Amazingly Realistic Immersion Mod

Hash f6448576c6954402 definitely works in Odyssey to get rid of super cruise lines. We need more!! Are you guys using the hunting method to find these?
 
I found the one that has the biggest impact for me. (Odyssey shader)

8d50cc4e514ea291 - Outside HUD markers - ( signal markers, planet markers and text, etc )
The cockpit glass is also still there. Toggling these off makes it so much nicer to fly and SRV.
It's almost a mini hardcore mode where you have to use your instruments to navigate.

I also found a couple for the super cruise snow, but I haven't properly tested them in-game yet.
The snow doesn't bother me but I'll post it if it works properly.

Tomorrow I'm going to try and figure out some on-foot stuff. I would love to get rid of those crosshairs and
maybe remove the blue backgrounds from the HUD elements.
 
Last edited:
If anyone find the shader to remove the breathing (just the breathing) while you got helmet on, please let me know. There is a periodic "light" appearing in the middle bottom of the screen. I've managed to figure out that it's supposed to be breathing/fogging of the visor, but I really don't think it looks like it in certain situations. Especially considering it also appear in stations where temperature would probably be comfortable for those within it.
Temp.jpg
 
Somebody gift me a $40 Steam card, and I'll buy Odyssey and start playing around with the new shaders.

Though to be honest, I think it would be a waste of time to tinker too much with the shaders until all the major patches are out. I'm highly confident that Frontier themselves will be rewriting a few of these shaders in the coming weeks.
You can do it for them to speed up the process, OD. :) You can be an unofficial dev.
 
You can do it for them to speed up the process, OD. :) You can be an unofficial dev.
Somebody recently told me, "If I worked for FDev, such and such would not be the way it currently is." I thought about it and realized this probably isn't the case, because management... Now if FDev worked for ME, then things would be different!

This is why I like modding - I'm both the developer and the manager ;)
 
Somebody gift me a $40 Steam card, and I'll buy Odyssey and start playing around with the new shaders.

Though to be honest, I think it would be a waste of time to tinker too much with the shaders until all the major patches are out. I'm highly confident that Frontier themselves will be rewriting a few of these shaders in the coming weeks.
I'd be willing to chip in on a part of that steam card. You've increased the enjoyment a lot with the mod, which I probably used for the better part of a year. As a "thank you for your hard work" kind of thing.
 
I wasn't able to find anything useful in the on-foot portion of the game. It seems a lot of the UI shaders are tied together. To get rid of the crosshair, you would have to also get rid of most of the useful portions of the HUD too. Disappointing.

Just as a reminder though here is the hash I'm successfully using in Odyssey for the outside HUD elements ( in ship ). It works just like the Horizons version.

8d50cc4e514ea291 - Outside HUD markers with canopy glass still visible.
 
how would you get the galaxy to look more realistic? this is what ive got so far Source: https://imgur.com/a/EP8jmoD
.

but i want something that looks more like this Source: https://imgur.com/a/mi8lMTA
.

making the galaxy way less cloudy resulted in the better star density, but the clouds are gone in their entirety.

as for the section of the xml, this is what ive got
<LocalDustBrightness>-0.12 </LocalDustBrightness>
<MilkywayInstancesBrightness>0.08</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>120000</StarInstanceCount>
 
I'd be willing to chip in on a part of that steam card. You've increased the enjoyment a lot with the mod, which I probably used for the better part of a year. As a "thank you for your hard work" kind of thing.
I would chip in 10 bucks too. This mod is great. How could we do this?
Thx for the mod BTW Old Duck!
 
I'd be willing to chip in on a part of that steam card. You've increased the enjoyment a lot with the mod, which I probably used for the better part of a year. As a "thank you for your hard work" kind of thing.
I would chip in 10 bucks too. This mod is great. How could we do this?
Thx for the mod BTW Old Duck!
@Old Duck I just tried your mod for the first time - awesome and a big thank you.

Even if it is a dumpster fire - pm me with your steam handle and Odyssey will be on its way to you instantly.
I guess the question is, are you looking to say "thank you" for the mod I made for Horizons, or are you looking to invest in the mod that could be for Odyssey? I ask because I can make no guarantees for Odyssey, and from the get-go this has been a mod I make for ME, which I share with others who might enjoy it. This is not EDHM, a mod made for the community. In other words, I'm not taking requests or offering tech support, and I'd hate to accept anyone's donations if they expect such services in return.

On the other hand, I would definitely try to make this mod work for me in Odyssey, because my visual tastes remain the same. If you like what I did for Horizons, odds are you'll like what I do for Odyssey, assuming I can pull it off. I have no idea how the shaders have changed, so it might not be as easy to achieve certain things in Odyssey.

I also have less time in the summer to actively work on projects like this than I do in the winter, but having done a lot of the "hard stuff" for Horizons, I'm hoping that porting it to Odyssey will require less effort.

Anywho, the easiest and safest mechanism to donate to the "Old Duck Odyssey Fund" would probably be digital Steam gift cards to user "Old Duck". I've been reluctant to give Frontier money for Odyssey (even your money), but it does feel like they are making a good-faith effort to fix Odyssey, and I am interested in the promise of Odyssey. I also think I might be able to contribute some expertise to debugging the performance issues Odyssey is having (including testing the effect of individual shaders on performance).

So there's where I'm at. 🤷‍♂️
 
I guess the question is, are you looking to say "thank you" for the mod I made for Horizons, or are you looking to invest in the mod that could be for Odyssey? I ask because I can make no guarantees for Odyssey, and from the get-go this has been a mod I make for ME, which I share with others who might enjoy it. This is not EDHM, a mod made for the community. In other words, I'm not taking requests or offering tech support, and I'd hate to accept anyone's donations if they expect such services in return.

On the other hand, I would definitely try to make this mod work for me in Odyssey, because my visual tastes remain the same. If you like what I did for Horizons, odds are you'll like what I do for Odyssey, assuming I can pull it off. I have no idea how the shaders have changed, so it might not be as easy to achieve certain things in Odyssey.

I also have less time in the summer to actively work on projects like this than I do in the winter, but having done a lot of the "hard stuff" for Horizons, I'm hoping that porting it to Odyssey will require less effort.

Anywho, the easiest and safest mechanism to donate to the "Old Duck Odyssey Fund" would probably be digital Steam gift cards to user "Old Duck". I've been reluctant to give Frontier money for Odyssey (even your money), but it does feel like they are making a good-faith effort to fix Odyssey, and I am interested in the promise of Odyssey. I also think I might be able to contribute some expertise to debugging the performance issues Odyssey is having (including testing the effect of individual shaders on performance).

So there's where I'm at. 🤷‍♂️
I would say thank you - if in the end there will be a mod for Odyssey, the better but no obligations.

I follow your work here since a while but never came around to test it myself and I can without remorse say, I don't care for money that much, lucky me ;)
 
. I have no idea how the shaders have changed, so it might not be as easy to achieve certain things in Odyssey.
While I have only tested the parts I care about (removing space dust, cruise lines, grime, and cockpit lights) it all works exactly the same, just the hash for the shaders have changed. So I have my version of this already working in Odyssey.

I suspect you won't have much trouble getting the rest of the mod to work much like it did before, simply by figuring out the new hashes.

But you'll need the game to test it, of course. :) Still, it should be very do-able.

One thing I have noticed, the FD launcher now deletes all the mod files when you do any Upgrade, so you have to re-copy everything after an upgrade.
 
I suspect you won't have much trouble getting the rest of the mod to work much like it did before, simply by figuring out the new hashes.

But you'll need the game to test it, of course. :) Still, it should be very do-able.

One thing I have noticed, the FD launcher now deletes all the mod files when you do any Upgrade, so you have to re-copy everything after an upgrade.

You bring up some important points that I need to clarify for everyone:

One reason I've been holding off on buying Odyssey is that it's much better to download it after Frontier has applied a month's worth of patches and hotfixes rather than trying to do anything with it while it's actively being patched. Otherwise it's like working on a Google Doc where two people are typing in the same paragraph at the same time. So even if people were to donate to the "Old Duck Odyssey Fund", I would still likely hold off another month before actually purchasing Odyssey.

As for ease of modding, my latest mod includes a ton of custom shaders, and that is what will be difficult. Replacing hashes of shaders that are just turned off might take me an hour, but modifying a single shader to improve one little graphical oddity might take all day, and there are dozens of shaders I touch in Horizons.

The other thing I want to be very up front about is that I'm not poor. I can afford Odyssey. I just don't want to give Frontier my money right now, partly because I don't want to reward bad behavior, but also because of what I mentioned above - I'd rather wait even just a month for Odyssey to be patched so I'm just downloading ONE update instead of dozens. So if people really want to gift me Steam cards (not much different that Patron for Youtube content creators, I guess), I'd probably put those towards Space Engine or some other game, and then later I'd just use my own money for Odyssey.

So in other words, if you're thinking "Duck needs Odyssey today, so I'm going to help him buy it", that won't work, because I fear downloading Odyssey today will be more trouble than it's worth even if it were free.
 
I guess the question is, are you looking to say "thank you" for the mod I made for Horizons, or are you looking to invest in the mod that could be for Odyssey? ..
That would be a big "thank you" from my end Duck. I only use the clean canopy setting but that has single-handedly doubled my enjoyment of the game.
I despised that disgusting smudge on my nice clean ship. I decrap my car windshield every time I get in it too, so it's an OCD thing for me.
If you can make your mod work for Odyssey, it would just be some more icing on the cake. Whatever you do, take your time and enjoy it. o7
 
You bring up some important points that I need to clarify for everyone:

One reason I've been holding off on buying Odyssey is that it's much better to download it after Frontier has applied a month's worth of patches and hotfixes rather than trying to do anything with it while it's actively being patched. Otherwise it's like working on a Google Doc where two people are typing in the same paragraph at the same time. So even if people were to donate to the "Old Duck Odyssey Fund", I would still likely hold off another month before actually purchasing Odyssey.

As for ease of modding, my latest mod includes a ton of custom shaders, and that is what will be difficult. Replacing hashes of shaders that are just turned off might take me an hour, but modifying a single shader to improve one little graphical oddity might take all day, and there are dozens of shaders I touch in Horizons.

The other thing I want to be very up front about is that I'm not poor. I can afford Odyssey. I just don't want to give Frontier my money right now, partly because I don't want to reward bad behavior, but also because of what I mentioned above - I'd rather wait even just a month for Odyssey to be patched so I'm just downloading ONE update instead of dozens. So if people really want to gift me Steam cards (not much different that Patron for Youtube content creators, I guess), I'd probably put those towards Space Engine or some other game, and then later I'd just use my own money for Odyssey.

So in other words, if you're thinking "Duck needs Odyssey today, so I'm going to help him buy it", that won't work, because I fear downloading Odyssey today will be more trouble than it's worth even if it were free.
I'm in the same boat, $40 is a drop in the bucket, but waiting for the bulk of the patches is worth the wait. Also I'm looking for a reason to install EDO. Not a fan of 1st person shooters and there are a boat load of games that do it better.
 
Back
Top Bottom