So can we target the Ammo bay so the ship Explodes?
Please start using Laser plus Kinetic weapons combine. Also, Engineer your ship so you have extra ammo.
Oh, let not forget you can also Farm your Mats so you can resupply Ship with Kinetic weapon ammo.
Having a ammo rack as a targetable module would add some risk reward to the mix. Obviously it'd be overpowered if you could blow up the whole ship.
We can safely assume the ammo bay is well contained, so catastrophic explosions are rare.
Lasers are actually very underpowered compared to ammo based weapons now.
Plus hitscan is boring (except for rails).
It's true, you can farm mats for synthesis, but that synthesis is interrupted by combat. Weapons are usually used in combat.
The main bonus to an ammo rack is combat reloads, but at the cost of hull strength or SCB slots, and risk of additional damage if targeted.
Well implemented, it adds another layer of outfitting choice.
While in PvP, I'd keep more hitpoints, for PvE, I'd sacrifice some for additional ammo capacity.
Oddly, for AX, I need both. Lol
I usually run out of hull before ammo though, but my ammo isn't usually far behind. Lol