CMDR Chris Lane put forward some nice points and ideas - hope you don't mind me posting it here, but we need more cause and effect going on to make things more dynamic.
It would make things safer for n00bs and more frenetic and dangerous for those that choose to live that kind of 'life'.
<CMDR CHRIS LANE - AS POSTED ON REDDIT> -
https://www.reddit.com/r/EliteDange...ved_crime_punishment_in_ed_before_my_morning/
As the title says I have created the perfect crime and punishment system that can be implemented almost entirely from what's already in the game. I do this as many of you know as a less than upstanding galactic citizen who wants a good crime and punishment system as much as anyone.
Karmic Reputation
This is something that has been seen in many games where a choice you make either gives you good or bad 'reputation'. If I murder a trader that makes me more evil, if I kill a wanted CMDR that makes me more good. Nothing real original there.
The key is that 'karmic reputaion' would have a huge impact on how you are treated in various parts of the galaxy and how everyone from NPCs to PLAYERS respond to your arrival.
System Security Core high security systems would require a CMDR to be "good" to dock. CMDRS whose reputation had gone too far into criminal territory would be KOS in those systems with docking impossible. This can be stretched further with diminished insurance payouts in those systems based on how evil your reputation is with the goal of making those areas safe hangouts for the "good" CMDRS.
The majority of systems would exist in some middle ground welcoming various levels of bad reputation with varying levels of police response. These stations would be far enough away from the strict oversight of the most important core systems to allow for some fun wrinkles. Lets say you find yourself in a system and are too evil for them to let you dock. You could offer a bribe that scales based on how evil you are to have a dubious controller let you slip past.
In as many systems as are the very high security "cuddle zones" there would be systems on the exact opposite end. Systems that require varying degrees of "evil" to dock at, and clean CMDRS who find themselves there would be labeled as narcs and find themselves wanted the way criminals are in other systems.
Missions The key to this plan is to incentivize behaviors that lead someone to either be really good or really bad. One of the ways to do this is with missions.
Same as there are factional reputation requirements for missions there would be "karmic reputation" requirements. So for example long distance smuggling missions that paid a ton of money (think robigo) would only be offered in the back water criminal hangouts and wouldn't be offered to just any low life.. they would be reserved for those people with a reputation for doing the real dirty work. The rewards would be real high for a mission to smuggle to one of the high sec core worlds because there would finally be a rick associated with the criminality.
Any other illegal missions would follow similar logic with the karma requirements and rewards scaled to the difficulty.
On the flip side there are many missions that would likely not be offered in crime dens to horrible people like me. Think long distance passenger missions, would Bob the scientist want to pay 30million credits to travel around the galaxy with me a known terrorist? The best 'good people' missions would only be offered in the high sec systems. The rewards would likely be less because the risks would be much less but you could get these missions in secure space and never worry about setting foot into any of the scary places.
Trading/mining Because criminals source their goods through 'emergent' means trade routes to and from high crime systems should be the most profitible, as would mining. Obviously that profit would come at a much higher risk.
CMDR Bounty Hunting Last thing about this plan is bounty hunting. If credits were used as the reward for killing a wanted player there is no way to make the money worth it without it being abused again as simple credit transfer. SOOOOO the key is that the reward would be reputation.
As someone who has been known to engage in 'unsolicited' PVP. If I kill a CMDR the impact on my reputation is based on that cmdrs rebuy. The more I hurt them the more it hurts my reputation (which in turn will have huge effects on the cost of my doing anything in clean space).
The key is this, if another player wants to collect my bounty for that horrible act, they are rewarded with the same amount of reputation but on the 'good' side as they made me pay for my actions. This enables a new type of gameplay as player "cops" hunt the most wanted cmdrs and in the process become the most "good" cmdrs.
While this plan is perfect as is and I await my plaque from FD and bronzed statue of myself, feel free to comment and shape it.