PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

In short, we all know what the real solution here is, but it will never be implemented - a Toggle PVP On/Off flag, one that cannot be changed in combat and requires a three-minute warm-up/cool-down period. This would solve the problem universally, as those who did not wish to engage in PVP could not do so, nor could PVP be forced on someone who does not wish to engage in such a manner.
What? You suggest Frontier does something most other main stream MMOs are doing and something that actually works? You must be kidding... I am not sure what I would be doing if that ever happens, what would be the source of endless drama? Sandro, please, no!
 
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Honestly,

if you are unhappy with Frontier, don't expect them to change their attitude or their development behavior because at this point in development they clearly don't care as we've just saw from Paige post and they clearly have ZERO intention to address the issue in an old fashioned manner by discussing it with us the community, so they decided to give us the typical cold corporate door answer.

That to me shows two thing : A) They don't value this information as valuable feedback B) They don't care about the community and they don't consider cheating a serious issue.

I personally don't play this game anymore for this sole reason and if you are just like me and you are disgusted by this kind of behavior from the developer of the game then the solution is simple. Get refunded or stop playing the game and stop buying their banana-skins on their half-baked in-game shop.

Vote with your wallet and don't support them.
 
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Achilles7

Banned
I play form Australia. With bad internet. Fdev should punish everyone from the first time a disconnection happens and punish them even more for every time it happens after this, while in a combat situation (yes even if you dont shoot back, but are being shot, this is a combat situation). Whether it's your internet dropping connection or it's someone task killing, it don't matter. If you have that bad of internet connection issues you should not be playing in a multiplayer game mode anyway. I would be happy if Fdev punished people like this. If I were to have a drop out while in combat someday (which has never happened) and I were to get a ban for it, well I would be fine with this. Just knowing all the people that are cheating by combat logging was getting punished as well. It's actually pretty simple if they did this by looking at video evidence and actually took the time to look at logs. There is NO excuse for Fdev doing nothing about "combat logging". NO excuse at all. This is so disappointing!!!

Oh do shut up, you sanctimonious kangaroo-pleasurer! I'm sure-as-hell not taking the blame for Sky having a bad day or two!

None of this matters, anyway - logging is merely the 'lazy man's high-wake' in Elite:Consequence-less! Unless of course, you are ganking unsuspecting victims with a wing using Grom missiles? Hmmm?

Ah, now I see Rinzler's agenda! :cool:

& this makes him, his group & those like them, worse than the loggers for the good of the game, in the long run - hence, I'd appreciate it if they didn't use the expedient, spurious crap about concern for the future of ED as a reason for wanting action on CL-ing. If SDC et al weren't constantly being 'outted' as griefing tossers...I might give their arguments more credence.
 
Stig, based on their inability to prevent or plug exploits the community have told them about, in some cases for months, thats some top tier clutching at straws.

Unless of course it affects the preferred player groups, in which case stuff seems to get fully (or at least partially) fixed overnight.

I can't remember any quick fixes TBH.
 

Deleted member 115407

D
The 3-4x weekly "Open vs Solo/PG" posts that used to be in here which always seemed to boil down to that the "safe spaces" were bleeding Open of players and breaking the game.

It seems to me that it's usually the Solo/PG players (the salty ones) who make the claim.
 

Deleted member 110222

D
Honestly,

if you are unhappy with Frontier, don't expect them to change their attitude or their development behaviors because at this point in development they clearly don't care as we've just saw from Paige post and they clearly have ZERO intention to address the issue in an old fashioned manner, so they decided to give us the cold corporate door answer.

That to me shows two thing : A) They don't value this information as valuable feedback B) They don't care about the community and they don't consider cheating as a serious issue.

I personally don't play this game anymore for this sole reason and if you are just like me and you are disgusted by this kind of behavior from the developer of the game then the solution is simple. Get refunded or stop playing the game and stop buying their banana-skins on their half-baked in-game shop.

Vote with your wallet and don't support them.

You honestly think FD will refund players with at least dozens of hours?

Are you the sort who demands a refund when the servers get switched off? :D

I didn't realise gaming was a pound coin unlocked trolley...
 
What? You suggest Frontier does something most other main stream MMOs are doing and something that actually works? You must be kidding... I am not sure what I would be doing if that ever happens, what would be the source of endless drama? Sandro, please, no!

No flaggs,
we have modes.
... And enough copy pasta from other MMOs to break the game it was
and dumb it down to saltpocalypse.
a0775d095a2ff04a92fb00bf663a4a50--halo-game-halo-.jpg
 

Goose4291

Banned
I can't remember any quick fixes TBH.

I can name at least one, which doesn't involve naming and shaming.

The 1t transaction exploit. (tl/dr: BGS change used to be derived from the number of rather than value of transactions, so a Adder pilot dropping off 2t in 2 1t interactions equated to more BGS change than a single 500t drop by a T-9 pilot) certain big groups were happy with using against others and to further their objectives, and it was overlooked despite being reported numerous times.

That was until some of their victims worked out how to do it themselves and responded in kind against these groups. Who, predictably, back channeled with FDev and got a hotfix patch within days to remedy an exploit that had been known about, for in excess of a year and reported by others in the community using the correct channels.
 
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Oh the irony... the players abusing the lack of crime and punishment to gank, are complaining about the players abusing the simplistic netcode to escape them.

I'm trying not to find humor in that^... but combined with how salty a handful of people seem to be about clogging... hehe, I guess some of the self-professed salt-miners can get their quota from just thinking about clogging. Or does their own salt not taste as sweet?

On a more serious note, I wonder how many others feel as I do. I only play in open, I've never clogged & never had anyone clog on me (ew, that just sounds wrong), and this whole 'clogging issue' is so on my list of priorities... well, actually, it's right the bottom relative to...

Sorting out PP (so much potential, so silly atm)
Engineering...
Fleshing out mining, exploration, trading...
Adding depth to existing content/systems...
Better bounty hunting system...
More ships...
More SRVs...
Better planetary graphics...
Fleetcarriers...
Sorting out the absurd ability to attack people right next to stations (or in them)
Ramming with impunity?

So there's just a fewv things I'd rather see FD resources targetted towards rather than monitoring clogging.
 
So OP did you actually connect to this test account from an IP address not used for any other account because it would be pretty trivial for fdev to match the ip's you log in from to multiple accounts and therefore dismiss spurious reporting?
 

Deleted member 110222

D
So OP did you actually connect to this test account from an IP address not used for any other account because it would be pretty trivial for fdev to match the ip's you log in from to multiple accounts and therefore dismiss spurious reporting?

A very valid point.
 
Maybe it's just too difficult for them to fix due to the way they made ED and we'll just have to live with it?

It would definitely require a lot of work, and because ED is an MMO it is a very risky change - bugs in netcode results in disconnects, rubberbanding and desyncs which are a lot more serious than the bugs say a graphics API change may introduce, where you may have planets having super deep craters for some players but not others.
 
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Sorting out PP (so much potential, so silly atm)
Engineering...
Fleshing out mining, exploration, trading...
Adding depth to existing content/systems...
Better bounty hunting system...
More ships...
More SRVs...
Better planetary graphics...
Fleetcarriers...
Sorting out the absurd ability to attack people right next to stations (or in them)
Ramming with impunity?

So there's just a fewv things I'd rather see FD resources targetted towards rather than monitoring clogging.

Agreed on other priorities,
though i'd welcome a different order.
However promising to do something about it, or stating that you are already handling it
and then not doing it, is like all the dead articles in the DDF section.
Have a look at them... and the last test with "clogging" that was made.

And then look at all the archieved threads about features,
heatedly discussed.
Without an outcry and PR attention, nothing moves Elite.
(Gimbal discussion, massive missile threads in the beta)
 
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So OP did you actually connect to this test account from an IP address not used for any other account because it would be pretty trivial for fdev to match the ip's you log in from to multiple accounts and therefore dismiss spurious reporting?


or you could do it on a new machine and/or ask a friend to do it.
 
No flaggs,
we have modes.
... And enough copy pasta from other MMOs to break the game it was
and dumb it down to saltpocalypse.
https://i.pinimg.com/736x/a0/77/5d/a0775d095a2ff04a92fb00bf663a4a50--halo-game-halo-.jpg

While I agree that in the context of already having the alternative modes, having PvP flags as well would not make much sense, I do think a better option would have been to have a single open mode, with PvP flags similar to those used in SWTOR, with certain zones such a combat zones that automatically switched the flag to enable PvP. Add a solo mode to compensate for the loss of offline of course, and I think we'd have a lot less angst around re gankers, griefers AND combat loggers.
 

Goose4291

Banned
So OP did you actually connect to this test account from an IP address not used for any other account because it would be pretty trivial for fdev to match the ip's you log in from to multiple accounts and therefore dismiss spurious reporting?

That would only make sense if they're reporting from the same IP address as the test account, which they're not.

Unless we're suggesting that people with multiple accounts should somehow be exempt from being reported.
 
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