Ammo limits back

Your power is created by your power plant, your air is recycled by your life support systems and you can create ammo from your materials? Your logic is an impressive mess,sorry.

Then why doesn't the life support system recycle the air in your suit when your canopy gets shot out? That mechanic makes no sense to me.
 
Yes. Storing ammo in a gigantic ship is unrealistic.
Unlike faster than light travel.
And resurrection / indestructable escape pods.
And unlimited air/power.
And a lack of g-forces.
And unlimited (near) delta V despite a lack of substantial reaction mass.
And space-ships that fly like planes.
and don't even get me started on their grasp of thermodynamics.
.. nor what communications is or is not actually like.

I could sit all day listing.

Seriously?

There isn't a single thing about this game that's realistic except the scale of the galaxy.

So: back to the game play issue. This is bad design.

It was a bug, you knew it was a bug, you and others (ab)used it plenty and now it's fixed. Please stop digging your hole even deeper with every reply you post.
Because by your logic, everything would then need to be unlimited. Missiles, Torps, chaff, SBCs etc.
And all these other things, you now randomly throw in because you cornered yourself, have nothing to do with the topic, at least stop derailing your own thread ?
 
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An argument can be made that there's a device inside the ship that recycles CO2 into breathable air again. So yeah unlimited air is possible. Electricty is also not that hard to figure out. It's simply a small fusion reactor onboard the ship. Go read the flavor text. .
Which is powered by unlimited fuel.

Then we can ask why life support can fill my ship but not my suit, and we can ask why it takes scores of tons on a big ship to make my suit last longer. It goes on and on and on.

The game is not realistic. Repeat it over and over until you grasp it.

Then let's talk about game mechanics rather than lore realism. Limited ammo for MCs is poor mechanics in this game.

It can be great in a game like Wing Commander. There you had to budget your ammo to get to the end of your mission.
It can be great in a game like Fallout, where global ammo was in limited supply and where finding ammo was a problem.

As implemented in E:D, it's just grind.

The same can be said for synthesis. That there's a similar device that can change and form the atomic composition of material to suit it's need.
Cool. Here's a cargo bay with 64 tons of the stuff they use to make ammo on stations. I know, I baught it there. Make me ammo.

Oh yea. Can't do that. Why not again? Perhaps the same reason the "super ammo" can't be purchased anywhere and why I can't trade credits with other players.

Materials aren't counted in tonnage. Thus the size is much smaller and there's limit on how much we can carry. Making it verry plausable to carry 1000 units of what ever material you want.
OK. Ammo. I want 1000 units of ammo.

Oh yea. Can't do that. Why again?

Imo. your argument is flawed in the sence that flying to a nearby station to reload and refuel has the same effect as gathering materials for synthesis.
Both of which are a grind... but especially the former (as there are no RNG gods to at least make it uncertain).

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Zaxxon has unlimited ammo. You should give it a try.
So does this game. It just ha a boring reload mechanic that involves flying to a station (which has unlimited ammo)
 

Deleted member 115407

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Imo. your argument is flawed in the sence that flying to a nearby station to reload and refuel has the same effect as gathering materials for synthesis.

Both of which are a grind... but especially the former (as there are no RNG gods to at least make it uncertain).

It is now a grind to fly to stations.

I'm literally sitting here, mouth agape, in bewilderment.

I'm going to bow out from this conversation now.
 
It was a bug, you knew it was a bug, you and others (ab)used it plenty and now it's fixed. Please stop digging your hole even deeper with every reply you post.
You should look at the log in your eye and follow your advice.

Because by your logic, everything would then need to be unlimited. Missiles, Torps, chaff, SBCs etc.
That's *your* logic, not mine. You don't seem to know what logic is.

An no. Missiles and Torps have such low ammo counts that they can run out in a single battle. There is therefore a functional trade-off in choosing to equip them.
This is similar to the trade-off in MCs in games like Wing Commander, where running out before a mission ends is a possibility.

That does not happen in Elite Dangerous. You won't run out of MC ammo in a single engagement, nor on a single point-to-point run (unless we are talking extreme distances); and even if you would: magic synthesis means you still won't.

So there's no game-balance mechanic on MC ammo... and restocking is just a chore, not an actual game-balance issue.

And all these other things, you now randomly throw in because you cornered yourself, have nothing to do with the topic, at least stop derailing your own thread ?
Pound the table little man. Perhaps no one will notice you have no case.

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It is now a grind to fly to stations.

I'm literally sitting here, mouth agape, in bewilderment.

I'm going to bow out from this conversation now.
Don't let the door hit you on the way out.
 
It is now a grind to fly to stations.

I'm literally sitting here, mouth agape, in bewilderment.

I'm going to bow out from this conversation now.
I can't believe he grinding through posting on the forums or grinding through the log on menu. Yeah I'm done now too. I just can't even...
 
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So: since the patch I no longer have unlimited MC ammo.

I'm honestly just disappointed.

This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.

All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.

grind... grind...

I am disappointed.


[video=youtube;kAiI40ZM-eQ]https://www.youtube.com/watch?v=kAiI40ZM-eQ[/video]
 

The Replicated Man

T
Yes. Storing ammo in a gigantic ship is unrealistic.
Unlike faster than light travel.
And resurrection / indestructable escape pods.
And unlimited air/power.
And a lack of g-forces.
And unlimited (near) delta V despite a lack of substantial reaction mass.
And space-ships that fly like planes.
and don't even get me started on their grasp of thermodynamics.
.. nor what communications is or is not actually like.

I could sit all day listing.

Seriously?

There isn't a single thing about this game that's realistic except the scale of the galaxy.

So: back to the game play issue. This is bad design.

I think if you have time to come on here to complain you have time to reload ammo. If I was fighting a Taliban force in the northern part of Kandahar with unlimited m60 rounds well, im just going to leave it there.
Point: If you want to whine and complain don't play the game.
 
realistic or irrealistic, I am with Op: the no ammo MC were a lot of fun to me.

Btw: Op has an idea which isn't wrong at all: would you ever think that you could have an infinite ammo rail gun? (getting the ammo directly froma fuel tank).

Maybe an unintended feature.

Anyway we should be able to store ammunitions.
 
I think if you have time to come on here to complain you have time to reload ammo. If I was fighting a Taliban force in the northern part of Kandahar with unlimited m60 rounds well, im just going to leave it there.
So that's the end of your post then? Cool.

See: it turns out that games and reality aren't the same thing, and as I said in the part you quoted: E:D isn't realistic to begin with. So now we must discuss game-mecahnics.

Point: If you want to whine and complain don't play the game.
Wait. I thought you were leaving that there.

What does that make you? Who solely posts on the thread to whine and complain about the thread?
 
Shut down your power plant and tell us again about your unlimited Air Supply and Electricity.
Deplete your fuel supply and tell us again about your unlimited Air Supply and Electricity.
I've run out of fuel. I didn't run out of air when that happened.

The fuel rats wouldn't have much of a job then.

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i'm always amazed with such creativity in the whine posts
Then why does you whining about whine posts seem so uncreative?
 
This OP though...very impressive....I can't even begin to address his fallacious points about fuel, power, air, ammo, etc. because his logic is so completely lacking that he'll just post some ridiculous reply stating some ridiculousness like it just makes sense and proves his point.
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So to the topic. I'm very glad they fixed the ammo economy, now there is an economy again, a proper drawback to MCs has been re-implemented, bug squashed, good work FD.
 
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