Missions in Fallout 4: Go to place X, kill all moving things, optionally retrieve item Y.
RNG is satisfying?
I'm guessing you've not played Witcher 3, have you? Or any Fallout or Elder Scrolls game for that matter.
The fact that they have modelled the galaxy to the limit of our understanding of it at 1:1 scale is indeed a feat that can not be understated. However, Elite Dangerous is being marketed as a video game, not a map. If they removed all the hand crafted content from Skyrim, made the map a 1:1 representation of North America and populated it with nothing but the repetitive Radiant quests would it make it a better game?
Missions in Fallout 4: Go to place X, kill all moving things, optionally retrieve item Y.
Fallout & Skyrim both used a new model to generate their repeatable ("Radiant") quests, its literally the same thing. There is only so much finite content in those games.
Don't get me wrong I love those games as well.
I don't get the whole VR thing either. I'm not keen on having something strapped to my face for as many hours as I put into this game. I'm perfectly capable of being in the game, without completely shutting out reality. VR just isn't for me./QUOTE]
You never tried Elite in VR, did you? Given a system that can run the game at a comfortable rate, Eliteangerous VR is mind blowing. Most people who played it in VR just can not go back to 2D ...
Well, making assumptions about people's mental health issues is a little bit rude and unwarranted, isn't it? It may certainly play a role but anxiety is such a problem, it can be triggered by a lot of unexpected and expected events. Hearing someone talk about anxiety is a well established trigger for a lot of people suffering from general anxiety disorders.
Well, I may be triggering some people too now and apologize for it but this point has to be made. I have general anxiety disorder too and suffer from it in varying degrees depending on a lot of internal and external factors. ED is one of the things which relax me the most! Anxiety, according to a theory, stems from the overly safe nature of our day to day lives in a modern world. Your body keeps a base level of fight or flight hormones for safety in nature but these are not needed now most of the time. The mind, being overly active, creates reasons for this perceived base level of stress where actually there is none. The simulated danger of ED fits right in with this ever present stress and alertness so instantly gives it meaning, ultimately relaxing your mind because your problems seem much more solvable in the known rules of the game you are playing.
I hope I gave some insight.
I don't get the whole VR thing either. I'm not keen on having something strapped to my face for as many hours as I put into this game. I'm perfectly capable of being in the game, without completely shutting out reality. VR just isn't for me./QUOTE]
You never tried Elite in VR, did you? Given a system that can run the game at a comfortable rate, Eliteangerous VR is mind blowing. Most people who played it in VR just can not go back to 2D ...
I've noticed a recurring theme with VR and peoples opinions and levels of satisfaction with the game. One commander even went so far as to say that he played it away from home on a monitor and stopped playing because it was flat and boring.
Of course two wrongs don't make a right, but is ED really *that* bad?
not at all. people wouldn't bother talking about it then ...
you can't cover all expectations, and we gamers are naturally a whining bunch, but there's also the fact that bugs and stubs do build up and the game is out for a year already. even if it's constant development, people expect basic stuff to work and if this doesn't change the moaning can only get worse (not that i care much about it, but you asked).
frontier is doing a great job but it is clear that they are stressed. they are quite open about this, and they have made a great effort (enjoy your holidays, guys!). they managed to release some really nice features but it was quite a stretch and there is still much work to do and core aspects still lacking from the previous releases, and my guess is that technological debt is also stacking up. in the long run this isn't good and may even suggest that this release pace isn't sustainable and we just have to throttle down our demands for shiny things. it simply needs time. i'd say frontier now needs to carefully balance the time invested in consolidating what's ready vs churning out new features to get new attention.
WoW MMORPG's use chain quests as mean of progression. And most of MP games not use grinding at all. You do not have to grind in Arma for example.Re: Grinding. I honestly cannot think of one MP game that ISN'T about doing the same stuff over and over again. Someone tell me if there is a MP game with huge variety 'coz I'll be all over it
To say that ED is no different to other MMO's is disingenuous at best. The differences between this and other MMO's are significant and important but they ultimately boil down to one missing component. Meaningful player interaction.
...
The "multiplayer" elements in ED feel tacked on, half baked, unfinished and poorly thought out. This essentially leaves us with a single player game with MMO levels of grind, which can get old very quickly.
I've noticed a recurring theme with VR and peoples opinions and levels of satisfaction with the game. One commander even went so far as to say that he played it away from home on a monitor and stopped playing because it was flat and boring.
I've noticed a recurring theme with VR and peoples opinions and levels of satisfaction with the game. One commander even went so far as to say that he played it away from home on a monitor and stopped playing because it was flat and boring.
I've noticed a recurring theme with VR and peoples opinions and levels of satisfaction with the game. One commander even went so far as to say that he played it away from home on a monitor and stopped playing because it was flat and boring.
Well... think of it like this... On frontier dev main website: "Built for VR". That's not a gimmick slogan. VR makes Elite come to life.
I sit in my cockpit. It's life-size and 3d. The HUDS float in front of me and the side huds pop up when I turn my head. Combat is incredible because you see the true scale of the ships as they get up close. You see the true scale of asteroids. It's all life-size.
I always knew gaming needed VR. I grew tired of conventional gaming some years ago even though I had 3d glasses.
Non-VR gaming gives you a flat, tiny fixed window in front of you. Even if you have a large TV you're still not getting life-size 3d wherever you look.
I am someone who no longer plays PC games without VR. I have another VR friend who feels exactly the same way. There are others who share this view as well and u can find them posting on steam discussions.
There are some who don't get VR just like there are some people who don't get Elite. Typically they will focus on "pixel resolution" and they have "high expectations" in order to validate their subsequent let down at VR not giving them 4k image per eye.
The VR sub-forum here at frontier is very popular and no VR player would trade VR for triple 4k monitor setup in order to play Elite.
VR is what Imax would like to be and Imax is very hard to fit on your head.
It's hard to put into words how amazing it is approaching a planet and then descending... Being able to look out to the sides... seeing it all life-size. Flying low over the planet surface.
VR also gives new life to old games. Quake running on VR looks amazing. Half Life 2. It's like you're seeing them properly for the first time.
You are in the game instead of viewing it through a tiny window.
I think that just about covers it.
You never tried Elite in VR, did you? Given a system that can run the game at a comfortable rate, Eliteangerous VR is mind blowing. Most people who played it in VR just can not go back to 2D ...
I'm not saying that it isn't good. I'm saying that it's not for me. By playing the game via traditional monitors, I'm already pretty absent from my family (and pretty much anything to do with reality...lol), although I can still answer the wife's questions and respond to my daughter if need be. I can keep an eye on stuff in the house. Basically, I'm still present. For anything not directly related to the in game world, a VR headset is essentially a blindfold.
I can see the appeal. I can see the aid to immersion. It's just not something that appeals to me.
I can't believe you're putting wife and kids first over Elite.
What have we become...
Seriously: I avoid using the VR until wife goes to bed generally. She does game on her MAC though so I could get away with it. My cat doesn't mind unless he wants me to entertain him.
1. This is my first Elite, so I'm in Club 2014My opinion of ED is so different from others I can only put it down to the following:
1) I'm in club '84. Maybe younger gamers have different expectations.
2) I play in VR. It makes the game come alive for me. Maybe you need VR to fully appreciate ED?
3) Maybe I just have weird standards for judging a good game.
I can't believe you're putting wife and kids first over Elite.
What have we become...
Lol... have some rep... and if you'd like, a loan of my wife.
She's given the go ahead for a budget for a PC build in the New Year. So, for a guy currently playing on a laptop with integrated graphics, it's probably best to not vex the beast. If you could just do me a solid, and keep her distracted while I grossly overspend on the budget, that'd be great.
...oh yea... did I mention she's a hotty?