Am I missing something or is this ED in a nutshell?

If you read the thread you'll realise that lots of the people who usually say "play your own way and the mats will come to you" actually agree with the criticism this time.

But i did. And those same people, allthough critisising the stupid grind for once, they go easy on the devs for once more. I bet they allready feel bad, and in the first chance they get, they will make it up by posting the usuall stuff like: "aww thanks devs for all the work" or "thanks devs for listening".
You see, its for those people that we cant have nice things in this game.

I 'll get my goat..
 
But i did. And those same people, allthough critisising the stupid grind for once, they go easy on the devs for once more. I bet they allready feel bad, and in the first chance they get, they will make it up by posting the usuall stuff like: "aww thanks devs for all the work" or "thanks devs for listening".
You see, its for those people that we cant have nice things in this game.

I 'll get my goat..

I get this impression that to some people you must either hate everything or love everything about ED. Why cant we be negative one some aspects, and positive about others? And what on earth makes you think the devs are sitting in their office going:"Man, today we are going to make this awesome new thing. Oh wait, four people said they liked something about the game, never mind then."

That seems... unlikely. I think it is best to inform FD of what as individuals we feel works, what doesnt, and how the latter can be improved. And on the internet that means that every time you think something is or isn't good, others will disagree. No need to get so upset about that.
 
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I get this impression that to some people you must either hate everything or love everything about ED. Why cant we be negative one some aspects, and positive about others?

I don't trust either extreme, to the point where I've ignored both the stereotypical troll and the religiously-fanatical white knight.
 
I get this impression that to some people you must either hate everything or love everything about ED. Why cant we be negative one some aspects, and positive about others? And what on earth makes you think the devs are sitting in their office going:"Man, today we are going to make this awesome new thing. Oh wait, four people said they liked something about the game, never mind then."

That seems... unlikely. I think it is best to inform FD of what as individuals we feel works, what doesnt, and how the latter can be improved. And on the internet that means that every time you think something is or isn't good, others will disagree. No need to get so upset about that.

I pretty much agree with you but you know what? Most of the time people like you defend the devs acts and justify them, even if other peoples critisism is civilized and well reasoned and please dont ask me to find you links, either you know it or you dont. Thats why its difficult to believe that you can do any negative critisism for real. Its more like playing the fair guy kinda thing, since the thread's main subject is indeed about something seriously twisted like mode hopping to achieve a goal. Duh most of the game is like that you just dont see it.

For example: If i open a thread about how soul crushing it is to stay in super cruise for hours just to find HGE to find something specific, you will probably turn out and say.. dude just play the game and enjoy and you will find the mats needed just dont convert it into grind.

- Who said i was upset?
 

Jex =TE=

Banned
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Well look at Thargoid Thursday - I mean who reusused the exact same assets over and over? That would be like a book that has a cool fight but the next fight is in exactly the same location with the same guy and the same people that need rescuing. And then that same chapter is repeated another 20 times in the book.
 
It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

Yeah I think you'll have many supporters with the same feeling that increasing one does something n times isn't content. I'm quite happy with mission arcs guiding you through content rich areas, but to do something an extra 24 times.. I'd react the same way as you did. You're not alone.
 

Jex =TE=

Banned
I totally agree with you.

You want the reward (unlock three modules) but the game is forcing you to do something you don't like to get your reward (solve 22 repetitive puzzles). I think it would be great if you could do something you actually enjoy doing and still eventually unlock the content you want to play with.

Don't you only solve the puzzle once though and then repeat it 23 more times? Or are there 23 other puzzles to sovle (knowing FDev, that will be a no)?
 
How does the new puzzle work from a gameplay perspective? Trial and error like the last one?

Not like the Big Ram Tah thing (which I didnt do for that reason). This one is much more manageable:

you need to locate six pylons, pre-activate them by activating the 'central two pylons' first. Then they will emerge from the ground when you are near (symmetry helps finding them, plus the base of the pillar is always visible). You shoot them, which clearly indicates something is happening, until they are charged. You finally drop a guardian artifact in the fairly obviously visualized drop spot. A big orb will appear, and you scan it for the reward

Its not like the 'here are 25 things, scan them in the correct order, no hints given.' thing.
 
Why go after all three modules at once though? Also I suspect there will be other ways and places to get mats for those mods in future.
 
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I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.

I highly doubt I will be doing it 24 times either.

The Guardian sites are amazing, the puzzle is really nice - and there's a little bit of risk there from the sentinels.

The repeating game loop though is just far, far too much.
 
I pretty much agree with you but you know what? Most of the time people like you defend the devs acts and justify them, even if other peoples critisism is civilized and well reasoned and please dont ask me to find you links, either you know it or you dont. Thats why its difficult to believe that you can do any negative critisism for real. Its more like playing the fair guy kinda thing, since the thread's main subject is indeed about something seriously twisted like mode hopping to achieve a goal. Duh most of the game is like that you just dont see it.

For example: If i open a thread about how soul crushing it is to stay in super cruise for hours just to find HGE to find something specific, you will probably turn out and say.. dude just play the game and enjoy and you will find the mats needed just dont convert it into grind.

- Who said i was upset?

Most of the time it's actually people disagreeing with each other rather than defending the Devs. That's because people often have different opinions. Everybody who uses the term white knight or fanboy frequently just shows that he is unable to accept that.
 
Why go after all three modules at once though?

Right. Solve puzzle 8 times for a module. Great. Does not change a damn thing.

One puzzle = one blueprint = one module (with the other materials).

Most modern open world adventure games follow this tried and tested round wheel blueprint. FD has to try to invent the square wheel again.

Best part : some people will still argue that a square wheel is a perfectly fine idea, as dragging one cart works just fine. Anyone looking to roll it around is just interested in instant gratification and easy life. Obviously.
 
They already have a few different versions. They could have simply have each one give you one special data thingy, and have each tech only require one.

would be still a silly collection game. there is nothing wrong with 'must do the puzzle if you want the shiny', except it's becoming the leit motiv of the game: pp, engineers, synthesis, brokers, barnacles, alien sites, guardian sites and even the goatdamned aliens themselves are collection stuff. this is just more of the same clunky, just way over the goat. so much even you get miffed.

wonder if none of the brilliant minds at frontier could imagine something different for a change. the sites and the puzzle could be a means to detect aliens, to travel the galaxy, to imbue ships or modules with magic alien tech (or craft specific ammo if you like, but not really much more fantasy like and less scientific than magic healing beams or 3d printed fighters), they could be excavation sites requiring community effort to reveal knowledge and lore about the alien races, the scenario of conflict and a race for different factions/entities to control it, a place spawning guardian specific missions, a trade hub for specific items ... dunno, just some ideas from the tip of my goat, i don't get paid for game design and i haven't even had my morning tea. goat morning all, btw.
 
Lol.. just look at the guy at post No. 157 and you 'll get my point.

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Why go after all three modules at once though? Also I suspect there will be other ways and places to get mats for those mods in future.

Considering I regrettably live in the present rather than the future, such suspicions are of little practical value. And why you'd unlock them at once? Because it makes no sense to travel 500-700LY for the one new place that gives the one new thing you need for the new weapons unlocked by the new trader from the new patch, only to do just a bit of it, travel all the way back, and repeat the whole process multiple times. That way you are only adding +-15 minutes of additional loading screens to the same pointless grind. IMHO that doesnt improve on anything at all.
 
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