Hellos!
My question is simple: Why is menu logging still allowable?
I know that Combat logging via task kill has been a bannable offense for years, and that’s great! It means that if someone is engaged in Player vs Player combat, then the only ways out is through standing and fighting, or surviving long enough to highwake out.
Unfortunately, there is an equally damaging ‘unintentional exploit’ that allows some commanders an unfair way out of a combat encounter that is not meant to be part of the game, and has only gotten worse since the game has gone on: Menu Logging
When the game released, the most powerful ship was an unenginered anaconda. While it would be difficult to cut through the shields and then destroy the power plant within the 15 second window, with a wing, some coordination, and everyone going for the powerplant, it was definitely possible. So, at the time 15 seconds is reasonable.
Unfortunately, while the addition of new ships, Powerplay modules, and engineering has created great benefits across the game, menu logging has not improved. Recently I did a test where my buddy in a prismatic Federal Corvette stood still and let me use my best PvP ship to try and take him down, and see how long it took.
Source: https://youtu.be/Xd1cWkIvIjs
It took 4 minutes and 56 seconds.
The point is, even if I had a full wing, all with optimal pvp builds, it would be doubtful 4 cmdrs could take out a Corvette with that build within 15 seconds. There are other more shield tanking builds, such as a Cutter, which has better shields to start, and can fit a class 8 prismatic shield, one grade higher than the Corvette.
This system is open to abuse, is being abused, to the point that if a commander can acquire the ship and build, then the current rules on Combat logging by task kill are but ink on the page. They are effectively invincible. While most reputable squadrons will ban their members if they menu log, an unscrupulous ganker can create a build that cannot be killed in 15 seconds, show up in a system, kill lower ranked commanders with impunity, and when bounty hunters show up, be completely untouchable, no matter how skilled they or their opponents are.
I am sorry if I sound rather… livid, but I feel this needs to be addressed soon; either menu logging must be made a bannable offense, the danger timer to logout increased if the hostile is another player (or across the board), or have menu logging during combat result in the ship exploding.