One argument for allowing "ammo rack" internal modules? It's another alternative to stacking up HRP meta.
Engineering would need to be rebalanced as a byproduct of this though, since some balances are +/- ammo capacity, so that is made kinda useless. If something like this were put in though, it'd be good if it were tightly limited, like, an anaconda chock full of "ammo" storage internals would only have a net 100% boost to ammo, so typical use of a module or two would only add 5-10%
Oh sure... i guess i was more leaning towards the negative effects in this case... the drawback of corrosive shell is less ammo (per clip and overall)... if ammo modules were a fitting, this debuff becomes a bit of a moot point, and would probably need to have a different nerf applied.Honestly, ammo capacity is already pretty useless for most weapons. Why take 100% more ammo when you can just take 70% more damage instead?
Like small gimballed corrosive multicannon on a layzoors 'Vette.weapons where it's basically the only good option,
This. You could even go further and cancel reloads when you engage FSD and allow us to stock up on torpedoesIf reloading from Cargo was gonna be a thing, you should have to retract your hardpoints and then wait another 15 seconds or something before you can redeploy them.
I knew this ridiculous FPS capability would continue to devolve the game.I love using weapons that fire a lot of bullets very fast.
I do NOT love having to go back to reload every 10 minutes. Or even worse, having to synth all that.
What about Ammo Crates? Each one gives a certain credit value worth of ammo; some guns would take multiple crates to fully reload, others types you might reload your entire ship with one crate. This way a player can stay out there in the action for longer, having fun rather than getting annoyed.
Even better, give us a Resupply Limpet Controller, so someone with both Limpets and Ammo Crates could resupply another player. Just target them, it consumes a limpet and an ammo crate, and flies to them and reloads their ammo.
I personally would very much appreciate this if it existed.
Oh sure... i guess i was more leaning towards the negative effects in this case... the drawback of corrosive shell is less ammo (per clip and overall)... if ammo modules were a fitting, this debuff becomes a bit of a moot point, and would probably need to have a different nerf applied.
You answered your own question.Point defense is this tiny thing that can hold ten THOUSAND rounds of small caliber ammunition. Multi-cannons with big ammo drums can only carry a few thousand. What gives?
Choosing to trade some of your limited internal space for cargo racks to store ammo? This is completely game breaking.
You answered your own question.