Yes!
Some materials, particularly manufactured, are just plain impossible to find for your average Joe (someone who isn't actively just searching for HGEs).
My main suggestion is we get a few traders around the bubble (and in colonia) that will allow you to trade any kind of micro material or data for another.
Exchange rates would be even worse than the "in house" traders we have, because they are more convenient.
That way, if RNGesus isn't pleased with your level of worship, you can just trade something you do have plenty of, for what you need, rather than beg for their forgiveness, and continue to rely on RNG. Lol
Other ideas to improve the drop rates of particularly difficult materials (Military Super Capacitors and Improvised Components), is have Spec Ops in conflict zones have a chance drop these on death.
They're quite difficult to kill, and it's even harder to scoop materials in an active CZ, so it's sort of self balancing, providing they don't drop them too regularly. It also adds incentives to kill them, other than BGS gain.
Blowing parts off capital ships could also spawn materials for collection, although they're quite a bit easier (oddly) so probably shouldn't spawn anything too valuable.
Or how about adding these to the pool of mission rewards?
Some missions (not all) could offer up to 3 different types of materials as a reward instead of money, cargo or rep/inf.
Instead you select from data, manufactured or elements.
Thoughts?
Some materials, particularly manufactured, are just plain impossible to find for your average Joe (someone who isn't actively just searching for HGEs).
My main suggestion is we get a few traders around the bubble (and in colonia) that will allow you to trade any kind of micro material or data for another.
Exchange rates would be even worse than the "in house" traders we have, because they are more convenient.
That way, if RNGesus isn't pleased with your level of worship, you can just trade something you do have plenty of, for what you need, rather than beg for their forgiveness, and continue to rely on RNG. Lol
Other ideas to improve the drop rates of particularly difficult materials (Military Super Capacitors and Improvised Components), is have Spec Ops in conflict zones have a chance drop these on death.
They're quite difficult to kill, and it's even harder to scoop materials in an active CZ, so it's sort of self balancing, providing they don't drop them too regularly. It also adds incentives to kill them, other than BGS gain.
Blowing parts off capital ships could also spawn materials for collection, although they're quite a bit easier (oddly) so probably shouldn't spawn anything too valuable.
Or how about adding these to the pool of mission rewards?
Some missions (not all) could offer up to 3 different types of materials as a reward instead of money, cargo or rep/inf.
Instead you select from data, manufactured or elements.
Thoughts?