior. Both need attention, right now this seems to be the way FD is balancing the equation (from my viewpoint/opinion).
 
Last edited:
I think the point was, that C-Logging against an NPC is a victim-less crime :p
*Dons flame-proof cup*
If we were being honest, unless the attacker is not elite ranked, or the 'victim' is wanted, it's a victim-less crime, regardless.
 
Last edited:
I think the point was, that C-Logging against an NPC is a victim-less crime :p

Well not entirely true, but definitely not the place to start that argument.

On the other hand, I for one appreciated Agony Aunt's humour.


*Dons flame-proof cup*
If we were being honest, unless the attacker is not elite ranked, it's a victim-less crime, regardless.

And the same applies to pirates, or PvP bounty hunters, or...wait, whoops...
wink.png
 
Last edited:
Hm strange because they are still playing in open, days, weeks later, i track certain players and go after them to see if something happend if they clogged repeatedly on me...

They are playing a game which they paid for with their money on their system in their home.
This game is not pvp focused like pub wot etc etc but a reiteration of a game from the 90's.
People don't want to be your content and rightfully so.
I would log on you every time you are not deciding how I play my game.
Ban me fine then I would drop the game I am the last of the players I know that's still playing anyway.
By the way history has learnt us what happens to mmo's who lose players.
O7
 
Well not entirely true, but definitely not the place to start that argument...

I am keen to understand your thinking. Who is the victim if a player C-logs on an NPC?

...I would log on you every time you are not deciding how I play my game...

Do you play in open often? If so, why do you do this knowing you risk encountering situations you do not wish to take part in?
 
Last edited:
Do you play in open often? If so, why do you do this knowing you risk encountering situations you do not wish to take part in?

Because for many players - if they want to see other commanders flying about, they have no choice.


There's this black/white view that everyone who's in open is free game, and if they don't like it then go hide in solo.

Not everyone knows about private groups, not everyone wants to figure out how to join one either.

The Mobius groups etc are a 'solution' of sorts but it's rediculous a player has to manage all these, and that they in themselves still limit the likelihood of encountering other players due to their finite membership per group.

[edit] Until FD give players a better way to choose how to play the game, then forcing them to risk situations they want to avoid and if they then CL to do so - well you can't really blame them.
 
Last edited:
Back
Top Bottom