Hey guys,
Great news! The development team have been hard at work and have just released their second alpha update in the last 3 days.
The update contains a couple of nice new features to help with Coaster construction, a bug fix and stability updates.
The first addition is the ability to toggle coaster support intersections on or off globally. This means that you'll be able to have greater flexibility on how your park looks by setting how coaster supports behave with the park around it. Here's where the option is located...

The second feature added is a banking cam. This optional camera automatically adjusts the view when you're making banking twists to allow you to make fine and precision movements from a view of the track. Here's an example of the cam in action...

Coasters, like the rest of Planet Coaster, will continue to be developed and will see continued improvements including even smoother coasters and banking twists.
While we're on the topic of coasters I should probably say we've been watching the discussion threads with interest. We've noticed a number of topics from people debating the specials, features and track pieces and whether they should be applied to all coasters. We are watching the discussions with interest but I just thought it would be good to remind people that for us, rides and coasters in Planet Coaster offer something extremely unique which is their true authenticity. What's more, and I probably shouldn’t mention this, the authenticity (or limits on some coasters) will be used to great effect as challenges in the campaign scenarios. So that’s probably something that the team will consider in how these rides are developed.
In addition to the coaster features mentioned above we also have a couple of bug fixes and stability changes too. The bug fix addresses building tilting. We've been really impressed with the way the community have used this bug. However, the feature was never intended to work in this way. We can see the merits of having building angles, perhaps to create a beautiful Victorian high street or rickety house, but we expect these adjustments to come from scenery pieces rather than buildings. The other bug fixes are aimed at improving stability even more.
As always, the development team are actively looking and reading your feedback so keep it coming! The team will be working incredibly hard towards our next alpha milestone and I'm sure you'll all join me in giving them all the support possible and we'll have more details on all that juicy development as we get closer to alpha 3!
Thanks!
Zac
Great news! The development team have been hard at work and have just released their second alpha update in the last 3 days.
The update contains a couple of nice new features to help with Coaster construction, a bug fix and stability updates.
The first addition is the ability to toggle coaster support intersections on or off globally. This means that you'll be able to have greater flexibility on how your park looks by setting how coaster supports behave with the park around it. Here's where the option is located...

The second feature added is a banking cam. This optional camera automatically adjusts the view when you're making banking twists to allow you to make fine and precision movements from a view of the track. Here's an example of the cam in action...

Coasters, like the rest of Planet Coaster, will continue to be developed and will see continued improvements including even smoother coasters and banking twists.
While we're on the topic of coasters I should probably say we've been watching the discussion threads with interest. We've noticed a number of topics from people debating the specials, features and track pieces and whether they should be applied to all coasters. We are watching the discussions with interest but I just thought it would be good to remind people that for us, rides and coasters in Planet Coaster offer something extremely unique which is their true authenticity. What's more, and I probably shouldn’t mention this, the authenticity (or limits on some coasters) will be used to great effect as challenges in the campaign scenarios. So that’s probably something that the team will consider in how these rides are developed.
In addition to the coaster features mentioned above we also have a couple of bug fixes and stability changes too. The bug fix addresses building tilting. We've been really impressed with the way the community have used this bug. However, the feature was never intended to work in this way. We can see the merits of having building angles, perhaps to create a beautiful Victorian high street or rickety house, but we expect these adjustments to come from scenery pieces rather than buildings. The other bug fixes are aimed at improving stability even more.
As always, the development team are actively looking and reading your feedback so keep it coming! The team will be working incredibly hard towards our next alpha milestone and I'm sure you'll all join me in giving them all the support possible and we'll have more details on all that juicy development as we get closer to alpha 3!
Thanks!
Zac
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