All these mining updates and patches. So combat updates when?

If the OP had been playing ED from launch then he would have seen that every update for the first 2-3 years was mainly a pewpew update.:(
There were lots of threads & posts complaining at each update (mine included) that nothing other than pewpew was being developed in the game.
It took Frontier so long to eventually look into other area's that needed developing & that's why you've not noticed much TLC for pewpew in ages.

Me on the other hand, still look at an update & think.....Yeah! no pewpew:D:D

They were updates to enhance combat gameplay. This is about the atrocious payouts.
 
I'm pretty mediocre combat pilot and managed to rack 80mill in hour while doing combat/combat related mission. Your 3000 hours with that kind of payout would be 240 billion already. Ofcourse the outfitting and such would take away some of the profit... but as mentioned before, combat + combat missions are quite good already :)
80 million in an hour is horrible. I can lose that much in a couple days of PvP rebuys. When you reach the point I'm at in the game, payouts for everything should 200-300 million per hour.

At 80 million per hour you would need to do combat for 75 hours straight to buy a fleet carrier and a few upgrades. That's fine for someone just starting the game but for someone with 3000 hours in the game, that's fudging ridiculous.
 
World of warcraft has the "pug" system. If you couldnt join a group in your guild to do a dungeon together you pugged it. By that l mean you joined a randomly generated group to an instance that had other puggers on both sides forming in a random map. Pugging was brilliant to be honest. Levelled playing field and had a huge random factor. Namely an excellent healer on one side giving them the advantage etc. Not always..just one aspect of it.
So... what if..
We pugged combat zones? At any one time a combat zone is in effect..ongoing. what if those on the pug list could join evenly dispersed forming 2 groups composed primarily of players involved with npcs of their choice.. and a few random puggers..perhaps 1 each side....or 2. Open pg solo don't matter it crosses realms
Ohhhh
 
80 million in an hour is horrible. I can lose that much in a couple days of PvP rebuys. When you reach the point I'm at in the game, payouts for everything should 200-300 million per hour.

At 80 million per hour you would need to do combat for 75 hours straight to buy a fleet carrier and a few upgrades. That's fine for someone just starting the game but for someone with 3000 hours in the game, that's fudging ridiculous.

If it takes couple days to lose 80 million in PvP and one hour to get it back... Sounds like a horrible situtation. And judging by rest of your reply, I reckon you'd prefer fleet carriers to be a default for all players instead a ship you can buy in game?
100, 200, 300 or 3000 hours.. it's all the same. Gametime doesn't give you any perks, nor it should
 
World of warcraft has the "pug" system. If you couldnt join a group in your guild to do a dungeon together you pugged it. By that l mean you joined a randomly generated group to an instance that had other puggers on both sides forming in a random map. Pugging was brilliant to be honest. Levelled playing field and had a huge random factor. Namely an excellent healer on one side giving them the advantage etc. Not always..just one aspect of it.
So... what if..
We pugged combat zones? At any one time a combat zone is in effect..ongoing. what if those on the pug list could join evenly dispersed forming 2 groups composed primarily of players involved with npcs of their choice.. and a few random puggers..perhaps 1 each side....or 2. Open pg solo don't matter it crosses realms
Ohhhh
What do you think the odds of random players being in the same conflict zones would be? I cant speak for others but almost all of the CZs i do are bgs related. Granted i do my bgs for TDW and would actually get cmdrs. But it wouldnt do anything for pmfs at all and it wouldnt do anything for the gross underpayment of combat cmdrs. Also i never really got in to wow but i would imagine there were significantly less dungeons spread out than we have CZs and minor factions with potential to generate CZs
 
A high populated shard has about 30000 players. Pugs were cross realm so add another 40 or so shards that's about a million players or so. At any one time 1000s of dungeon instances..player drops a pugger can be summoned to replace him. Pugging was brilliant to level up. Constant supply of dungys to do back to back if u wanted. And no shortage of players. 24/7
 
If it takes couple days to lose 80 million in PvP and one hour to get it back... Sounds like a horrible situtation. And judging by rest of your reply, I reckon you'd prefer fleet carriers to be a default for all players instead a ship you can buy in game?
100, 200, 300 or 3000 hours.. it's all the same. Gametime doesn't give you any perks, nor it should
So someone just starting the game and someone with 3000 hours into the game should make the same amount of money? That sounds like garbage gameplay to me.
 
80 million in an hour is horrible. I can lose that much in a couple days of PvP rebuys. When you reach the point I'm at in the game, payouts for everything should 200-300 million per hour.
And payment should be in diamonds. Well, that's how all the top professional hitmen are paid in the movies. If you want the best, you'd better be ready to pay top dollar.
 
The people you won't hear complain are the combat pilots though, the only sound they'll make is a contented purr. The shrieks will come from the unworthy unwilling to change or actually use skills beyond pressing 'fire' a lot.
PvE murderboats are also murderboats ;)
 
Sigh, the introduction of fleet carriers coupled with the hijinks involving these LTD triple hot spots has really skewed people's perceptions of what is normal in this game. I do not think that the average player was meant to hop into an Anaconda or purchase a fleet carrier within a single month of game play. At least, I don't think the devs had intended for that to happen. Progression through ships is supposed to be the predominant form of "leveling up" in this game and it should take a while (maybe a few months before you get one of the "big ships"). As much as I love mining, I have to agree that the payouts for mining have been atrociously huge. They should probably be toned down while combat should be moved up a notch. However......people expecting payouts of over a hundred million per hour, whether it be by mining or from combat, just seems wildly too exorbitant to me. Up til this point there was simply no good reason why such payouts should occur. There was no way to spend that much money on things (unless you were one of the "gotta have them all crowd"). The carriers have given those kind of payouts justification and that is perhaps the one and only reason why I am still a bit leary about them.
 
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