When you are trading, ignoring and bring ignored, can be a bad thing (except for pirates). The one scenario that no one seems to know the answer to is:
1) I have a dormant bounty.
2) An NPC in system, scans me during an auto-dock approach, on a subsequent cargo run into same system.
3) As a result of the scan, I become WANTED, my landing permission is instantly revoked, auto dock turns off, and the NPC authority blows my type-7 to bits.
Logic tells me that, if a dormant bounty triggers a WANTED status after a scan, and you are subsequently destroyed, that should remove the bounty. After all, the bounty has been satisfied, by my death, in the system that issued it. I fully expected either the bounty to go away completely, or be part of the re-buy. Your last docking point should have no bearing what so ever, on the situation. Nor should it be dependent on collection of said bounty by someone else. If someone has alternate logic to share, feel free. It seems to me, that Frontier has coded itself into a corner to keep people from gaming the system. I also don't see it as a good business move to make the option to not play for 7 days, attractive.
As an option, they could allow the player to pay off the interstellar agents, to make the bounty disappear. Wink, wink, nudge, nudge, That would not only give an immediate buyout option, but add some graft/corruption realism to the game. And btw, I was originally wanted for crashing a freighter with haulage on board. Hardly, an offense that needs a 7 day penalty. You should be able to throw money at things like that, to make them go away. But again, your logic may differ.