Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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Pearl Abyss are the developers of Black Desert Online, they make the game, Kakao were only the distributors. Kakao have simply decided they no longer want to distribute, probably because it isn't bringing in the money like it used to. The large distributors only go where the big profits are, I doubt if ED even interests them.
Ah, I recently got the note, that current accounts have to be transferred to Pearl Abyss accounts or characters will be removed - that is why I came to this idea.
 
the negative side of this is, we will get a huge amount of new players who will moan and whine on the forum about balance and nerf this and nerf that - sigh.

So far ED had a more adult audience, because the much younger ones have most likely not the patience to play this game and will move on. This will change with Odyssey.
Ironic how the age rating for Odyssey is gonna be higher than Elite's 😝
 
I'm looking forward to being able to leave my ship on foot... even if it's only to put things into perspective and getting a good idea of how big everything actually is.

If there's some interesting gameplay coming with it... great.
for ship sizes this relatively new size comparison video is a good help for perspective.
 
I've not invested over 1700 hours of my life into a product in the hope that some day it will give me a chance to do exactly what I can do in a multitude of other titles. I have many games already installed on my PC that allow me to run around and shoot people/things.

And I don't think that's what drew most people to this game either.

The reason Elite Dangerous has been a major part of my gaming life for the last 6-7 years is because it's about flying a spaceship around a 1:1 simulation of the Galaxy. I can't experience this any other way. I think it's a real shame that FD seem to be neglecting what makes this game unique and not expanding on what is already it's greatest achievment: our Galaxy it so amazingly simulates.

Personally I've always wanted more of the flying around the Galaxy stuff. Complex lifeforms and habitats, comets, gas giants, oceans, alien weather, little fluffy coulds, a huge ever growing pulsating brain that rules from the centre of the Ultraworld etc.

The only reason I'm going to buy Odyssey (and yeah I'm gonna get it in spite of my kvetching) is for the planets, they look great so far. More worlds to land on, hopefully more spacefaring gameplay mechanics, atmospheric re-entry and aerodynamic flight model perhaps?

I know I'm complaining about something that wont change now, and maybe I'll be wrong. Hopefully FD come up with something exceptional again, but this doesn't feel like a play to Elite's strengths, more an attempt to court broader appeal that forgets what was great about the game in the first place.

Somebody, convince me I'm wrong.

It all depends on what else they add with spacelegs, I visited Formadine Rift recently and if spacelegs gives me the option to enter all the small buildings and interact with some terminal to get the recordings, instead of scanning from the SRV. then that that for me would be an enhancement to exploration without any forced combat.
 
It all depends on what else they add with spacelegs, I visited Formadine Rift recently and if spacelegs gives me the option to enter all the small buildings and interact with some terminal to get the recordings, instead of scanning from the SRV. then that that for me would be an enhancement to exploration without any forced combat.
yeah that is what I meant with possible stealth game play.
 
can you provide a link to this - I would be interested having a closer look. thx in advance.

For a quick reference, look at the "future plans" section and the "elite dangerous development plan" video. There's also a bunch of podcasts but it can take quite a while to listen to them all.
 
I'm looking forward to being able to leave my ship on foot... even if it's only to put things into perspective and getting a good idea of how big everything actually is.

If there's some interesting gameplay coming with it... great.
While I am looking forward to the FPS combat, and could eventually see myself getting really invested in it, at the moment I'm far more interested in the other aspects of Odyssey. Station interiors, the new planet tech, and honestly just getting down to a more personal level with our ships and this game world. After 5 years of seeing nothing but their portraits, we can finally interact face-to-face with the mission-givers and engineers we've worked with for so long. I'm sure we can all appreciate a little face-to-face interaction after what we've been through the past year (even if this is technically still virtual 😝).

I expect in the first few months I'm going to spend far more time running laps around my ships than I will shooting at baddies.
 
While I am looking forward to the FPS combat, and could eventually see myself getting really invested in it, at the moment I'm far more interested in the other aspects of Odyssey. Station interiors, the new planet tech, and honestly just getting down to a more personal level with our ships and this game world. After 5 years of seeing nothing but their portraits, we can finally interact face-to-face with the mission-givers and engineers we've worked with for so long. I'm sure we can all appreciate a little face-to-face interaction after what we've been through the past year (even if this is technically still virtual 😝).

I expect in the first few months I'm going to spend far more time running laps around my ships than I will shooting at baddies.
you will have to - some of the ships are as big as a small airport including the runway.
 
I've not invested over 1700 hours of my life into a product in the hope that some day it will give me a chance to do exactly what I can do in a multitude of other titles. I have many games already installed on my PC that allow me to run around and shoot people/things.

And I don't think that's what drew most people to this game either.

The reason Elite Dangerous has been a major part of my gaming life for the last 6-7 years is because it's about flying a spaceship around a 1:1 simulation of the Galaxy. I can't experience this any other way. I think it's a real shame that FD seem to be neglecting what makes this game unique and not expanding on what is already it's greatest achievment: our Galaxy it so amazingly simulates.

Personally I've always wanted more of the flying around the Galaxy stuff. Complex lifeforms and habitats, comets, gas giants, oceans, alien weather, little fluffy coulds, a huge ever growing pulsating brain that rules from the centre of the Ultraworld etc.

The only reason I'm going to buy Odyssey (and yeah I'm gonna get it in spite of my kvetching) is for the planets, they look great so far. More worlds to land on, hopefully more spacefaring gameplay mechanics, atmospheric re-entry and aerodynamic flight model perhaps?

I know I'm complaining about something that wont change now, and maybe I'll be wrong. Hopefully FD come up with something exceptional again, but this doesn't feel like a play to Elite's strengths, more an attempt to court broader appeal that forgets what was great about the game in the first place.

Somebody, convince me I'm wrong.
No one forces you to walk, play as usual :coffee:
 
I have to say that after watching the development plan video from 2012 I'm a lot less worried, because FDev is doing what they had in mind from the start. And i guess what we will see with walking in stations is just the start. it will get more detailed over time and we will at some point in time as well be able to walk around our ships and so. FDev's vision is just that massive that it takes time to complete - but then again, it is more likely to be done with better technology - some aspect would have been problematic to implement from the start. FDev is pretty reasonable when it comes to this, whereas star citizen is an example where ambitions do not meet reality - and it might never get off at all.

FDev's vision is huge and to accomplish it, they will need more staff - I see that now, and the FPS part might just raise the funding to hire the required staff to achieve it.
 
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Odyssey is going to be missing many of the things I wanted from it at launch, so not really enthused about it myself. Others seem to want what it is going to offer. So, good for them at least. I'm not giving up on it completely. Maybe some of those "not at launch features" I am interested in will make it into the game later this year. If they do, I will give Fdev money, if they don't I will just keep my money and keep playing as I have been. I'm still having fun, and it's about the ships for me anyway.
 
Well. have you thought about what task that is to make some appealing outdoor environments when it comes to fauna and flora - that is not an easy task, but they are working on it now - this is complicated stuff and it isn't handmade but procedurally generated. So they need to find algorithms, which put fauna and flora into the landscape in a way, that it looks natural and not like in no man's sky. That their goal is a natural look can be seen in their upgrades to planet surfaces and atmospheric effects - they do that, because on foot you get nearer to stuff and detail matters - this all makes sense to me now, why it is done in this order and why new planet surfaces are an important step - prior to other things like fauna and flora. if the landscape itself is crap, they couldn't build something great on top of it.
 
the negative side of this is, we will get a huge amount of new players who will moan and whine on the forum about balance and nerf this and nerf that - sigh.

So far ED had a more adult audience, because the much younger ones have most likely not the patience to play this game and will move on. This will change with Odyssey.
What we call patience many call tolerated boredom. I'd admit that drawn out low whining noise of the ship's engine in supercruise over the course of 30m or more can be exhausting, and many a night have ended with me just task killing the game to get away from it.

What keeps me going back is the possibility of finding something new to do, a discovery I can visit, something like that. The dozen or so system states with cookie cutter events in each, same missions with different cartoon faction contact images, doesn't really do much after awhile. It's the visuals mostly, and the ability to feel like you're there.

Yeah, there's not a lot of excitement about it, not at the FPS level. Maybe that's why YTers put so much music on their uploads, to make it seem more interesting than it really is.

BTW, I kept asking myself "why does Frames Per Second cause someone grief? I don't get it"
 
Ah, I recently got the note, that current accounts have to be transferred to Pearl Abyss accounts or characters will be removed - that is why I came to this idea.

Yeah did that a couple of weeks ago to get the early transfer bonus. Pearl Abyss are devs for a number of games, but I don't think Kakao makes any games, they invest in and partner with game devs to get the distribution rights, having a big distributor is a big boost for launching a new game. It's possible that Kakao got 5 years distribution right for EDO and that has expired and Pearly Abyss now want to distribute it themselves.
 
I'm ambivalent about the FPS aspect, although I'm sure plenty of more combat oriented players will enjoy the strafing, hiding behind rocks & walls & headshot opportunities, as mentioned it should bring in a new slice of the gaming community too, and perhaps give new players a more familiar setting (on foot combat & maze navigation) to start from so they don't feel they are starting completely from scratch with a 6 DoF, no up or down, staggering distances between things game map.

I'm looking forward to having more choice on how to solve existing challenges though, and (to a much lesser extent) having more to do (more content, more vistas to park in front of, more assets to see). I like the way the revised multi-crew has been described, with hopefully better team integration between ship, SLF, SRV & feet on the ground.

But actual walking about aside the things I'm looking forward to getting all seem like they should have been there already. Simple stuff like being able to land the ship while the SLF is deployed, or having multi-crew work with the SRVs.
 
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