When the rate of illegal CMDR murder in a non-anarchy star system is high, allow CMDRs to sign up to be deputised by system security there. Basically, Pilots' Federation CMDRs are causing problems in the system, interfering with the conduction of normal business, and the system authority agrees to deputise other PF members to combat this lawlessness, in a process subsidised by the PF itself. The basic concept isn't original but I'll flesh it out a bit.
A signed-up CMDR is given a stock ship with free rebuys, and no loss of data or other things normally lost on rebuy.
They can pay to use their own ship but it costs more for more powerful ships (e.g. use the price of one rebuy), and no free rebuys, which also have all the normal effects on data, etc.
The CMDR is paid a basic hourly stipend, and a bonus (the main source of pay) for every wanted CMDR instanced with with whom they enter the interdiction minigame, which increases with that CMDR's bounty and notoriety (diminishing returns for instancing interdiction repeatedly with the same CMDR, to prevent exploit). Pay also increases with system murder rate. Cap the rate of earning at some cr/hr value to further prevent exploit. Bounty vouchers are earned as normal.
The contract ends on leaving the system, collect payment whenever.
If the CMDR uses the supplied ship for CZs or combat missions, they're hunted by ATR.
If they become wanted, they're kicked from the deputisation for the day on next ship destruction.
If they get notoriety 1, hunted by ATR until destroyed, respawn in their own ship, not possible to sign up again for 1 week.
Notoriety 2 and above, earnings are voided, they're hunted harder by ATR, and last used owned ship impounded.
The stock ship supplied has a 1e fsd and cannot be upgraded in any way.
Deputised CMDRs are marked in other CMDRs' info panel as "pilot's federation deputy" or similar
In terms of FF colouring, they appear the same as system security in the info panel and HUD radar to other CMDRs. After scanning them, deputised CMDRs see other CMDRs with red colouring if notorious, green if clean and yellow otherwise.
Limit the number of signed-up CMDRs per instance to distribute defence when instances are stacked.
Why:
Imagine if a large percentage of hollow squares at a freight CG were green, there to defend your T-whatever by interdicting and harrying the people trying to murder you - a persistent, pro-active add-on to system security. And you had the option to jump in too for a lark.
It offers a CQC-like, no-stakes toe-dip into full scale PvP. CMDRs who don't normally relish flying in open in these locations may choose to on these terms, giving a boost to those clean CMDRs already in open.
No organisation is needed, the deputy force emerges spontaneously where murder rate is high, waxing and waning around the clock with overall player numbers. Organisation does however become easy since other deputies are easily identifiable and confined to a small number of systems.
Lawless CMDRs potentially get a consistent force of opponents to play against. Some experienced PvPers may enjoy the reverse-gank possibilities of being deputised, where lawless CMDRs don't know if they are facing a stock ship with a newbie in it, or an experienced CMDR who paid to use their own ship, or anything in between.
A signed-up CMDR is given a stock ship with free rebuys, and no loss of data or other things normally lost on rebuy.
They can pay to use their own ship but it costs more for more powerful ships (e.g. use the price of one rebuy), and no free rebuys, which also have all the normal effects on data, etc.
The CMDR is paid a basic hourly stipend, and a bonus (the main source of pay) for every wanted CMDR
The contract ends on leaving the system, collect payment whenever.
If the CMDR uses the supplied ship for CZs or combat missions, they're hunted by ATR.
If they become wanted, they're kicked from the deputisation for the day on next ship destruction.
If they get notoriety 1, hunted by ATR until destroyed, respawn in their own ship, not possible to sign up again for 1 week.
Notoriety 2 and above, earnings are voided, they're hunted harder by ATR, and last used owned ship impounded.
The stock ship supplied has a 1e fsd and cannot be upgraded in any way.
Deputised CMDRs are marked in other CMDRs' info panel as "pilot's federation deputy" or similar
In terms of FF colouring, they appear the same as system security in the info panel and HUD radar to other CMDRs. After scanning them, deputised CMDRs see other CMDRs with red colouring if notorious, green if clean and yellow otherwise.
Limit the number of signed-up CMDRs per instance to distribute defence when instances are stacked.
Why:
Imagine if a large percentage of hollow squares at a freight CG were green, there to defend your T-whatever by interdicting and harrying the people trying to murder you - a persistent, pro-active add-on to system security. And you had the option to jump in too for a lark.
It offers a CQC-like, no-stakes toe-dip into full scale PvP. CMDRs who don't normally relish flying in open in these locations may choose to on these terms, giving a boost to those clean CMDRs already in open.
No organisation is needed, the deputy force emerges spontaneously where murder rate is high, waxing and waning around the clock with overall player numbers. Organisation does however become easy since other deputies are easily identifiable and confined to a small number of systems.
Lawless CMDRs potentially get a consistent force of opponents to play against. Some experienced PvPers may enjoy the reverse-gank possibilities of being deputised, where lawless CMDRs don't know if they are facing a stock ship with a newbie in it, or an experienced CMDR who paid to use their own ship, or anything in between.
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