An idea to improve game immersion!

In many tycoon games we can see informations about guests, why in JWE2 we cannot see??

1- Guests and employees characteristics
Each guest would be unique.
-Add a panel of informations about each guest like name, country, needs the type of guest (luxury, adventure, nature and general), the tour group that a guest be a part (their could visiting parks in group and see the atracctions in group), the favorite animals and atraction and an avaliation about each atraction and animal that the guest already seen.
-For park employees, the same panel, the difference is that employees aren't part of a group.
-Add Needs to guests and employees, like eat, drink, use restroom and fun.
-Eat and drink are essential to their lives, if the park haven't restaurants, guests will go out from park before their starving.
-Favorite some guests, and track them.

2- Guests and employees AI.
-The majority of guests will visit park in groups and go in group through park's atractions.
-Other point to improve is the cars, before the cars (rangers or tour) explodes, the guests/employees run away and try to find a way to stay secure, or try to search an ranger post to contact the ranger teams. Employees know the way and location of the buildings while the guests don't know and will try find something in group.
-If a tour car explodes the driver will guide the group of guests to a safe location, if the employee dies, the group of guests will stay "lost", and try to find a safe location.
-Small dinosaurs like compysognathus and moros will not attack grouped guests, only the guests that are alone.
-Guests flee in group, reducing the chance of being killed.
-Guests try to survive in wild locations, if find a river they will drink if the need is too low, or if pass through vegetations with fruits they will eat if the eat need is too low also, but in both cases, the need is improve more slow than eat and drink in restaurants.
-All kind of vehicles can help the "lost" guests/employees in the wild.
-Scenario and habitat influences the AI of guests to survive, guests are more likely to get lost in a dense forest than in desert. Guests try to follow the monorail to arrive in a security location.
 
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