$22 Million for 30 ships isn't bad...
lol... seriously? Have you done one of these?
It took about 10 or 15 minutes.
Do you recon it would take longer than the 5-6 mins of mining to earn that?
30 ships, that's about 5-6 USS spawns, 7 if you're unlucky.
Let's go with 3 minutes of fighting in each one, and 2-3 minutes travel time between each, because of the ridiculous spawn mechanics. 3 minutes travel time on the way back.
At best (and this is a very, very optimistic best):
(3 x 5) + (2 x 5) = 25 minutes
At worst:
(3 x 5) + (3 x 6) = 33 minutes
Not a shade on some of the other earnings in the game, but nobody does a single massacre mission for money. They cross-stack at known mission board edge-cases where you'll guarantee a single target type in a single system, and make =~ 150m in that same time.
But that's dumpster-bin mechanics, and regardless, it's a bit disingenuous in a game touted for it's "procedural generation" and "emergent gameplay" for the best-earning activities to revolve around farming a single location for X hours.
Frankly, I'd completely rework massacres.
- Remove CZ Massacres and just buff bond payout. You can still have "Massacre Deserters" though.
- Rework Pirate Massacres and comparable activities so they aren't "kill X targets" and instead function more like assassinations; dump out into a USS like they currently are, and that mission will succeed once you clear out that USS.
- Cut the payout to about 10-20% of payouts
"What? Cut? But this is about buffing payouts?"... as I keep saying elsewhere. The answer isn't just adding some 0's to combat payouts... the whole in-game economy is in the toilet and needs a complete revamp, so what's actually needed is a rebalance rather than a straight-up buff... save the 150m+ payouts for 30 minutes effort for wiping whole wings of fully engineered vessels, not the seal-clubbing that massacre missions currently are.