Alternative to infinite probes

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Ahoy there,
probes seems to be a hot topic,
so here is an alternative that tries
to place itself in between too harshly
restricted ammo amounts and infinity:


And here starts an idea for a compromise between both sides, those who argument validly with
having a finite amount of probes can lead to explorers left in the open without any means to DSS anymore,
and the immersive ones who want ammo consistency:


Probes act like a ship and are propelled via FSD, while gravity influences their flightpath.
Since the influence is dictated by the planet gravity, FD have the option to annul this influence,
this is important for the suggestion.

Make the DSS scanner a hybrid module.
Allow to launch probes, but also retain the ability to scan the body, when in probing range.
If you have no more probes you can scan the planetary surface, while staying put and focussing the
reticule on a single spot.
This will work as if a probe had been started, but way slower and with a reduced sensor spread upon "impact".
The "shadow probe" just isn't animated, doesn't require ammo, is immune to gravitation influence, flies straight
and is the backup option for when the real probes are empty.
Alternatively it just functions as the DSS does now, but it reveals only a small area around the targetting reticule,
aimed at the body. Useful for searching interesting planetary features for sites and POI.

So you can basically shoot probes the normal way, but with ammo cap and auto return refuelling
for a fraction of your ship's fuel, after circumnavigation.
In return a probe will scan a ring area along their low orbit with the size of the current scan range from the livestream,
while the backup option just scans a certain reduced radius around the focal point of backup DSS scan.

I'd make the return automatically after a single circumnavigation, requiring the explorer to stay put.
But you would be able to use the gravity of the body and the ui-elements to fire off the probe in a set orbit.
Time wise double the time a probe required in the livestream to hit the backside of a planet and take that time
for a focussed scan via the backup function, when out of probes from the DSS base scan.

Additionally allow for players to provide service and transfer probes freely.

Last but not least make the probe a pilotable object in multi-crew,
so MC explorers can enjoy their time and we will see some probing
shenanigans in MC.

Interface wise the new FSS scanner could be used while being close
(in probing range) to a body, allowing to focus the scan with a flashy new UI.

All could be happy with that i think.
Thoughts?
 
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Don't bother its fine as it is and some speculative fix to a theorycrafted problem would be very badly timed as they are working on other stuff.
 
Yeah, nobody is really offended, they just need something to complain about.
Fine as it is (even though I would be happier with ammo)
 
Thoughts?

Maybe try the current implementation first?

Because as it is you're suggesting changes to a feature, based on people arguing about something they haven't even tried; and nor have you.

I mean,if you want to improve something it makes sense you'd actually TRY THAT THING FIRST wouldn't it?

Does that make sense?

It's like the forum's gone full on Dunning–Kruger or something.
 
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Maybe try the current implementation first?

Because as it is you're suggesting changes to a feature, based on people arguing about something they haven't even tried.

I mean like if you want to improve something it makes sense you'd actually TRY THAT THING wouldn't it?

Does that make sense?

Why would you want to try it BEFORE it's been improved? That's just crazytalk.
 
Seems fine infinite really.

I feel it would have been fine if it needed synthesis as well, however, due to the problematic nature of splitting the game up into segments through optional DLC (in this case, horizons)

It was kind of required that they stopped you needing to use sythesis to continue exploring anyway.

This is one of the reasons I dislike -optional- DLC. It forces design decisions that may otherwise have had more interesting solutions.
 
Maybe try the current implementation first?

Because as it is you're suggesting changes to a feature, based on people arguing about something they haven't even tried; and nor have you.

I mean,if you want to improve something it makes sense you'd actually TRY THAT THING FIRST wouldn't it?

Does that make sense?

It's like the forum's gone full on Dunning–Kruger or something.

Looking at the history of changes FD made to Elite via the season,
are you expecting more than a new dress for the same mindless task
and a QOL integration (poi reveal/site reveal)?

I thought you explorers wanted "new" exploration,
not same but dressed exploration.
The livestream was pretty clear on what is to be expected,
that fuels this suggestion.

Don't tell me the minigame you saw will be interesting
for a longer period of time, than a week.
And don't tell me wasting prospector limpets on a rock is efficient,
that is what you get with probes, prospectors with FSD for a bigger rock to scan,
just without an ammo limit.

Apart from the gamey "limit of probes" to unlock the mini-achievement
of scanning a body with few probes, there is no skill involved, no risk.

Codex looks good though, as does the rest,
just not probes!
 
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Deleted member 38366

D
I kinda understand where that's all coming from.

After all, we'll then be able to simply spam Probes onto a Planet in rapid succession. Unknown though how many Probes can be active at any given time.

As a possible Compromise for that "low-skill Option", how about....

- a slow but steady regeneration of Probe Ammo (i.e. 100)?

Just enough to encourage "sensible usage" of Probes instead of potentially mindlessly wasting them due to being in infinite supply readily available?
Something like 1 Probe every 45sec, similar to the SLF reprinting for example? It's a SC capable device after all.

Would something like that work to give the Probe Ammo a sensible meaning, while still providing an ample supply to any Explorer - yet encourage building skill in their application?
IMHO something to that tune would satisfy both camps (Ammo vs. Infinite) and still not depend on Synthesis as currently planned.
I'd like that to be honest.
 
I kinda understand where that's all coming from.

After all, we'll then be able to simply spam Probes onto a Planet in rapid succession. Unknown though how many Probes can be active at any given time.

They said 3 probes can be simultaneously active,
with engineering the cap is 4 in the livestream.
 

Deleted member 38366

D
They said 3 probes can be simultaneously active,
with engineering the cap is 4 in the livestream.

They mapped that moon in the Livestream with what... 5 or 6 probes, right? And they arrived within about 10sec it looked like, backside of Planet seemed like ~15-20s.
IMHO that'd still encourage a rather spammy application, larger Planets possibly being an exception to that (assuming Probes do a fixed Radius upon impact vs. doing a percentage of the surface area)

Not saying I'm entirely against unlimited Ammo; one would still have to spend 2-3mins mapping.
Was just thinking about a possible compromise if FDev sees it as a potential issue to balance the Probe Gameplay.

PS.
Either way, Uranus in SOL is so gonna get bombarded with Probes, no doubt about it :D
 
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They mapped that moon in the Livestream with what... 5 or 6 probes, right? And they arrived within about 10sec it looked like, backside of Planet seemed like ~15-20s.
IMHO that'd still encourage a rather spammy application, larger Planets possibly being an exception to that (assuming Probes do a fixed Radius upon impact vs. doing a percentage of the surface area)

Yup, spamming ressources to scan a planet.
On the radius there is no data to compare to,
but i guess the scan radius is a set variable,
since they referenced to a challenge to scan a
large Gas Giant with less than 25 probes.

Timewise i think you can DSS a planet now faster than before,
if you distribute the probes correctly.
Still a waste of material and MC isn't included in the livestream.
 
I look at it I suppose a little differently to the explanation given by the Devs in the stream!
I see it as a probe is automatically synthesized immediately when one is used, this way, my brain tells me that they're not held in a 'bag of holding' but created upon request, and as I've always got loads of materials I don't care which ones it's pretending to use.

less magic, more advanced tech!
 
Why? We're getting infinite probes.

/thread

I'm with Frank, and I'm a "realism / immersion" fanatic.

Let-It-Go-670x372.jpg
 
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