Am I the only one excited about multicrew?

It boggles my mind that so many of you are "meh" or downright against multicrew.
If they had announced NPC crews I would be "meh"; Frontier was removed from the short list of game developers I trust some two years ago, so without seeing a lot more information about it I would assume it's a dud.

Making it a multiplayer-only thing, though, makes me actually apprehensive. Not only I consider this kind of multiplayer something I don't have any interest in ever doing in ED, it might further imbalance the game, making it worse for solo players.
 
I will not be sure about that asumption, FD took the time to make things better with 2.2, lot's of Qol improvements. Took the time to implement Crew fighter pilots as they were not planned in the first place. So i think we can be surprised by some NPC crew from the start.

I hope so, that would even justify the long wait, and drastically increase the value of the 2.3 update.
However my hopes aren't too high, i think that npc's crew is something they definitively have decided to give the green light to, but I'm not that sure that it's for the 2.3
 
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It boggles my mind that so many of you are "meh" or downright against multicrew. This is the main feature for me in ED apart from walking around. The funny thing is that i dont want to be the pilot. I am tired of being the main guy. I just want to be the dude in the backround working the console, sit back and relax while some one else flies the ship. We have never had this option in a space game. I am imagening the posibilities for VR. Yeah it will cost a kidney to build a multicrew VR bridge but it will be possible. Just got my hands on the HTC Vive and maaaan it is cool. You can actually walk on the bridge of an Anaconda. I really hope FD does not mess this up. They need to give something to do to every member of the crew. I understand the negativity you guys have but if they pull this off it could be one of the most coolest feature in a video game. I cant wait

I feel exactly the same way. To me multicrew comes second only to walking around. And I really hope FD can do it justice 😓. If multicrew isn't done in a fun way for all the members involved this will be a biiiiig problem.
 
I will not be sure about that asumption, FD took the time to make things better with 2.2, lot's of Qol improvements. Took the time to implement Crew fighter pilots as they were not planned in the first place. So i think we can be surprised by some NPC crew from the start.

If you look at the past year+, and consider how much that's been released can be described as a significant step forwards, and what then falls into more of your side ways step or fluff category... I'm hard pushed to think of many I'd put in the former... Planetary landings/surfaces.... and?

The Engineers and more recent additions such as passengers and fighters all seem rather fluffly and thin to me, so I'd put those in the "fluff" category. And multi-crew? Unless it offers interesting new gameplay mechanics, it'll be yet more general fluff for me I suspect.


In truth, in nearly two years the only significant additions I can think of are planetary landings/surfaces, and then Wings... And I think if we consider what we're doing now in the game, and what we were doing 1-2 years ago, can we in truth say been any significant improvement or increase in depth? So given that track record, I'm really not expecting much at least in season 2 now except more fluff :(
 
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If you look at the past year+, and consider how much that's been released can be described as a significant step forwards, and what then falls into more of your side ways step or fluff category... I'm hard pushed to think of many I'd put in the former... Planetary landings/surfaces.... and?

The Engineers and more recent additions such as passengers and fighters all seem rather fluffly and thin to me, so I'd put those in the "fluff" category. And multi-crew? Unless it offers interesting new gameplay mechanics, it'll be yet more general fluff for me I suspect.


In truth, in nearly two years the only significant additions I can think of are planetary landings/surfaces, and then Wings... And I think if we consider what we're doing now in the game, and what we were doing 1-2 years ago, can we in truth say been any significant improvement or increase in depth? So given that track record, I'm really not expecting much at least in season 2 now except more fluff :(

and by god the fluff will be full of bugs, have plenty of grind, and will somehow be beige.
 
Definitely not the only one. I have friends who would like to skip all the grinding or at least see the big ships before starting theirs, having them come on board my fleet will surely help. Lots of new players will join!

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Also, I wonder if vr players will be seen looking around with their avatar's face!
 
If you look at the past year+, and consider how much that's been released can be described as a significant step forwards, and what then falls into more of your side ways step or fluff category... I'm hard pushed to think of many I'd put in the former... Planetary landings/surfaces.... and?

The Engineers and more recent additions such as passengers and fighters all seem rather fluffly and thin to me, so I'd put those in the "fluff" category. And multi-crew? Unless it offers interesting new gameplay mechanics, it'll be yet more general fluff for me I suspect.


In truth, in nearly two years the only significant additions I can think of are planetary landings/surfaces, and then Wings... And I think if we consider what we're doing now in the game, and what we were doing 1-2 years ago, can we in truth say been any significant improvement or increase in depth? So given that track record, I'm really not expecting much at least in season 2 now except more fluff :(
I honestly think this game needs more fluff as it were, the game has very little padding and it makes the overall tasks seem very obvious. People often struggle for things to do in the game, and thats not for lack of space, but in this cmdr's opinion is for lack of tools. SRV's, fighters, and planetary landing have all added to this tool bank and quiet significantly I would argue. People are being more inventive and trying more things out. Exploration has certainly become more interesting now you can go down to a planet and passenger missions add more complexity to "cargo" missions. Though the way passenger missions are displayed could definitely use some work (see EuroTruck Sim).

I think a lot of the time this game feels empty or needing something to do because space is so damn big and people don't bump into other pilots (mainly because scared to play in open for RDM). Events like the CCC show that this game becomes FAR more intresting when people join together. Multirole ships will definitely help with this, but instancing also REALLY needs revamping to get more players able to be together at any one time. Sure NPC's pad it out, but theres nothing quite like an interaction with a real person to make this game feel in depth.
 
Not the slightest interest in being a cog in someone elses machine. Atmospheres should be next. Obviously next.
 
Lots of possibilities for cooperative play with (for instance) a pilot/gunner, a navigator/gunner and engineer/gunner on Anacondas, Corvettes, Clippers, etc. with crew members sharing in crew rewards, as well as possibilities for mentoring and training. All ships, even the smaller, pilot/co-pilot ships will get a buff through multi-crew via the reduction of pilot sensory loading with the second (and third) crew members taking over some of the systems and navigations tasks previously handled by the pilot alone. It would be cool to have a pilot flying and shooting a Cobra while the co-pilot handles systems/power distribution and when not fighting, navigation.

I can imagine the screaming now: "I can't fire! Shift power to WEAPONS! What? Power Distributor is DOWN??? NAVIGATOR designate us a high-wake target the hell out of here! Can't leave without the fighters? The hell we can't!"

oh, yeah . . . plus NPC fighter pilots as in, more than one at a time . . . [up]
 
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without proper multiplayer content Im not excited about multicrew,but Im gonna enjoy the bugfest,at least that makes me chuckle
 
I just want to see the mechanics to make multi-crew uber powerful. ie: How three CMDRs in one ship somehow can compete against three in their own ships...

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without proper multiplayer content Im not excited about multicrew,but Im gonna enjoy the bugfest,at least that makes me chuckle

Yes, multiplayer game content, Co-Op and PvP, is long over due...
 
Well, for exploring, one CMDR in the mother-ship, one (or two NPC pilots) flying top-cover in a fighter and one or two CMDRs in SRVs sounds interesting. So does a CMDR flying the mother ship while two more CMDRs fly escort in SLFs. Imagine the convoys, the exploration groups, combat squadrons, etc. and what about later, if/when more than two fighter bays might be able to be installed into ships and flown by CMDRs?

And has anyone mentioned multi-crewed capital ships as a possibility? With 50 or 60 or so SLFs on-board? We have all seen the big doors on those capital ships . . .
 
Not interested in multi crew until they can be NPC's. My playtime is constantly interrupted with real world obligations to the point where i have a hard time even scheduling duels. It just wouldn't be fair to my crew mate's.

When my kids get old enough, that will be a different story than.
 
Well, for exploring, one CMDR in the mother-ship, one (or two NPC pilots) flying top-cover in a fighter and one or two CMDRs in SRVs sounds interesting. So does a CMDR flying the mother ship while two more CMDRs fly escort in SLFs. Imagine the convoys, the exploration groups, combat squadrons, etc. and what about later, if/when more than two fighter bays might be able to be installed into ships and flown by CMDRs?

And has anyone mentioned multi-crewed capital ships as a possibility? With 50 or 60 or so SLFs on-board? We have all seen the big doors on those capital ships . . .

Once instancing will support it, yes. :)

I'm looking forward to all the nuggets and little improvements we'll hopefully get, enhanced black holes, multi-source lighting and stuff like that.
 
Lots of possibilities for cooperative play with (for instance) a pilot/gunner, a navigator/gunner and engineer/gunner on Anacondas, Corvettes, Clippers, etc. with crew members sharing in crew rewards, as well as possibilities for mentoring and training. All ships, even the smaller, pilot/co-pilot ships will get a buff through multi-crew via the reduction of pilot sensory loading with the second (and third) crew members taking over some of the systems and navigations tasks previously handled by the pilot alone. It would be cool to have a pilot flying and shooting a Cobra while the co-pilot handles systems/power distribution and when not fighting, navigation.

I can imagine the screaming now: "I can't fire! Shift power to WEAPONS! What? Power Distributor is DOWN??? NAVIGATOR designate us a high-wake target the hell out of here! Can't leave without the fighters? The hell we can't!"

oh, yeah . . . plus NPC fighter pilots as in, more than one at a time . . . [up]

I get the appeal of the scenario you describe, but as ED is designed...it'll be a tough one. A single pilot handles all those things now, with one brain overseeing it all, and when those circumstances you describe pop up, a single mind can communicate to your fingers over the control much faster than you can communicate to another human, and have them complete the action. That delay alone will put a multi human crew ship at a huge disadvantage against a single pilot ship of the same type...you think the PvP, griefing, ganking is bad now... The alternative would be to perhaps buff a multi human ship to give it equal footing, but then, that would end up having to be totally arbitrary.

I think the biggest problem facing multi human crew is that the entire game design, all game mechanics up until this point have been designed and implemented based on a single pilot controlling all aspects of their ship.

I think the closest analog in game currently is how engineers affected PvP combat. While technically one can still do things their own way, if one wants to engage in PvP combat, in order to have any chance what so ever of winning an engagement, they are defacto required to have a combat engineered ship. I am afraid that will end up happening with multi crew as well...in order to have any chance of success at anything, one will by defacto need a crew.

As things stand right now, if multi crew, even NPC crew is something that can be completely sidestepped and ignored such as CQC and Powerplay, and still be able to play the game as we have since prerelease, then good. I don't want to have to worry about crew, assign roles, train, hire, pay...I don't want to be a manager...I just want to fly my ship, by myself.
 
Seeing as my friends list was never very large (quite small, really) and mostly consists of inactive players I will only be excited about multicrew if I can have an NPC crew...not just to fill the extra roles but could also pilot the ship so I can try out those roles, as well. If it is pure multiplayer, I might as well hold off until 2.4 or 3.0.
 
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