All, I see a lot a threads about, my ship was destroyed in seconds...

But what I do not see is the configuration of said ships.

Last night I was talking to a CMDR and he was complaining about the same thing, But when I asked what the config was, he stated that he and used the smallest modules he could as he wanted more cargo space and reduced weight for longer range!

here lies the problem, the game is based on trade offs, if you do this and get your butt handed to you by the AI, or another commander, do not complain about it!!! it's the choice YOU made!

to prove my point to him, we jumped in to a wing, and I told him to open fire on my Python, and we would stop once the shields were down, 1 minute later, he stopped firing as My shields were still up
My Config With lvl 5 Engineer mods, on Shields, SCB, Thrusters, PP, PD and Hull. + lvl 3 on the PA's (over charged)
https://coriolis.io/outfit/python/2...f.Iw18eQ==.MwBjYJhBGDvijGjAFlaIA===?bn=Python

Then I did the same to him his shields and 11% hull damage on the first pass.
here is the config that he gave me for his conda. (he stated that he did not want to grind for the engineer mods
https://coriolis.io/outfit/anaconda...2f2i.Iw18ZlA=.Aw18WBMAswMwjiIA?bn=Conda_Cargo.

So like I said, it's all about choices.
 
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Definitely a lot of truth in what you say - I died a couple of days ago because I was too lazy to go and get the correct ship for a Elite ranked 1.5m Cr Trade mission and just used a "taxi" Type 6 I had sitting in the station (I'd arrived in small cargo capacity FDL) - and this T6 was pretty much total stock, not even module lightened for speed. I did fit it with two PD however.
Predictably interdicted. Followed SOP; Submit boost charge etc.....however the Elite Cobra (I think it was) simply overwhelmed me with missiles. Dead seconds later.
No need to whine about it - totally my fault for not using the correct ship. Wasn't even like it was an unusual mission - I am allied there and they appear continuously. Just laziness.

Don't forget though, there are also those who achieved their combat rank shooting fish in a barrel and are still learning to adapt....
 
yes, engineering or not - very often it is about outfitting.

to be fair, this has drastically changed for 2.1.

but generally speaking, equipping a shield with an optimal mass below hull mass isn't a good idea anymore.

plus pointdefence.
 
The game has seen two sharp difficulty increases. Pre 1.3 a D-rated trader was fine, even a T7 could destroy an NPC Python with missiles. After 1.3 an A-rated trader was fine. Beam-turreted T9 took out all threats. After 2.1 it's engineers or run.
 
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Does outfitting extend to where you put the shield boosters and point defences? Is there a benefit to putting the pd near the rear etc?

Shield boosters no, PD yes. I always try to fit PD turrets either upper or lower rear, adn if I'm fitting 2 put them on port and starboard. This allows them to maximise their coverage of the ship. If you put them at the front they may not be able to fire on missiles coming in from behind because the frame of your ship is in the way.
 
Have lost 3 corvettes this week after a lot of head scratching I figured out I forgot point defence. My conda had it and in my haste I never put them in the corvette.
 
Have lost 3 corvettes this week after a lot of head scratching I figured out I forgot point defence. My conda had it and in my haste I never put them in the corvette.

"To lose one Corvette might be seen as unfortunate. To lose two three seems like sheer carelessness!"

Ouch, what is that, 100m Cr in rebuys?

Edit, lost formatting, the "Two" is supposed to be crossed through!
 
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14m rebuy, in work so can't post exact. 7b shield, a lot of d core as I was travelling when I lost them so was set for jump range rather than combat.
 
My T9 was a glass boat in vanilla mode. Then I fitted a Class 8A Shield Generator and 4 shield boosters.

All I can say now is, if I also do some Eng-Mods on it, I truly believe it could take a nuke and walk away from it.
 
I totally agree that's it's a matter of choice, but I do think that the gap between a E ship and a engineered A ship is now way too big, 2.1 has not put dedicated players a step ahead as it should be but a mountain above the others...
 
Alternatively you can be flying a well equipped FDL with best shield module etc and still your shields and hull can go down in seconds with a powerfully engineered similar class ship. I guess people without Horizons are really scr*wed !

Edit. I've just remembered Engineers is 1.6 too. So how do people without Horizons get these upgrades if they cannot land on planets ?
 
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I totally agree that's it's a matter of choice, but I do think that the gap between a E ship and a engineered A ship is now way too big, 2.1 has not put dedicated players a step ahead as it should be but a mountain above the others...

i don't think that has changed a lot; what has changed:
- survivability of non pvp+engineer builds. e.g. before 2.1. you could always ressort to a "cheap but fast"-ship (cobra mkiii), or outfit heavy enough to survive a random pvp encounter (a python with a smallish safety scb). i'm not sure whether i would still take my multipurpose python for a trading cg unmodified.

- obviously this only applies to non-consensual pvp, which is optional in ED

- pve, a-grade less costly unengineered ships perform better then cheap unengineered builds of a more expensive ship. "upgrade a combat ship while flying it" is less of valid strategy now (an a grade hrp cobra will outperform a d-grade fdl, engineered or not)

Alternatively you can be flying a well equipped FDL with best shield module etc and still your shields and hull can go down in seconds with a powerfully engineered similar class ship. I guess people without Horizons are really scr*wed !

Edit. I've just remembered Engineers is 1.6 too. So how do people without Horizons get these upgrades if they cannot land on planets ?

yes. but again: non-consensual pvp is optional. if you like to do it, you need horizons and engineer your ship.

i have a second account without horizons - pve is challenging, but fine for me.
 
Shield boosters no, PD yes. I always try to fit PD turrets either upper or lower rear, adn if I'm fitting 2 put them on port and starboard. This allows them to maximise their coverage of the ship. If you put them at the front they may not be able to fire on missiles coming in from behind because the frame of your ship is in the way.


Sorry, but what the heck is a turret PD?

A PowerDistributor? A Pulse Daser? Plasma Daccelerator? Maybe I'm just blind ...

o7
 
yes. but again: non-consensual pvp is optional. if you like to do it, you need horizons and engineer your ship.

The line keeps getting blurrier and blurrier on this issue. Sometimes you can escape, but sometimes not. Even this thread has been started with the premise that you need Horizons and you should upgrade to *NOT get blown up in SECONDS*. Usually that means longer than it takes to high-wake, sometimes maybe even longer than it takes to combat log [woah] if the cable is far away enough... :p

It's as if the game wants us all to fly combat builds...
 
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