New profession for ED, investigative journalist.
Don't tell the Star Citizen Devs!...
New profession for ED, investigative journalist.
Or just not playing the game at all if it's perceived that the game as it currently stands is too broken.
I'm not against PvP, as long as it's within the context of the content that FDEV have provided.
This is what has always been meant by "PvP should be rare and meaningful".
I've seen justifications for player killing such as "cutthroat galaxy".
"Cutthroat galaxy" clearly meant within the context of the in-game politics, storyline, content of the game.
It never did mean "this is a free-for-all player kills player gankfest". Using "cutthroat galaxy" as an excuse for daily player killing, is willfully misunderstanding the marketing.
But again, I fully give FDEV the credit for fluffing the marketing, and fluffing the game mechanics, to such an extent, that we're all now here talking in such a forum thread.
If Frontier want it otherwise then they've got to develop the game to handle it.
This is a genuine answer from the perspective of a hypothetical developer of this game:
- logging during combat is not something i want players to do
- if they are forced to do it I want to know about it
- if I do not allow logging in combat they surely tell me about it and I can fix my game
In most cases I prefer 'crash early and often' over 'muddle through and hope for the best'. Combat logging is one of those cases.
In other words: I do not think that greifing, griefing, pvp, pve, or <name it>, is relevant for the core of the issue.
wriggle out of what??? did they steal from someone ?? did they kill anyone or break any law?? no then there is nothing to "wriggle" out of ... if a few disgruntled customers think they are being lied to then this is capitalism and they are free to take their business elsewhere
That's just your rules though that you've made up.
Frontier as far as I'm aware allowed players to shoot other players without restriction. Is that true or false?
If Frontier want it otherwise then they've got to develop the game to handle it.
that is solid logic... but the argument could also be used for CLing... ie if FD want to stop it they have to close the loopholes which allow players to do it.
the problem is, it seems to be hard to do, and to get right, just like a working crime and punishment seems to be hard to do to get right.
Players have shown they will go to almost any lengths and use any exploit to get an advantage over another... hell even members of SDC have combat logged themselves in the past. perhaps they have banned all their members who did this... but, i somehow doubt it,
FD said players can choose to play in different open modes with different rules......... [nope never happened]
FD said players who solely attack other players to blow them up would be instanced in their own special "hell mode" [nope never happened]
FD said crime and punishment would be tweaked to find a balance and to dissuade a certain type of PvP [nope never happened]
FD said if you did not want to be instanced with a player, you could add them to a block list and not see them again [nope never happened]
So..... when FD say CLing is a cheat and players doing it will be punished............ why should this be accepted as any different to the above statements of intent from FD?.
FD said
No one - as yet - has actually explained that beyond the "they do it for laughs" or "it's a power trip". Surely there's more to it than that, right?
Whenever there's some problem, issue/bug with the game, issue with the developer you get a certain set of people attempting to either make it out that it isn't an issue, everything is great, the people with issues are wrong.
They quite often end up looking at bit daft when Frontier holds their hands up and admit that there is an issue/bug and they'll look into it.
In this instance, Kerresh was attempting to close the barn door not just after the horse has bolted but it's run 6 miles away and lost a shoe.
FD have admitted they are wrong so attempts to make out there isn't an issue anymore is a bit off especially coming from a Mod.
This reply is the one that makes the most sense so far. I certainly have no interest in getting into the deep psychology of it all. A trade might enjoy trading because they like the long hauls, or the slow accumulation of money...for each individual there's probably an entire thought process to that. But really it's the surface layer of that thought process that is the most interesting and the most useful because it offers opportunity to create gameplay.
Players like to shoot other players is a reasonable line. But it's not more reasonable than people getting annoyed at being shot at for no reason.
Yes, the ball is in Frontier's court. It's been there since 2012, and Frontier haven't done fair by anyone on any of the side on this issue. Including those that just like to shoot stuff for fun.
Yes, they do have to enforce their own rules regards CLing. We've been told since Jan 2014 that they were enforcing that rule (first time I remember MB saying so). That FD were caught not doing that it the whole reason for this thread is it not?
p.s. I also think the issue with Crime and punishment is the same issue I have with a lot of the game, it's just underdeveloped. It's not hard to get right it's hard to get FD to knuckle down and improve it when they're too busy adding shinies to ED and making coaster games.
I agree, the problem however is not the game, if we keep adapting the game to avoid issues with those that want to cause issues, the game will slowly but surely grind to a halt as MANY other games have before.
If we instead find a way to make griefing undesirable to do, because of consequences, we will get a better game overall. Frankly if it was my game, if someone was suspected of griefing, I'd monitor their behaviour, and when enough evidence has been gathered, permanently ban them, in elite they could simply just ban them from open, so people wouldn't be able to go "you took away my game I paid for" where Frontier could clearly say "We took away your right to play with others because you only want to annoy others." and that would be that.
Whenever there's some problem, issue/bug with the game, issue with the developer you get a certain set of people attempting to either make it out that it isn't an issue, everything is great, the people with issues are wrong.
They quite often end up looking at bit daft when Frontier holds their hands up and admit that there is an issue/bug and they'll look into it.
In this instance, Kerresh was attempting to close the barn door not just after the horse has bolted but it's run 6 miles away and lost a shoe.
FD have admitted they are wrong so attempts to make out there isn't an issue anymore is a bit off especially coming from a Mod.
thanks for responding cmdro7 yeah the only issue here was that "internal" processes were not followed properly ... we have since had assurances that this had happened and that it "wont" happen again
Yes, they do have to enforce their own rules regards CLing. We've been told since Jan 2014 that they were enforcing that rule (first time I remember MB saying so). That FD were caught not doing that it the whole reason for this thread is it not?
p.s. I also think the issue with Crime and punishment is the same issue I have with a lot of the game, it's just underdeveloped. It's not hard to get right it's hard to get FD to knuckle down and improve it when they're too busy adding shinies to ED and making coaster games.
1) I'm not asking the developer, I'm asking the roleplayer
2) The reason for someone to Log is absolutely relevant to the issue.
Imagine that, namely that people have accused them of slowing down elite development due to planet coaster, yet that is not the case? how about that, and yeah the overlap is obvious, because team leads aren't often those doing the actual programming, they direct and lead, are responsible for quality and whatnot, and sure that could probably affect 'some' things but I doubt it, fact is, Frontier is a small studio still, compared to many triple A studio's, yet quality is...at least in my eyes, significantly better.Completely agree.
The last point about Planet Coaster I find interesting too, and led me to grab these - the credits for both games:
Elite Dangerous:
http://i.imgur.com/XwoaI40.png
Planet Coaster:
http://i.imgur.com/nSmVi4x.jpg
While there is some sharing of devs (audio, networking) the predominant overlap is of "backend" staff like admin, support, servers, QA, etc.
However, what is very obvious for both games is that the actual programming teams are relatively small, and they code the gameplay mechanics. Hopefully the revenue brought from PC's release will allow the hiring of more coding devs to suppliment the existing superb team.
Can't really speak for SDC or any of the people who do that, but I imagine it is similar in nature to playing a horror game.
Many ask, "Why would you play a game just to scare yourself?" Well, in the back of my mind, I know I'm not in any danger when I play a horror game.
For the for the unfair, I guess, PKer it's similar. They are asserting dominance and control over another player, but knowing full well that they are not causing any lasting damage.
There is a sort of high one can get from that, just like there is a sort of high one can get from scaring themselves with a horror game.
It's why I was never really critical of the behavior and playstyle. I never really spoke out against SDC behavior, or held anything against them prior to this post.