If you're going to have a park that wants to have any animals that breed fast (here's looking at you frogs) then nearly all your time is going to be spent constantly selling your animals that you'll almost never get to actually build. All I have in my park are 3 frog exhibits and already half my time is spent selling off my frogs to make money and to keep group sizes under control.
I'm shocked this game doesn't have a way to set up a policy so that animal handlers automatically sell animals after they reach a certain limit. For example, I should be able to set a policy that sells off my Giant Frogs anytime my population reaches 3 or more and also able to set up policy that keeps 1 male and 1 female. Because I can't have my staff do these things for me, I'm stuck doing them to the point where I want to just not have the exhibit.
In fact, this is recommended by many people here - don't have exhibits. If making my park and play experience better means I have to NOT use certain things the game is designed to have, isn't that a giant red flag something is wrong?
This needs to be implemented or else the micromanagement of the game will become unbearable.
Here's hoping you take this into consideration.
I'm shocked this game doesn't have a way to set up a policy so that animal handlers automatically sell animals after they reach a certain limit. For example, I should be able to set a policy that sells off my Giant Frogs anytime my population reaches 3 or more and also able to set up policy that keeps 1 male and 1 female. Because I can't have my staff do these things for me, I'm stuck doing them to the point where I want to just not have the exhibit.
In fact, this is recommended by many people here - don't have exhibits. If making my park and play experience better means I have to NOT use certain things the game is designed to have, isn't that a giant red flag something is wrong?
This needs to be implemented or else the micromanagement of the game will become unbearable.
Here's hoping you take this into consideration.