Bring back Robigo shadow deliveries.
So someone with 3000 hours into the game and a fleet of 28 ships should be expected to earn the same amount as someone starting the game for the first time?Sigh, the introduction of fleet carriers coupled with the hijinks involving these LTD triple hot spots has really skewed people's perceptions of what is normal in this game. I do not think that the average player was meant to hop into an Anaconda or purchase a fleet carrier within a single month of game play. At least, I don't think the devs had intended for that to happen. Progression through ships is supposed to be the predominant form of "leveling up" in this game and it should take a while (maybe a few months before you get one of the "big ships"). As much as I love mining, I have to agree that the payouts for mining have been atrociously huge. They should probably be toned down while combat should be moved up a notch. However......people expecting payouts of over a hundred million per hour, whether it be by mining or from combat, just seems wildly too exorbitant to me. Up til this point there was simply no good reason why such payouts should occur. There was no way to spend that much money on things (unless you were one of the "gotta have them all crowd"). The carriers have given those kind of payouts justification and that is perhaps the one and only reason why I am still a bit leary about them.
God I hate engineering.Just in case you're curious
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Admittedly, if you know all the material exploits, it's so easy. I used to hate it too until I learned about the exploits.God I hate engineering.
For me, that was the beginning of the end of this game.
Reaching the bubble with a dozen different pirates in pursuit was entertaining if nothing else.
I do not think that the average player was meant to hop into an Anaconda ... within a single month of game play.
This is exactly how my play went. Sidey to an eagle to a cobra 3 to a vulture ( i kept the cobra) to an FAS to a python. I focused almost entirely on combat just because it was fun and didnt really start to rake in credits until i learned about eddb and started trading in the python.In fairness, I did this two years ago, without mining (which didn't pay) or carriers. I started out brand new to the game, and a week or so in worked the rank grind in my Cobra Mk. III (for both factions) because I eventually wanted access to the Corvette/Cutter, and the money from the missions was the best I'd seen to that point.
I used those profits to pick up an Asp Explorer, then shortly after, a Python. Then I happened across passenger missions in Robigo and went from about 109 million in assets to 3.6 billion in assets in roughly a month. Enough to buy the Cutter, and the Corvette, and the Anaconda, and mostly A-rate them for at least PvE use in under 250 hrs, IIRC. I could have kept going at that point, but I was happy enough to stop there. My personal record during that period was just over a billion credits in a 24hr period (roughly 12 of which were playtime).
So original intent or not, it's been a fast track for at least the last couple of years.
It might have been a little quicker and easier recently, but the ability to pick up enough money to "buy everything" within a month has been around for a while.
PvE Combat hasn't been risk for years unless you fight thargoids or fight unengineered.Bounty payouts buffed. Risk vs reward. Actively engaging in combat for profit is risky business after all![]()
I went Sidewinder> Adder > Cobra >ASP X > Anaconda in about two weeks just from exploring.This is exactly how my play went. Sidey to an eagle to a cobra 3 to a vulture ( i kept the cobra) to an FAS to a python. I focused almost entirely on combat just because it was fun and didnt really start to rake in credits until i learned about eddb and started trading in the python.
Well, I had only just started playing again after a 2-3 year hiatus, so what I was basing my comments on was my own experiences back in the day. I started with the Sidewinder and then moved up to a Cobra. From there I moved on to an AspX. Later I went to a Python and then finally an Anaconda. All throughout this time I was using my ships for mining. With each new ship came greater capacity and greater capabilities. It still took me several months at the time. Payouts of the size we see now would have just been pipe dreams back then. I had a lot of fun back then (still having fun now as I return to this game). I guess I just don't quite understand why people are so darn anxious to get everything now now NOW, these days. Once you get a carrier, what then? Does that mean you "won" the game and it's time to quit? The only folks that I can see being able to use the carriers for new adventures are the explorers, and judging from some of the other threads that I have seen, even that is turning out to be something of a nightmare for those intrepid fellows.In fairness, I did this two years ago, without mining (which didn't pay) or carriers. I started out brand new to the game, and a week or so in worked the rank grind in my Cobra Mk. III (for both factions) because I eventually wanted access to the Corvette/Cutter, and the money from the missions was the best I'd seen to that point.
I used those profits to pick up an Asp Explorer, then shortly after, a Python. Then I happened across passenger missions in Robigo and went from about 109 million in assets to 3.6 billion in assets in roughly a month. Enough to buy the Cutter, and the Corvette, and the Anaconda, and mostly A-rate them for at least PvE use in under 250 hrs, IIRC. I could have kept going at that point, but I was happy enough to stop there. My personal record during that period was just over a billion credits in a 24hr period (roughly 12 of which were playtime).
So original intent or not, it's been a fast track for at least the last couple of years.
It might have been a little quicker and easier recently, but the ability to pick up enough money to "buy everything" within a month has been around for a while.
I didnt do much exploring until i learned about engineers. Tbh i played my first 4 months without any outside help like youtube or eddb. It took a while to get really good at anything. My first exploration was to orion nebula via betelgeuse then witch head. It took forever in the python without engineering. After that i went to the bubble nebula in engineered but a-rated DBX because i didnt know to use smaller/lighter parts for best results. Good times. I feel like because i learned most things the hard way, those lessons really stuck and i appreciate everything in the game much more because of itPvE Combat hasn't been risk for years unless you fight thargoids or fight unengineered.
Still think it needs a buff to be in line with other things but it has nothing to do with how risky it is.
I went Sidewinder> Adder > Cobra >ASP X > Anaconda in about two weeks just from exploring.
Thats called Bounty hunting, which ironically can also be done in an ring.I would like mining if the rocks shot back.
"a little bit" quicker is a major understatement. This was the original "get rich quick " when a fully fit Conda cost exactly the same as it does today.It might have been a little quicker and easier recently, but the ability to pick up enough money to "buy everything" within a month has been around for a while.
I hear things like this... and maybe it's not a question of risk, but effort. Reason massacres got a payout buff was because it used to be the same payout (1-2m), for many times the effort ,( lots of targets, rather than one target).PvE Combat hasn't been risk for years unless you fight thargoids or fight unengineered.
Still think it needs a buff to be in line with other things but it has nothing to do with how risky it is.
I guess I just don't quite understand why people are so darn anxious to get everything now now NOW, these days.