All Weapon Stats in Actual Values Test Results (Stage 1 – Shield DPS)

As I am not english , just to be sure : by "ridiculous" you mean awesome or rather insignificant ?

Hah! - English is such a silly language sometimes.

"Ridicule" is the act of telling jokes about something because it is so unusual or weird.

But! - In this context the word "ridiculous" means "so much so that you would tell jokes about me for making this claim!".

Notice that it's not so much the thing itself that is being held up for ridicule, but rather the claims concerning it that is the target.

As in;

Why are you wearing that ridiculous jumper? (the jumper is so bad it's comical)
Why are you making that ridiculous claim? (the claim is ridiculous)
He is being totally ridiculous! (his behaviour is apt to make people tell jokes about him)
The car is ridiculously fast (it's so fast you'd tell jokes about my claims)

BUT:

The car used a ridiculous amount of fuel (it uses so much, you'd tell jokes about the car's thirst)

Note that "ridiculous" is usually viewed as slightly impolite, but when applied in a positive way (as in the car's performance) is emphatically positive....



Look. I'm English for 42 years of experience. And even I think it's a bloody silly language....... It's not my fault and I feel very sorry for the people who have to learn it.

This is what happens when a bunch of pagans get taken over by Romans, who mix with Vikings, who get invaded by the French, germans, Italians and everyone leaves a bit of language... Then what is left will steal some random words from other cultures, which they hopelessly mangle and decide to rely unthinkingly on metaphor and simile for communications. Then pass that to their colonys before re-adopting it many years later....
 
Last edited:
Hey , thanks a lot guys, for all these explanations :)

And I confirm they are ridicilous XD ! I 've just tested a twin imperial hammer build on my FDL vs a FAS yesterday night , and it burns as hell. Hull droped in 4 rows ( well , it means also that you have to land each full stream but it's far more easy than PA.)

To resume the weapons discussion , I've made a lot of figures regarding 6A power distributor and loadouts (around 20 lasers combinations ) on FDL : then i've tested some ( not far yet but as a first glance). What I can say so far is :

-Gimballed burst C2 > Gimballed beam and pulse C2 : the beams are bellow cause the power drain being high , the gain in DPS is lost by the time of capacitor reload; the pulses are bellow cause at this class , the gain in dps from the burst is far more profitable than the gain of eps of the pulse . However best to achieve that is to limit the loadout to 2 burst gimballed c2.

-Gimballed C3 : here the Pulse C3G is above the Burst C3G : they share almost the same dps but the eps of the pulse is well under. Beam is a solution but if used alone.... so it's not a good idea on FDL.

The loadouts i've found being the most efficient are (i didn't take into account hull resilience vs lasers as the goal was to compare loadouts , so they are equal in that way):

- If only 3 lasers weapons and 2 others ( kinetic, rail gun , plasma C2) : 2*C2 burst Gimballed + 1*C3 pulse Gimballed + 2*weapons of your choice except laser class

Pros:
sustained 43.9dps for 23sec / C3 weapon without penalty on large class ship and bonus on medium to small/ In case of loss of LOS by C3 weapon , 2*C2 burst G can fire and recharge capacitor at the same time ( assuming you're in 4 pips conf)/ Can deplete an overall 2000pv ship (shield & hull gathered ) in 55" , 1 reload wep capacitor included .It's the equivalent of a full boosted vulture or viper mk4.


Cons: you have to place eni ship at float line or below to take benefit of C3 weapon. If you know or see that you prefer fighting with the eni just above your hull, well in canopy center , you should consider another setup / Average overall DPS : ok in many situations and good vs large ships . loss of interest if fighting continuously nimble ships you can not maintain in fire arc. / Not recommanded vs wings of resilient ships ( vultures, asp, virper mk4) as the dps burst is not that much , giving you advantage in long battle rather in fast killing. Owever if this is situationnal , the 2 extra weapons you choose can make the difference ( in my case the 2 imp hammers , melt a lot of things very fast )

-4 lasers loadouts and C4 weapon : 2*C2 Burst gimballed + 2*C2 Pulse gimballed + C4 weapon of your choice .

Pros : C4 weapon available / Good dps ( 49 ) for a 17" time at 4 pips / With FDL hardpoints placements , no or few loss of LOS / Very efficient against subsytems / Efficient vs medium and nimble ships without loosing to much time in WEP reload / 2000pv drained in 60" & 2 full reloads ( taken into account in the 60"):

Cons : C4 weapon ( if you're not used to PA or Canon C4 , it's quite a waste, imho! After 2.1, well things may change) / Speaking laser only , less efficient vs large ships than medium to light resilient ships. On large ships you'll have to focus subsystems.(of course your C4 weap will take the lead there)

Another good config if you want to chase resilient medium ships is : 3*C2 Burst g + 1*C3 Pulse G + 1*whatever C2 weapon ( but here , multi canon or railguns are advised) . Very good Dps ( 57) for 11"30 . on 2000pv ships it takes 64" + 3 reloads but it is assuming you stay in fire arc all the time. So if you've got the enemi regulary outside the screen it gain advantage on previous loadouts.

Well of course, as said before, first of all , it's a question of personnal feeling rather than figures. But now I understand better the pro and cons of each laser ; it clearly depends at first on your capacitor ( Power distributor ) . Where the C2 burst shines over a C2 pulse on a 6A dustributor , it's the contrary on a 3A .

Sorry to have focused on FDL , it's just that I want to find my way with it . therefor it may not be the right place to write this but , it may help other 6A distributor users. I have to say that I focused on PVE fight , not PVP.
 
Hey , thanks a lot guys, for all these explanations :)

And I confirm they are ridicilous XD ! I 've just tested a twin imperial hammer build on my FDL vs a FAS yesterday night , and it burns as hell. Hull droped in 4 rows ( well , it means also that you have to land each full stream but it's far more easy than PA.)

To resume the weapons discussion , I've made a lot of figures regarding 6A power distributor and loadouts (around 20 lasers combinations ) on FDL : then i've tested some ( not far yet but as a first glance). What I can say so far is :

-Gimballed burst C2 > Gimballed beam and pulse C2 : the beams are bellow cause the power drain being high , the gain in DPS is lost by the time of capacitor reload; the pulses are bellow cause at this class , the gain in dps from the burst is far more profitable than the gain of eps of the pulse . However best to achieve that is to limit the loadout to 2 burst gimballed c2.

-Gimballed C3 : here the Pulse C3G is above the Burst C3G : they share almost the same dps but the eps of the pulse is well under. Beam is a solution but if used alone.... so it's not a good idea on FDL.

The loadouts i've found being the most efficient are (i didn't take into account hull resilience vs lasers as the goal was to compare loadouts , so they are equal in that way):

- If only 3 lasers weapons and 2 others ( kinetic, rail gun , plasma C2) : 2*C2 burst Gimballed + 1*C3 pulse Gimballed + 2*weapons of your choice except laser class

Pros:
sustained 43.9dps for 23sec / C3 weapon without penalty on large class ship and bonus on medium to small/ In case of loss of LOS by C3 weapon , 2*C2 burst G can fire and recharge capacitor at the same time ( assuming you're in 4 pips conf)/ Can deplete an overall 2000pv ship (shield & hull gathered ) in 55" , 1 reload wep capacitor included .It's the equivalent of a full boosted vulture or viper mk4.


Cons: you have to place eni ship at float line or below to take benefit of C3 weapon. If you know or see that you prefer fighting with the eni just above your hull, well in canopy center , you should consider another setup / Average overall DPS : ok in many situations and good vs large ships . loss of interest if fighting continuously nimble ships you can not maintain in fire arc. / Not recommanded vs wings of resilient ships ( vultures, asp, virper mk4) as the dps burst is not that much , giving you advantage in long battle rather in fast killing. Owever if this is situationnal , the 2 extra weapons you choose can make the difference ( in my case the 2 imp hammers , melt a lot of things very fast )

-4 lasers loadouts and C4 weapon : 2*C2 Burst gimballed + 2*C2 Pulse gimballed + C4 weapon of your choice .

Pros : C4 weapon available / Good dps ( 49 ) for a 17" time at 4 pips / With FDL hardpoints placements , no or few loss of LOS / Very efficient against subsytems / Efficient vs medium and nimble ships without loosing to much time in WEP reload / 2000pv drained in 60" & 2 full reloads ( taken into account in the 60"):

Cons : C4 weapon ( if you're not used to PA or Canon C4 , it's quite a waste, imho! After 2.1, well things may change) / Speaking laser only , less efficient vs large ships than medium to light resilient ships. On large ships you'll have to focus subsystems.(of course your C4 weap will take the lead there)

Another good config if you want to chase resilient medium ships is : 3*C2 Burst g + 1*C3 Pulse G + 1*whatever C2 weapon ( but here , multi canon or railguns are advised) . Very good Dps ( 57) for 11"30 . on 2000pv ships it takes 64" + 3 reloads but it is assuming you stay in fire arc all the time. So if you've got the enemi regulary outside the screen it gain advantage on previous loadouts.

Well of course, as said before, first of all , it's a question of personnal feeling rather than figures. But now I understand better the pro and cons of each laser ; it clearly depends at first on your capacitor ( Power distributor ) . Where the C2 burst shines over a C2 pulse on a 6A dustributor , it's the contrary on a 3A .

Sorry to have focused on FDL , it's just that I want to find my way with it . therefor it may not be the right place to write this but , it may help other 6A distributor users. I have to say that I focused on PVE fight , not PVP.

There are numerous ways to outfit the Fer De Lance - that's part of the fun of owning one!

After trying out the Class 4 Plasma Accelerator with limited success only, I reviewed the DPS figures from these tests. I now use a Class 3 Fixed Beam Laser in the Huge Ventral Hardpoint. I use it as if it was a PlaziAcc but I can stop firing when off target. This way I can do more DPS when on target but I don't have to commit all the energy to one large bolus which may well miss altogether. Also it can be used against smaller targets.

My current weapons loadout for the Fer De Lance is 2x Gimballed Class 2 Burst Lasers, 2x Gimballed Class 2 Multi-cannons, 1x Class 3 Fixed Beam Laser. So far this has been my most successful loadout arrangement.

The new proposed Class 4 weapons sound interesting and will offer great new permutations for loading out this ship. Huge Multi cannon and four pulses? Huge Pulse +? Huge Beam +?
It's going to be fun trying them out.
 
I totally agree with you.
So far the twin impérial hammers with 1c3 g pulse and 2c2g burst works as a charm. When i begin to loose fight , the burst given by the imp hammers often turn the tide of battle.
I think i'll go for 4lasers and 1 huge mc . But we'll see.
 
Back
Top Bottom