I was spit balling what might be the benefit if when a ship jumps and you wake scan it and lock onto it, if you then jump to their destination irrespective of distance. eg: If it's further than your longer range, then you use the fuel of your longest jump but can still follow them?
1) It might free up pirates/bounty hunters to keep on the tail of their prey.
2) It might open up some opportunities for explorers. eg: Two ships could do an extended jump with only using the materials.
3) Means a wing of ships can move at the fastest (longest jumping) ship's speed.
4) Might pave the way for how NPC wingmen follow you.
5) Leaving a station and see a fortuitous wake from someone else helping you further along towards your goal?
Any other positives?
Any obvious negatives?
Possible Limitations
1) It might free up pirates/bounty hunters to keep on the tail of their prey.
2) It might open up some opportunities for explorers. eg: Two ships could do an extended jump with only using the materials.
3) Means a wing of ships can move at the fastest (longest jumping) ship's speed.
4) Might pave the way for how NPC wingmen follow you.
5) Leaving a station and see a fortuitous wake from someone else helping you further along towards your goal?
Any other positives?
Any obvious negatives?
Possible Limitations
- You could put a limitation in such that you can't follow the wake of another ship if it's say 50-100% longer than your current range? eg: If your ship has a jump range of 20ly, you couldn't follow the wake of a 41ly jump.
- As well (or instead of) a waker scanner, you need a different utility to be able to re-use a jump?
- You could limit the mechanic only to jumps made from SC? Thus not allowing pirates to follow trade ships they've interdicted? If that's a concern? (That would kill no.5 above obviously)
- Using the mechanic could significantly damage your FSD. eg: 10-50% damage.
Last edited: