Alternative to infinite probes

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If we get infinite probes then can we not get infinite limpets?
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Limpets are complex machines returning potentially multiple times from their little expeditions, picking things up, fixing things, etc. Little robots, let's theorise.

Probes are entirely expendible little charges that detonate in low orbit, and are so simple to replicate on board that the requirements are negligible.

Invent your own reasons. It's fine.
 
Maybe try the current implementation first?

Because as it is you're suggesting changes to a feature, based on people arguing about something they haven't even tried; and nor have you.

I mean,if you want to improve something it makes sense you'd actually TRY THAT THING FIRST wouldn't it?

Does that make sense?

It's like the forum's gone full on Dunning–Kruger or something.

To be fair, if I told you I was going to kick you in the balls you wouldn't need to wait until I'd done it to work out whether you liked it or not.

Not that I'm suggesting this is a ball-kicking issue, my own thoughts were 'we're getting infinite probes, what needs fixing again?'

He wants an alternative to infinate probes.
I suggest we call them "Probes of infinity"

Informal probes?
 
Invent your own reasons. It's fine.

I'd argue that probes that have to scan and identify objects on a planet are a hell of a lot more complex than your chuckle brothers limpets.

Not to worry though I fully expect Frontier to listen to the vocal minority and add timers/synthesis or any old crap to appease the idiots who like like that.
 
He wants an alternative to infinate probes.
I suggest we call them "Probes of infinity"

Well as long as I'm going with the Disney theme:

Infinity-Beyond.jpg
 
I like what they have done and I would like to see probes stay infinite. This seems like a non-issue to me.
 
The ammo is photonic ..... an energy package that is available ad infinitum and that therefore is .... ummmm .... subject to gravity.

There .. fixed one infinity problem and created another :rolleyes:


Edit <Insert Red Balloon Floating Upwards Meme with "Let it Go! caption>
 
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Yup, spamming ressources to scan a planet.
On the radius there is no data to compare to,
but i guess the scan radius is a set variable,
since they referenced to a challenge to scan a
large Gas Giant with less than 25 probes.

Timewise i think you can DSS a planet now faster than before,
if you distribute the probes correctly.
Still a waste of material and MC isn't included in the livestream.

Err.... You don't need probes to detail scan a planet anymore. That's replaced by the zoom in and out mechanic.

Probes are for mapping which is entirely new. Mapping is guaranteed to be slower than the existing surface scan unless it only takes 3 probes. However, mapping is infinitely (haha) faster than the current mapping method (eyeballing)
 
I'm with the OP. Have a direct scanning method that requires flying the ship around to fully scan the planet and requires no ammo, but also have the option of a probe system that allows for faster scanning at the cost of using up ammo that can be replenished.

My main concern with infinite ammo is that it will create a wedge to be used to whine for more infinite things: ammo, limpets, SRVs, SLFs are things I've *already* seen on the forums since this probe clanger was revealed.

Resource management is a thing in all games, and for something with scanners, FSD and FTL comms to be just churned out at no cost is just rubbish mechanics.
 
How about this for an idea.

You have to send FD pictures of yourself with someone you evidently (from the pictures) love; wife, husband, parents, gf, bf, children, etc.
Then you have to send FD a short vid of you sacrificing that person to the "Infinity Gods", include a death certificate or severed toe.

Then, AND ONLY THEN do you have access to infinite probes.

Game development problems are, thus, solved and the CMDR feels like they've truly earned the right to have something for nothing in a fantasy universe.
 
To be fair, if I told you I was going to kick you in the balls you wouldn't need to wait until I'd done it to work out whether you liked it or not.

Not that I'm suggesting this is a ball-kicking issue, my own thoughts were 'we're getting infinite probes, what needs fixing again?'


It's more like :

I made this food, it has coconut in it, can you give it a try and tell me what you think.

But I don't like coconut.

Just try it, you can't really taste the coconut.

But I don't like coconut.

Honestly, you can't even taste it, you probably wouldn't have notice had I not mentioned it, In fact I've put coconut in other meals without telling you and you said you liked those. Just give it a go I spent quite a bit of time on it, it makes the meal better overall.

But I don't like coconut, take the coconut out etc...​


Let's just bloody try it before we start moaning eh?
 
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Err.... You don't need probes to detail scan a planet anymore. That's replaced by the zoom in and out mechanic.

Probes are for mapping which is entirely new. Mapping is guaranteed to be slower than the existing surface scan unless it only takes 3 probes. However, mapping is infinitely (haha) faster than the current mapping method (eyeballing)

Spot on.
 
I lump "immersion/realistic" people in the bag as the "iron man mode" crazies. Get a piece of paper, write down some arbitrary number of probes and stick to it.

Oh and throw in some "imagination" for good measure.
 
They mapped that moon in the Livestream with what... 5 or 6 probes, right? And they arrived within about 10sec it looked like, backside of Planet seemed like ~15-20s.
IMHO that'd still encourage a rather spammy application, larger Planets possibly being an exception to that (assuming Probes do a fixed Radius upon impact vs. doing a percentage of the surface area)

Not saying I'm entirely against unlimited Ammo; one would still have to spend 2-3mins mapping.
Was just thinking about a possible compromise if FDev sees it as a potential issue to balance the Probe Gameplay.

PS.
Either way, Uranus in SOL is so gonna get bombarded with Probes, no doubt about it :D

Probe radius is fixed from the sounds of it - think they said that one planet took something like 25 probes to fully map
 
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