An easy way to get rid of a dormant bounty

Dock at a station controlled by the Faction that issued the Bounty. EDIT - important, don't get scanned on the way in :)
Launch and fly outside.
Let the police scan you so the Bounty re-activates (it is detected).
Let the police ships chase you away from the station and destroy you.
 
The only thing that matters (at least before version 2.4) is that you respawn in a station that is controlled by the faction that gave you the bounty (so you'll have to dock there before you die). How you die doesn't matter. Selfdestruct used to work fine too. IIRC activating a dormant bounty by getting scanned wasn't necessary but I'm not 100% sure. I haven't tried the suicidewinder procedure in 2.4 but AFAIK it should still work for (dormant) bounties caused by PvE actions. Bounties caused by PvP actions is a different matter in 2.4.

I had a dormant bounty (frienfly fire again, sigh...) so I ttried out if the suicidewinder still works as described above (for PvE). Answer: yes it does. I went to an outpost (no police) controlled by the faction that gave me the bounty, docked, took off again and selfdestructed. Dormant bounty apeared on the rebuy screen as 'Legal Cost (Bounties and Fines)'. No scan required to activate the dormant bounty first.
 
I remember the following worked for me:

Go to station of faction who gave the bounty and dock.

Immediately launch but stay above pad.

Get loitering warnings and let station kill you.

This definitely worked a few months ago.
 
Dock at a station controlled by the Faction that issued the Bounty. EDIT - important, don't get scanned on the way in :)
Launch and fly outside.
Let the police scan you so the Bounty re-activates (it is detected).
Let the police ships chase you away from the station and destroy you.

Already tried that. Was parked outside the station for more then an hour, after sneaking in and coming back out. No scans. Not a reliable solution.
 
I had a dormant bounty (frienfly fire again, sigh...) so I ttried out if the suicidewinder still works as described above (for PvE). Answer: yes it does. I went to an outpost (no police) controlled by the faction that gave me the bounty, docked, took off again and selfdestructed. Dormant bounty apeared on the rebuy screen as 'Legal Cost (Bounties and Fines)'. No scan required to activate the dormant bounty first.

May try this next time.

Just fire a few shots at the station itself. It'll be over before you know it.

Yes, but that activates a new offense without dealing with the dormant bounty.
 
I found a better way .....

Completely ignore it .....

I went and did some exploring and when I next looked, it had gone :eek:
 
Dormant bounties do not get you killed, just wait out their time. That or get a sidewinder and get yourself scanned/killed. Be sure to sell all your bounties or explo data first.
 
When you are trading, ignoring and bring ignored, can be a bad thing (except for pirates). The one scenario that no one seems to know the answer to is:

1) I have a dormant bounty.
2) An NPC in system, scans me during an auto-dock approach, on a subsequent cargo run into same system.
3) As a result of the scan, I become WANTED, my landing permission is instantly revoked, auto dock turns off, and the NPC authority blows my type-7 to bits.

Logic tells me that, if a dormant bounty triggers a WANTED status after a scan, and you are subsequently destroyed, that should remove the bounty. After all, the bounty has been satisfied, by my death, in the system that issued it. I fully expected either the bounty to go away completely, or be part of the re-buy. Your last docking point should have no bearing what so ever, on the situation. Nor should it be dependent on collection of said bounty by someone else. If someone has alternate logic to share, feel free. It seems to me, that Frontier has coded itself into a corner to keep people from gaming the system. I also don't see it as a good business move to make the option to not play for 7 days, attractive.

As an option, they could allow the player to pay off the interstellar agents, to make the bounty disappear. Wink, wink, nudge, nudge, That would not only give an immediate buyout option, but add some graft/corruption realism to the game. And btw, I was originally wanted for crashing a freighter with haulage on board. Hardly, an offense that needs a 7 day penalty. You should be able to throw money at things like that, to make them go away. But again, your logic may differ.
 
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When you are trading, ignoring and bring ignored, can be a bad thing (except for pirates). The one scenario that no one seems to know the answer to is:

1) I have a dormant bounty.
2) An NPC in system, scans me during an auto-dock approach, on a subsequent cargo run into same system.
3) As a result of the scan, I become WANTED, my landing permission is instantly revoked, auto dock turns off, and the NPC authority blows my type-7 to bits.

Logic tells me that, if a dormant bounty triggers a WANTED status after a scan, and you are subsequently destroyed, that should remove the bounty. After all, the bounty has been satisfied, by my death, in the system that issued it. I fully expected either the bounty to go away completely, or be part of the re-buy. Your last docking point should have no bearing what so ever, on the situation. Nor should it be dependent on collection of said bounty by someone else. If someone has alternate logic to share, feel free. It seems to me, that Frontier has coded itself into a corner to keep people from gaming the system. I also don't see it as a good business move to make the option to not play for 7 days, attractive.

As an option, they could allow the player to pay off the interstellar agents, to make the bounty disappear. Wink, wink, nudge, nudge, That would not only give an immediate buyout option, but add some graft/corruption realism to the game. And btw, I was originally wanted for crashing a freighter with haulage on board. Hardly, an offense that needs a 7 day penalty. You should be able to throw money at things like that, to make them go away. But again, your logic may differ.

Is logical debate (or debate about logic) with unarmed opponents considered forum griefing? :D
 
It would seem that FD has simply closed the door on the suicidewinder option of removing dormant bounties. I was hoping there would be an alternative, it's happened to me occasionally in the past in bounty hunting or bond CG's from friendly fire. As the CG's only last 7 days, having to sit them out is a pain. As far as the your logic goes, I find that human logic often doesn't translate well into game logic. Good luck!
 
Getting rid of Dormant Bounties has become somewhat of a hobby for me (unfortunately)... (I'm going to have to have a sit-down with my NPC SLF crew...)

The key is to do your "final docking" at a station which is owned/operated by the faction which issued the bounty. Then it pretty much doesn't matter how you decide to get killed... As you have to respawn in "their" station, you will have to pay off the bounty in any case...

I usually do my "final docking" and then just run out to the nav beacon, tap a space cop, and wait for the rebuy screen.
 
Getting rid of Dormant Bounties has become somewhat of a hobby for me (unfortunately)... (I'm going to have to have a sit-down with my NPC SLF crew...)

The key is to do your "final docking" at a station which is owned/operated by the faction which issued the bounty. Then it pretty much doesn't matter how you decide to get killed... As you have to respawn in "their" station, you will have to pay off the bounty in any case...

I usually do my "final docking" and then just run out to the nav beacon, tap a space cop, and wait for the rebuy screen.

People keep saying that. But it didn't work. I tried it. Something must have changed with the update.
 
People keep saying that. But it didn't work. I tried it. Something must have changed with the update.

Just to be sure: Can you check your transactions tab and note the faction name that issued your (dormant) bounty? Then, can you go to station menu / system map and check the name of faction controlling that station? Are they exactly the same, word for word? It is possible there are multiple factions with a similar name.
 
Maybe something has changed with the latest update. I don't know - I basically haven't played since 2.4.02... Logged in, looked at the same ole' crap and just said "Whats the point?".

Now I just "play the forums". Much more dynamic (but also a lot of the "Same Ole, Same Ole"). Just waiting to hear about another update worth bringing me back in the game...
 
Maybe something has changed with the latest update. I don't know - I basically haven't played since 2.4.02... Logged in, looked at the same ole' crap and just said "Whats the point?".

Now I just "play the forums". Much more dynamic (but also a lot of the "Same Ole, Same Ole"). Just waiting to hear about another update worth bringing me back in the game...

Ya, it was the landings that brought me back. And I saw the tourist mission to Sag A for 17,000,000 cr that I did on my own prior, for no reward save the map turn in. (I did get a few 'first's on the galaxy map, so there's that.)
 
Dormant bounty

I had a dormant bounty (frienfly fire again, sigh...) so I ttried out if the suicidewinder still works as described above (for PvE). Answer: yes it does. I went to an outpost (no police) controlled by the faction that gave me the bounty, docked, took off again and selfdestructed. Dormant bounty apeared on the rebuy screen as 'Legal Cost (Bounties and Fines)'. No scan required to activate the dormant bounty first.

Hi just wanted anyone else wanting to lose a dormant bounty that this method still works.
I went back to a station under the same faction name as the aforementioned bounty, docked then I bought a sidewinder, undocked and self destructed. The bounty and fine for self destructing was added to the rebuy cost. Now my transaction page is clear without having to wait the full week for it to expire.
 
Early on, I was worried about having a bounty on my head, so I did the antics necessary to get rid of it. But now I no longer even care. I simply stay out of that particular system until the timer runs out and then whenever I happen into a anarchy system I pay off the dormant bounty.

In a haz res or CNB, no one seems to care if I suddenly get a minor bounty on my head (except the offended ship), and if a NPC rams my ship and blows up, no one cares about that murder rap either. I just party on until I'm finished and then take care of the bounty later. :)
 
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